Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I honestly think this is just the usual Bethesda cycle of the game feeling weirdly threadbare until DLC.
But not really though? Bethesda game DLC just adds stuff ontop of the base game, good DLC has never saved a bad bethesda game.

Base oblivion is great, and shivering isles is just a seperate (but still fantastic) game in the oblivion engine, and knights of the nine is an extra questline.

Base skyrim is also fine, dragonborn and dawnguard don't change the base experience, they jsut add more good high quality content of top. If base skyrim is shit, the expansions won't make it less shit, they will just make it so you skip the base game and head straight for the expansions.

If the base game is boring and repetitive, its still gonna be boring and repetitive, except you have an alternative.


The only case I can think of where DLC actually somewhat salvaged a game is broken steel because fallout 3's ending was so retardably made it locked half the people out of their saves.
 
If the base game is boring and repetitive
But this is what everyone said about Oblivion and Skyrim too.

I agree with the idea that these games never feel great at the start, but it really isn't the DLC that adds onto it it's the modding IMO.

Meme Time
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Please. The questline after the Cleansing is fucking awful. It was a set of pre-Radiant Radiant quests.
That's not true, they're all pretty intresting and have good flavour.

First you have the lich and his phylactery that you can steal to destroy him, the mother and all her kids which is admitedly not that intresting, but then you have the martial artist that knows you're coming and bribed the guards for a street fight, the guy that is allergic to mead you can use to poison him with and then you have the whole night mother thing which is among the most epic parts of the game.
 
That's not true, they're all pretty intresting and have good flavour.

First you have the lich and his phylactery that you can steal to destroy him, the mother and all her kids which is admitedly not that intresting, but then you have the martial artist that knows you're coming and bribed the guards for a street fight, the guy that is allergic to mead you can use to poison him with and then you have the whole night mother thing which is among the most epic parts of the game.
Part of the problem of the second half of the DB questline is that you have no choice but to be a useful idiot and kill off half of the black hand even though if you look at the dead drop notes they were obviously written by a different person entirely. I like Oblivion and the DB questline but the second half of it is definitely not as good.
 
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even though if you look at the dead drop notes they were obviously written by a different person entirely
I mean yeah, that is kinda part of the charm, when you go back and look at them with the benefit of hindsight you go "Oh, now it makes sense." it could be more subtle, but its pretty good for what it is imo.

By contrast, skyrim writers are too retarded to do something like that.
 
Talk shit about skyrim all you want but I won't have you slander oblivion. The main quest is mediocre but the side quests are all amazing and the faction quests are peak kino. Especially the dark brotherhood.
I love Skyrim and Oblivion.

Which is preciesly why I don't take a lot of the vague complaints about repetitiveness that seriously with Starfield. It's all the same shit I've heard for pretty much every Bethesda game at this point so it just sounds like following the herd/bandwagon hate to me.

Like if people actually explain their thoughts, great. But when I just hear "wide as an ocean, shallow as a pond" and stuff like that I roll my eyes.

Edit: Especially when being done in comparison to other Bethesda games. If people use that as a blanket complaint for Bethesda games in general, I am more understanding but then have to wonder why they keep playing.
 
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Talk shit about skyrim all you want but I won't have you slander oblivion. The main quest is mediocre but the side quests are all amazing and the faction quests are peak kino. Especially the dark brotherhood.
I bought(but never played) the first three TES games. I never did that with Oblivion because it just looked generic and boring. Ditto for Skyrim, I liked the visuals but my god, that game is not even an RPG at this point.
Also, I find it hilarious how Starfield is so boring and shallow that nobody here is talking about it anymore, they're talking about TES
 
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I bought(but never played) the first three TES games. I never did that with Oblivion because it just looked generic and boring. Ditto for Skyrim, I liked the visuals but my god, that game is not even an RPG at this point.
Also, I find it hilarious how Starfield is so boring and shallow that nobody here is talking about it anymore, they're talking about TES
Oblivion is great on its own but the shivering isles are on a whole seperate level compared to anything most companies have released before or after. Its the best adaptation of alice in wonderland and could legitimately be sold as a seperate game, it has more content than most tripple A games anyway and is far better writen.
 
