Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

The 80's action hero event was the high point of Black Ops Cold War IMO. When the Die Hardpoint spawn music played during Warzone drops it was the only time I ever felt pumped to play Warzone.


Like, I don't *need* Call of Duty to be gritty, realistic modern day shooter but jesus christ pick a fucking tone and stick with it.
 
I’ll be honest, I don’t give a shit if bundles make sense or not during Halloween
Problem is, you can't take away a skin somebody paid nine bucks for after the holiday is over. I don't mind that you can wear a snowman hat at any time in Deep Rock Galactic, but that cartoon stuff is annoying once it's a permanent fixture in COD.

Came cross this video, watching it really drove home how much the gameplay has changed:

The biggest thing is how much a slower move speed and lower jump height affect the gameplay. Since you don't run very fast, you're not that hard to hit, even when sprinting, so people tend to stay in cover. People aren't sliding and jumping around corners. There's no sliding at all, you don't jump that high, and even then, you don't move fast enough while strafing for jumping around a doorway to do anything but make you look retarded.

You're also not that easy to see. People blend into the background. Nobody's wearing hot pink, nobody's guns have neon lights, and the enemy name marker doesn't even appear until someone's been in your sights for a second. In MWII, red markers appear over enemy heads almost immediately after they enter your field of view, so trying to minimize visibility isn't even that important. In fact, the devs bragged that in the new MWIII, they "fixed" all the MW2 '09 maps by tweaking the lighting engine to make it easier to see enemies, as though camouflage working is some kind of problem.

See in the video below. Not only is the guy running about 2x faster than COD4, but at 2:05, when he rounds a corner, there's an enemy in black, standing in a cloud of dust, who should be hard to see, except a red diamond immediately appears over his head, before the player has even aimed at him, so the player can see where he is.

It's a lot of little changes that add up to the game increasingly feeling more like an arena shooter than that comfy midpoint between tactical and arcade that COD4 first made big.
 
Came cross this video, watching it really drove home how much the gameplay has changed:

The biggest thing is how much a slower move speed and lower jump height affect the gameplay. Since you don't run very fast, you're not that hard to hit, even when sprinting, so people tend to stay in cover. People aren't sliding and jumping around corners. There's no sliding at all, you don't jump that high, and even then, you don't move fast enough while strafing for jumping around a doorway to do anything but make you look retarded.
In CoD4, the meta came with guns more than perks. It was as "balanced" as CoD would be. Even so, there's hit registration issues compared to more recent CoDs. I'd much rather have the atmosphere of CoD4-MW3 compared to what's happening now. Glance at it for a second, you could tell it's a wartime shooter.
 
The meta for CoD4 was the choice between being a faggot with an M-16, stopping power, and deep impact like everyone else or doing literally anything else. Second place was MP5 juggernaut faggot, usually with martyrdom in non-Hardcore modes.
You could always no-scope with an M40A3 or be an asshole that uses the shotgun(like me). Plenty of people ran RPGs as well since Flak Jacket didn't exist yet and LMG spam was also a problem.
Overall, I would say COD4 was one of the more balanced games. The problem of "everybody is only using this one gun!" would come up more in Black Ops 1, where everybody ran FAMAS/AUG/AKS 74-u/AWSM and little else since many weapons were objectively inferior.
 
Hard to believe that this series is now officially 20 years old.

Despite going through ups and downs, and Activision’s hardest attempts to ruin it (their treatment of MW2 2022 is outright criminal), I still remain a fan. Seriously, the fact that they’ve pumped out these games on a yearly basis and still mostly turn out decent is quite something.
 
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Happy 20th birthday, CoD!

I remember it like yesterday when I received my Xbox 360 with a copy of MW2 on Christmas of '09. I have not even HEARD of Call of Duty before then.


Best introduction to a video game yet.
 
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It feels weird that CoD is now 20 years old. It seemed like yesterday when I first dipped my toes into the franchise with WaW, Black Ops and the OG MW games.

Here's to 20 years, even with its giant hiccups down the road, especially with Activision's continuous corpo bullshit.
 
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I think my friends are honestly considering buying me Modern Warfare III just to play with them.

It probably will all come down to if DMZ is fun or complete bullshit like it got when we quit around May.
 
the high point of Black Ops Cold War
high point of warzone too, diehardpoint was cool as shit too, it was an entirely different game. stuff like everyone exploding or the speed and reload increases changed everything.
without getting ourselves fucked
nope, you have to DM and blizzard accounts are tied to people's PL usually.

we ran into this with the steam group years ago
20 years old.
the games pre-COD 4 were almost entirely different. you didn't have loadouts or perks. it was like battlefield or other ww2 shooters, you had one weapon and grenades, maybe a sidearm. you could realistically go from modern warfare 3 to cod 4 and understand how everything works. cod 3 and 4 are entirely different playstyles at least in multiplayer. so its more like 16 years. The last third of which has been them chasing the battle royale era and fucking over its main titles/multiplayer to do it.
 
Even just the sounds of that original COD4 clip brings back good memories.

I still never know if there was just something better with games back then with simplicity or back then I had way less experience playing games so the memories stand out better.

