I thought Titanfall was alright. Everyone shit on it because it didn’t have a campaign but honestly I’m glad it didn’t because I’m one of the few people who fucking hated Titanfall 2’s campaign, and I used to like the multiplayer for it until it started pissing me off. Plus EA and Respawn can go to fucking hell.
it did, but the they had to integrate it into multiplayer for time and money reasons. ironically that made it more memorable giving each map a background and made the campaign more dynamic with failure conditions, and if you played solo with bots it was like playing bf2 or UT back in the day. I really liked they made you a basic bitch pilot alongside it, not some super special OC. but I guess that wouldn't fly with today's self-absorbed "gamers".
not a fan of TF2 because they added too much shit for the sake of change and cosmetics - the battery mechanic does fuck all to curb the "snowballing matches" (nor did any of their other changes, I rarely have devs seen shit themselves so hard hyping up changes that did fucking nothing or worse had the opposite effect), scripted rodeo gets you killed vs any semi-competent player anyway. maps and other mechanics sucked too. and don't get me started how they fucked up frontier defense which is a shit package from front to back.
story also made the lore worse with super snowflake titans and saturday morning cartoon villains by turning the IMC into dumb space nazis and even the iron giant ripoff story is completely hollow when they pussied out and wrote a happy ending cliffhanger.
What even was the playerbase of Hardline, number wise? I just stuck with BF4 at the time since, same as you, cops and robbers and Honda Civics didn't seem as fun. It never felt like there was a huge player dropoff after Hardline released, either.
it sounded silly, but when you remember that dice itself later tried to shill battefield with all the chaotic craziness while trying to sell itself as this super serious thought provoking game in the campaign, might as well go full heat meets fast&furious.
didn't help that visceral were simply better designers too (ymmv). even their version of metro was fun, as were most other maps. now compare that to bf4. mode likes hotwire and heist shat all over dice sweden retarded implementation of conquest and camping rush on static maps, and even better forced every retard to play the fucking objective. imagine conquest but the flags are the bus from speed.
you don't even have to deal with sniperfags since they simply removed most of them (not much point sitting in the ass-end of nowhere going 3:5 the whole match anyway).
TLDR: hardline was fun af, and if had been sold as BF5 people would've reacted much differently.