Is that launch Cyberpunk or 3 years of fixing Cyberpunk?

Cause I swore people made fun of cyberpunk NPC's looking like shit at launch, but maybe I'm just biased from all the horrible images I saw of the PS4 version.
 
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the later one
trust me, the first launch NPCs are not that good
Yeah, I thought so.

I played Cyberpunk at launch but I'm the weirdo that didn't have that many problems because I was on PC and I don't pay any fucking attention to NPC's.

Edit: So I just got through the funeral on my second playthrough, and for some fucking reason the game made Sarah (who's fucking dead) my active companion after it ended. It literally said at the top "Sarah Morgan is now your active companion".

So now when I ask someone if they want to be my companion, they sort of seize up for a second and just ubruptly turn 180 degrees and walk away, I'm assuming because Sarah is fucking dead and isn't there to initiate the "changing companions" dialogue scene between herself and whoever you are swapping her out for.

lmfao why the fuck did I have almost no glitches in my first run, but this second run is just falling the fuck apart?
 
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Ok finally finished it and fucking about on run 2 and here's my thoughts so far:

  • The ending 'custscene' was dogshit
  • The final fight was boring and gay
  • Every single companion in the game is a complete unlikable faggot and I like how in playthrough 2 I basically get to skip meeting them until arriving at the lodge. Can't complete the story without them though I don't think.
  • Being a space pirate fucking sucks, it's like they had an idea of doing an 'evil' run but then neutered it so you'd avoid trying to roleplay as a bad guy
  • There being no way to pay off your (Univeral Colonies? I forgot the name of the organisation already) bounty unless you dock at the home planet sucks because if you trigger the Crimson Raiders spy thing there's legit no way out unless you have that forced cutscene.
  • High level stealth is fucked
  • Low gravity gunfights are far more fun than they have any right to be
  • I legit do not care about the twists in different runs, I'm just glad that my second run had a non-fucked modifier so I can try out a few sidequests to try and round out the game.
I'm hitting the point where I'm just about completely done but might just fuck about for a few more hours before shelving it forever. What a complete waste of potential. It's made me want to go out and play Fallout 4 or Skyrim again instead of starting another run.
 
There being no way to pay off your (Univeral Colonies? I forgot the name of the organisation already) bounty unless you dock at the home planet sucks because if you trigger the Crimson Raiders spy thing there's legit no way out unless you have that forced cutscene.
You can actually pay off your UC bounties in Freestar space. You just have to go to a Trackers Alliance kiosk which are located in bars and random structures on planets. (I think you can craft your own on Outposts you create as well)

You basically have to do this to avoid being forced into the SysDef undercover plot after the one mission in the main quest. So instead of going straight to The Lodge, you have to take a detour to either Hopetown or Akila and pay the bounty off there first.

I also read that the "stealth spacecraft" thing from the tutorial can be done to avoid the scans, but it requires you to grav jump to a planet that doesn't have a scan, and you then have to lower ALL your power before fast traveling to the planet with the scan. I haven't actually tried it yet though so it could be bullshit.

Edit: So I married Sarah to see what would be different at her funeral...and like...nothing is different at all except that the old leader of Constellation says "Oh wait, I remember you from the wedding."

Which is like super werid because she then treats you like a complete stranger when she was like the only person at the wedding.

Then it fucking hit me. Sarah specifically says she wants a small wedding and doesn't want anyone there to keep her professional and private life seperate. Nobody in Constellation actually knows we are fucking and married (despite the fact that Sarah becomes a complete fucking nympho and won't shut up about how much she loves you once you're together)

Are ALL of the romances like this where they don't want anyone to know so that Bethesda didn't have to write/implement any extra dialogue for the funeral scene? It's so fucking weird because all of the dialogue refer to her as my "friend" at the funeral still, and when Sam questions me on why I didn't go save her all he can bring up is that "She was our leader" and not like "She was your fucking wife, bro."
 
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I have two buddies who really think this is the most amazing game that’s come out in a while and I honestly have no fucking clue why. It looks incredibly boring, shallow, and uninspired. I think honestly the Outer Worlds does the whole space roleplay better, and that wasn’t that good either. The roleplay mechanics seem watered down, and I honestly think Fallout 4 did better to some extent.
 
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