Even though COD games have advanced with graphics and content. A game every year. COD4 really seemed to be a turning point with FPS games. The graphics look outdated now, but that generation of games seemed to be where the FPS matured. It just looks better now with more shit and gimmicks.

I also wonder as things got better, it's a lot easier to get annoyed and trusted. I used to play Medal of Honor Allied Assault. Fucking love it. Yet probably running under 60fps, server updating with a low tick rate so I didn't get annoyed with lag and pings. As it was all kind of shitty but good enough.
 
Say what you will about CoD, but when it went mainstream, it changed gaming culture for better or worse.

I miss when you could have fun with COD like that. Now, it's all sweats and SBMM so thick you cannot ever have anything but a tourney match anymore. There is a lot more psychos too, so if you get "too good" you might just get stalked by them or reported enough to get shadow banned(yes, that's a thing, there is an AI algorithm that automatically bans/shadowbans you if there is enough reports. It is not sophisticated enough to be able to tell the kind of reports apart, so it is easy to make the life of random players miserable just for being too good in public lobbies. Nothing ever happens to hackers, of course)
 
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The meta for CoD4 was the choice between being a faggot with an M-16, stopping power, and deep impact like everyone else or doing literally anything else. Second place was MP5 juggernaut faggot, usually with martyrdom in non-Hardcore modes.

My fave loadout in COD4 was Bandolier + UAV Jammer + Dead Silence with a suppressed Mini-Uzi. The mini-map was such a crutch for most people that simply not being on it meant I ruined lots of people's days. Using a gun generally regarded as bad made it even more gratifying.
 
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I still never know if there was just something better with games back then with simplicity or back then I had way less experience playing games so the memories stand out better.

I miss when you could have fun with COD like that. Now, it's all sweats and SBMM so thick you cannot ever have anything but a tourney match anymore.

It's a little bit of both of these. Back in those days of gaming, you didn't have a million YouTube channels trying to find and promote a "meta". Competitve play outside of things like Cyberathletic Amateur League (CAL for short) and local tournaments wasn't much of a thing. You maybe had two or three friends who were sweaty tryhards who would spend afternoons making no scoping montages, but those people were few and far between. The vast majority of the playerbase played at an "average" skill level.

The balance of the game itself helped keep mostly every weapon viable for play, so there wasn't ever really a reason to only run one gun with a particular setup everytime to perform well. I'd attribute this to good map design as well.

Nowadays, people literally make gaming a full-time job, e-sports has been established as a thing (declining as it may be), and everyone instantly follows whatever "X best thing" currently is and follow the trend until it gets nerfed, rinse and repeat. The modern day casual gamer would have been on the fringe of hardcore gamer a decade ago.

It doesn't help that the newer games have baked-in "skill-based" matchmaking that's intentionally designed to kick you in the dick for playing well. Gone are the days of just getting into a lobby of various skill levels, every match has to be a fucking sweatfest.
 
My fave loadout in COD4 was Bandolier + UAV Jammer + Dead Silence with a suppressed Mini-Uzi. The mini-map was such a crutch for most people that simply not being on it meant I ruined lots of people's days. Using a gun generally regarded as bad made it even more gratifying.
Am I the only one that had classes based off factions you would play as? For American factions I would have the likes of M16s or M4s, Ruskies had AKs or other exotic slav weaponry if applicable, anything went for Merc factions and the likes of OpFor that were miltias or terror groups would get the scrappy old weapons, unless they used something specifically in Single Player. It was pretty fun, actually roleplaying as the unit you were playing as, but MW2 was awful with it's weapon distribution in that manner: There was only one Russian gun in that game's multiplayer, or the only one that actual Spetsnaz use anyways and that was the AK47. Guess what weapon is unlocked at final level to deter people from prestiging? That meant that I usually just ran with Riot Shield and PP2000 default class when I played as Spetsnaz in that game, got a lot of hate mail for that.
I'm pretty satisfied with how I've done my classes, it meant I wasn't really skilled in any one weapon class but I could use any one of them on the fly. Not sure if I could do that in Modern COD, where you HAVE to play meta if you want to have any chance, or where you have to grind insane amounts to get any sort of attachments or camos for your gun, meaning less incentive to experiment and bigger pressure to focus on one type of weapon(Vanguard was fucking awful at this, but what wasn't bad in that game?)
 
It doesn't help that the newer games have baked-in "skill-based" matchmaking that's intentionally designed to kick you in the dick for playing well. Gone are the days of just getting into a lobby of various skill levels, every match has to be a fucking sweatfest.

I think it was with Black Ops II where 3arc talked about having skill-based team balancing, which made a ton of sense to me. They'd try to balance the teams. You had a mix of good and shitty players, but they'd try to make sure that it wasn't 6 good players against 6 shitty players. To me that was a lot more fun than how it is now, also because you could see how the good players played. Oh yeah, and they had this thing called a "lobby," where the same players would play together for several matches.

Am I the only one that had classes based off factions you would play as?

I did in WaW. Got really good with a Garand bayonet as an American.

Gunsmith sort of ruined the balance of the game, because a high ROF gun with zero recoil is objectively the best thing you can play with. Balance peaked with BOII. It wasn't bad in BO1, either, after they fixed the FAMAS.
 
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