I’ll be honest, I don’t give a shit if bundles make sense or not during Halloween
Problem is, you can't take away a skin somebody paid nine bucks for after the holiday is over. I don't mind that you can wear a snowman hat at any time in Deep Rock Galactic, but that cartoon stuff is annoying once it's a permanent fixture in COD.
Came cross this video, watching it really drove home how much the gameplay has changed:
The biggest thing is how much a slower move speed and lower jump height affect the gameplay. Since you don't run very fast, you're not that hard to hit, even when sprinting, so people tend to stay in cover. People aren't sliding and jumping around corners. There's no sliding at all, you don't jump that high, and even then, you don't move fast enough while strafing for jumping around a doorway to do anything but make you look retarded.
You're also not that easy to see. People blend into the background. Nobody's wearing hot pink, nobody's guns have neon lights, and the enemy name marker doesn't even appear until someone's been in your sights for a second. In MWII, red markers appear over enemy heads almost immediately after they enter your field of view, so trying to minimize visibility isn't even that important. In fact, the devs bragged that in the new MWIII, they "fixed" all the MW2 '09 maps by tweaking the lighting engine to make it easier to see enemies, as though camouflage working is some kind of problem.
See in the video below. Not only is the guy running about 2x faster than COD4, but at 2:05, when he rounds a corner, there's an enemy in black, standing in a cloud of dust, who should be hard to see, except a red diamond immediately appears over his head, before the player has even aimed at him, so the player can see where he is.
It's a lot of little changes that add up to the game increasingly feeling more like an arena shooter than that comfy midpoint between tactical and arcade that COD4 first made big.