I'll always remember these soundbites from early-to-mid 2010s MLG montage parodiesSay what you will about CoD, but when it went mainstream, it changed gaming culture for better or worse.
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I'll always remember these soundbites from early-to-mid 2010s MLG montage parodiesSay what you will about CoD, but when it went mainstream, it changed gaming culture for better or worse.
I always do that. I'd run an M4 with an acog and vertical grip, or a AK with irons, even if that loadout sucks ass. I just want to larp and have fun, and sweating with a meta loadout just isn't fun.Am I the only one that had classes based off factions you would play as? For American factions I would have the likes of M16s or M4s, Ruskies had AKs or other exotic slav weaponry if applicable, anything went for Merc factions and the likes of OpFor that were miltias or terror groups would get the scrappy old weapons
Correct me if I'm wrong, but I remember the UMP45 silenced being considered "meta" in MW2. Of course, noob tubing with the grenade launcher was the way to go, particularly in Afghan. Then again, MW2 was so unbalanced, it spearheaded quickscoping on account of its loose aim assist.I always do that. I'd run an M4 with an acog and vertical grip, or a AK with irons, even if that loadout sucks ass. I just want to larp and have fun, and sweating with a meta loadout just isn't fun.
The fun thing about MW2 was that EVERYTHING was broken, so you could use almost any setup and have fun. Famas with noob tube? One Man Army Noobtubes? Dual 1887s? ACR? UMP45s? All of that and more, pretty much everything was on the table, even quick/trickscoping with a bolt rifle like Intervention. These days, everyone runs what the youtubers tell them because experimentation is dead apparentlyCorrect me if I'm wrong, but I remember the UMP45 silenced being considered "meta" in MW2. Of course, noob tubing with the grenade launcher was the way to go, particularly in Afghan. Then again, MW2 was so unbalanced, it spearheaded quickscoping on account of its loose aim assist.
The fun thing about MW2 was that EVERYTHING was broken, so you could use almost any setup and have fun. Famas with noob tube? One Man Army Noobtubes? Dual 1887s? ACR? UMP45s? All of that and more, pretty much everything was on the table, even quick/trickscoping with a bolt rifle like Intervention. These days, everyone runs what the youtubers tell them because experimentation is dead apparently
It's a little bit of both of these. Back in those days of gaming, you didn't have a million YouTube channels trying to find and promote a "meta". Competitve play outside of things like Cyberathletic Amateur League (CAL for short) and local tournaments wasn't much of a thing. You maybe had two or three friends who were sweaty tryhards who would spend afternoons making no scoping montages, but those people were few and far between. The vast majority of the playerbase played at an "average" skill level.
The balance of the game itself helped keep mostly every weapon viable for play, so there wasn't ever really a reason to only run one gun with a particular setup everytime to perform well. I'd attribute this to good map design as well.
Nowadays, people literally make gaming a full-time job, e-sports has been established as a thing (declining as it may be), and everyone instantly follows whatever "X best thing" currently is and follow the trend until it gets nerfed, rinse and repeat. The modern day casual gamer would have been on the fringe of hardcore gamer a decade ago.
It doesn't help that the newer games have baked-in "skill-based" matchmaking that's intentionally designed to kick you in the dick for playing well. Gone are the days of just getting into a lobby of various skill levels, every match has to be a fucking sweatfest.
When it comes to SBMM and games like COD. What little I know about it, is that it never actually feels like SBMM. It just feels like it matches me with people whose connections favour them. It feels unfair. Something seems majorly off. I can't react quick enough. People appear and I instantly die. Bad hit reg. Then after a while there's a game where I am god level and melt everyone. Where clearly my connection favours me.
I do have some younger people I have gamed with over the years and they were always more concerned about the pointless stuff. We'd be playing Rush in Battlefield. I'd literally arm all 8 mcoms to win the match. Yet they would comment on my bad KDR. Who cares? I won the match. Also blah blah, yes other people not doing that contribute but you still actually need to arm them to win. I would feel people were happy to lose, as long as the KDR was high. What's the point?
Just noticed something, the DOOM shotgun bundle may be considered P2W (pay to win) by Warzone/MWII standards. $20 for a shotgun with impressive one shot range. If they nerf it, it defeats the purpose of paying $20 for the shotgun. If they buff it, it becomes P2W at the expense of balance. If they decrease the price, then damn near everybody will be running around with it.
Remember when Battlefield had secret weapons to unlock by doing certain tasks and/or puzzles? It would've worked better if this DOOM shotgun could've been unlocked that way or obtained as a pickup/game mode.
