The Stanley Parable/s, all of them - This is a game?

Best Parable

  • 2011

    Votes: 5 9.1%
  • 2013

    Votes: 7 12.7%
  • 2022

    Votes: 4 7.3%
  • Walking sucks

    Votes: 18 32.7%
  • Hideo Kojima

    Votes: 21 38.2%

  • Total voters
    55
Stanley wondered who would pay $25 for a fancier walking simulator. Stanley opened the fridge and found a soy drink. Suddenly Stanley knew who his customers would be.
It's overpriced, beats the watcher over the head with an obvious message that you don't need to actually engage with the medium to understand and incredibly smug and self important. So it's a true representation of "games as modern art".
It's weird that Stanley Parable took a lot of shots at Dear Esther and its ilk before they really took over the gaming world but now Joe Average Gamer can't tell the difference between them. I'd have to remember what shit vortex gaming site I was still reading reviews on in 2013 but I remember one of them saying Stanley Parable was going to kill the walking simulator since it is (or rather was seen as) such a vicious parody of it.

Though now I'm wondering if the newest remaster being unsatisfying and underwhelming is literally supposed to be a joke played on anyone dumb enough to buy the game again when the first one made its point pretty clearly. It may infact even be a meta-commentary on the Skyrim joke I just made. I'm probably giving the creator too much credit here and going to drop this theory the minute I see that he's a bald hipster with a soybeard but that's just what comes to mind right away.
 
Pony Island was a far better play on "the game is not a game" meta then the Stanley Parable.

Even Doki Doki literature club did it better. Though not as good as Pony Island. I honestly did not like Stanley Parable. It was too self aware to the point it became unfun. Nothing fun about being insulted over wasting 5 bucks.

Pony Island was 5 bucks. And it was better. Stanley realized that instead of wasting time in a walking simulator, he could be playing Pony Island instead.
 
The Ultra Deluxe has this as an achievement:

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I got it and enjoyed it, especially with the new content I'd say you got more than enough for the price of admission some people are going to be unreasonably upset no matter what if it didn't have 10 million new endings or otherwise went in with the intention of engaging it in bad faith 25 bucks is not a steep price by any means
 
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I got it and enjoyed it, especially with the new content I'd say you got more than enough for the price of admission some people are going to be unreasonably upset no matter what if it didn't have 10 million new endings or otherwise went in with the intention of engaging it in bad faith 25 bucks is not a steep price by any means
Comparatively 25$ is nearly half a brand new AAA price. Either have the production design to justify it or have the length so it won't take more than a weekend to beat.
 
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I liked some of the jokes and the new stuff they added but I thought the jokes about the game adding almost no new content were just supposed to be jokes. There are still quite a few paths in the game that are still closed like one of the catwalk doors. When I figured out how to jump I figured that they would let you use it to get to new endings but nothing happens if you do get out of bounds except for the one ending that was already in the game.
I got it and enjoyed it, especially with the new content I'd say you got more than enough for the price of admission some people are going to be unreasonably upset no matter what if it didn't have 10 million new endings or otherwise went in with the intention of engaging it in bad faith 25 bucks is not a steep price by any means
If it was just a simple rerelease sure, but it took 4 years to develop.
 
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Ii didn't buy the game so i cant empathize with the poor dumb idiot suckers who did lol. Therefore i can say without the burning hole in my pocket clouding my judgement that the new content was an overall good and biting addition to the game. Boiling it down the game is basically laughing at you for paying for it and i think its based, i'm laughing right with it.

Only misstep was calling Jimmy sterling "stephane" which is his new troon name that sure as shit wasn't there when he was reviewing SP 10 years ago.
 
Comparatively 25$ is nearly half a brand new AAA price. Either have the production design to justify it or have the length so it won't take more than a weekend to beat.
I'm still failing to see how a functional adult with a job could have a hard time spending $25 dollars like it's a legitimate big purchase coupled with the fact that it's priced as dlc if you owned the original I'm not seeing how it's not on you
 
I'm still failing to see how a functional adult with a job could have a hard time spending $25 dollars like it's a legitimate big purchase coupled with the fact that it's priced as dlc if you owned the original I'm not seeing how it's not on you
Arguing about video game price is one of the taboos of gaming world, so we're left with price as a metric of spectacle/length. Despite the fact that the amount of time you get even from a relatively short game is way more value to time than most forms of media.
 
Here's the latest episode of Boundary Break. It's a good episode.

It really allows you to peer behind the curtain and confirm just how unamusing William Pugh is; as he stutters out pained non-jokes in a manner that prolongs each sentence to several decades.

Not really sure what people expected from a man who's pronounced "William Poo" ...AND he made The Beginner's Guide!
 
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I can explain that.

There's this like circle of friends, and they all try to rub each others ego.

That's why Firewatch made it in, even though nobody talked about that game past its release month.
That was true like 6 years ago, in the incredibly brief golden age of Indie games. But now people like Jim are toxic (to sane individuals) and very few people remember the Indie creators that made the "genre" explode in popularity.
 
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i thought the jim sterling one was making fun of james. also just played it for the first time. it was okay but the meta aspects are a bit weird...? like it's a game about exploring yet the game itself seems to think of the nature of choice in games to be contradictory but there's clearly a lot to do
 
i thought the jim sterling one was making fun of james. also just played it for the first time. it was okay but the meta aspects are a bit weird...? like it's a game about exploring yet the game itself seems to think of the nature of choice in games to be contradictory but there's clearly a lot to do
The game clearly lays it out in the museum ending: if every choice has been pre-determined, are you really making the choice yourself? Is that choice really meaningful? All of the "choices" in the game are routes the devs created for you to follow. The player has basically no agency outside of deciding which ending he decides he wants to see first.
 
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