Shit like this is why I hate modern-day CoD. The games still have network and anti-cheat issues (where by some fucked-up logic actual cheaters go unpunished while people are getting banned while playing single player because ActiBlizz can't get their shit to play nice with Steam) yet they have the gall to charge almost a third of the price of the original purchase for a skin from a game they had no hand in making.
What's even worse is it animation isn't even timed properly. 20 years of Doom autism has this setting off alarms in my head. That's not a Doom shotgun, it looks like a Prodeus asset. How the fuck does a skin that expensive look WORSE than the 29 year game it's pulled from?
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Activision's SBMM algorithm has been trademarked and it definitely fucks with people when it wants to. It can effect your connection, the sounds you hear, the sounds your character makes, even damage your guns make. The algorithm rewards those who pay for microtransactions, SBMM gives them easier or favorable matches when they buy the overpriced bundles to give them an illusion that it actually made a difference in the game. It is scummy as hell and I can't even imagine playing more modern games anymore. It does make me appreciate the single player content that much more in some games, like Zombies/Survival/Extinction/Spec Ops ect. People forget how much replayability these games had even if you didn't play Multiplayer all that muchWhen it comes to SBMM and games like COD. What little I know about it, is that it never actually feels like SBMM. It just feels like it matches me with people whose connections favour them. It feels unfair. Something seems majorly off. I can't react quick enough. People appear and I instantly die. Bad hit reg. Then after a while there's a game where I am god level and melt everyone. Where clearly my connection favours me.
I was so right to leave the franchise when I did, I could see where the wind was blowing. COD really ended up becoming Fortnite 2.0 and nothing else
Just noticed something, the DOOM shotgun bundle may be considered P2W (pay to win) by Warzone/MWII standards. $20 for a shotgun with impressive one shot range. If they nerf it, it defeats the purpose of paying $20 for the shotgun. If they buff it, it becomes P2W at the expense of balance. If they decrease the price, then damn near everybody will be running around with it.
Remember when Battlefield had secret weapons to unlock by doing certain tasks and/or puzzles? It would've worked better if this DOOM shotgun could've been unlocked that way or obtained as a pickup/game mode.
Activision's SBMM algorithm has been trademarked and it definitely fucks with people when it wants to. It can effect your connection, the sounds you hear, the sounds your character makes, even damage your guns make. The algorithm rewards those who pay for microtransactions, SBMM gives them easier or favorable matches when they buy the overpriced bundles to give them an illusion that it actually made a difference in the game. It is scummy as hell and I can't even imagine playing more modern games anymore.
In COD, there is a deliberate trick that became really well-known around the time of Black Ops 1. The game has your camera lead where your body is, even with zero latency. The consequence is that when you zip around a corner, you see the enemy a split second before he sees you, even, again with zero lag, like on a LAN.
Just noticed something, the DOOM shotgun bundle may be considered P2W (pay to win) by Warzone/MWII standards. $20 for a shotgun with impressive one shot range. If they nerf it, it defeats the purpose of paying $20 for the shotgun. If they buff it, it becomes P2W at the expense of balance. If they decrease the price, then damn near everybody will be running around with it.
Remember when Battlefield had secret weapons to unlock by doing certain tasks and/or puzzles? It would've worked better if this DOOM shotgun could've been unlocked that way or obtained as a pickup/game mode.
More like for zoomers, and these fuckers ruin everythingThe Doom shotgun in COD is just this shit, but for Millennials instead of Gen X
More like for zoomers, and these fuckers ruin everything
And that's why zoomers ruin these with flashy colorsZoomers don't remember 1994. See also the Skeletor skin. Zoomers didn't watch Saturday morning cartoons in the 80s. This is all clearly to gobble up money from people with plenty of disposable income, but are living in an arrested adolescence at age 33.
It's not even just player movement; it's how unoptimized the game feels to play. I'm not sure if it's frame pacing, network connection, netcode or bullet magnetism, but kills and movement won't register for a couple seconds. The whole game feels like it's falling apart. Of course, I'm aware it was made during the COVID-19 pandemic. It needed more time for polish. All these players wearing these flashy skins and strafing around makes it look like a slideshow.Then CW came out and it seemed that maybe 1 out of 12 matches felt amazing. The rest of the time they almost felt choppy with player movement at times.
I ended up playing it and I thought it was typical CoD fun. It's flawed for sure, but I still thought it's an underappreciated game that was marketed horribly during E3 2013.What do you guys think about Call of Duty: Ghosts? I got the game a while back, myself; not very many people online these days, but it's still rather fun to play.
I should pirate it and play through the campaign. Though I remember watching it on youtube when it came out and thought the idea of South America posing an actual threat to the US was stupid.So, breaking from the topic for a moment...
What do you guys think about Call of Duty: Ghosts? I got the game a while back, myself; not very many people online these days, but it's still rather fun to play.