Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

My friends that convinced me to buy MWII so we could play together only to bail by January just called me up telling me I need to get MWIII now, and when I told them I wouldn't they lost their shit.

I need new friends. And this just tells me Call of Duty is going to continue to sell fine no matter how shit it gets.
Agree to play if they'll buy it or game share it. Not worth it otherwise. Also, if they're more for Warzone than regular MP, that aspect should be free once it's up and running.
 
Maybe if I bloated my friendslist with people I don't really know.
 
Call of Duty is 20 years old. Time flies.

I'm looking at the MWIII reveal. It literally looks and plays like MWII. More proof that this was just an expansion during development.
Spoiler alert:

CoD games looked and played like their predecessors for about 12 years until MW2019

Also, not sure how much shittier CoD can get with Diablo 4 skins now being available. This is literally the state of WW2 shooters being carried over to the modern age.
 
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CoD games looked and played like their predecessors for about 12 years until MW2019
Disagree, if you regularly played CoD, you could distinguish between each one through maps, art style, color tone, UI. It wasn't QUITE as copy/paste back then as it is now.

Now? Sure. MW2019 doesn't look too different from MWII which doesn't look too different from MWIII and vice versa. Maybe Cold War or Vanguard because of the differing art direction and mechanics.
 
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Disagree, if you regularly played CoD, you could distinguish between each one through maps, art style, color tone, UI. It wasn't QUITE as copy/paste back then as it is now.
There was still copy/paste shit happening all the same. You could always count on there being reused stuff between each game. As I've said before, it was disgusting to skip virtually every CoD post-MW3, try out Infinite Warfare to see what all the fuss was about, and find that one of the early future guns you get has the exact same reload animation as the M16 Commando from Black Ops, and this was picked up from someone who played CoD very lightly after MW2.
 
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There was still copy/paste shit happening all the same. You could always count on there being reused stuff between each game. As I've said before, it was disgusting to skip virtually every CoD post-MW3, try out Infinite Warfare to see what all the fuss was about, and find that one of the early future guns you get has the exact same reload animation as the M16 Commando from Black Ops, and this was picked up from someone who played CoD very lightly after MW2.
tbf a gun is a gun, you reload it the same or similar enough, unless you go full hardline:
that turn at 0:47 :story:

but knowing codfags they'd probably complain about that.
 
try out Infinite Warfare to see what all the fuss was about, and find that one of the early future guns you get has the exact same reload animation as the M16 Commando from Black Ops,
I had said that Infinite Warfare was literally copy/paste from Black Ops III right down to its UI and limited boost run/wallrun traversal. You can fight me on that.

tbf a gun is a gun, you reload it the same or similar enough, unless you go full hardline:
He's talking about MW2 to MW3.
 
tbf a gun is a gun, you reload it the same or similar enough, unless you go full hardline:
that turn at 0:47 :story:

but knowing codfags they'd probably complain about that.
I like the animations in nu-MW. You can tell they got some proper gun autists to work on them. I'd love to see that level of gun autism in a better game.
 
I don't give a fuck, call me autistic, I saw skeletor and bought it.
I don't like to feel good, I like to feel evil.
I said it once, I'll say it again. CoD has an identity crisis with itself based on its monetization with skins. You have this realistic looking shooter taking place in foreign, war-torn locales with realistic animations when suddenly, you get drop shot by a pink Nicki Minaj, assassinated by a shirtless 21 Savage and blown up by a pixelated DOOM shotgun in the same match.
 
I said it once, I'll say it again. CoD has an identity crisis with itself based on its monetization with skins. You have this realistic looking shooter taking place in foreign, war-torn locales with realistic animations when suddenly, you get drop shot by a pink Nicki Minaj, assassinated by a shirtless 21 Savage and blown up by a pixelated DOOM shotgun in the same match.
It's sad that Call of Duty cannot stick to just one thing and one thing only, so it needed to rely on gimmicks in order the franchise to stay alive
 
tbf a gun is a gun, you reload it the same or similar enough, unless you go full hardline:
that turn at 0:47 :story:

but knowing codfags they'd probably complain about that.
I was never really a fan of Battlefield after 4 came out, but the rare reloads in Hardline were so clever I thought they were pretty ingenious. I’m surprised more shooters haven’t done stuff like that.

I like the animations in nu-MW. You can tell they got some proper gun autists to work on them. I'd love to see that level of gun autism in a better game.
My only complaint now is that every fucking game wants to ape its style, and that everything being so fucking snappy and jittery like they’re a kid with Parkinson’s going through a sugar rush on meth is fucking nauseating to me. I’m not saying I want everything to be like Insurgency where it’s painfully slow, but something that’s in the middle between the two would be nice.
 
It's sad that Call of Duty cannot stick to just one thing and one thing only, so it needed to rely on gimmicks in order the franchise to stay alive
I don't even think it's a matter of staying alive, it's 100% an issue of Activision wanting more money for work a bunch of interns support staff can throw together while the main team works on the next game.
 
It's sad that Call of Duty cannot stick to just one thing and one thing only, so it needed to rely on gimmicks in order the franchise to stay alive

COD doesn't need to "stay alive," it needs to generate revenue growth so that the Street stays happy and executives get their bonuses. If COD had just stayed steady over the years, Bobby Kotick would not be walking away with a cool $400m bonus after the sale of Activision to Microsoft.

I’m not saying I want everything to be like Insurgency where it’s painfully slow, but something that’s in the middle between the two would be nice.

We used to have something between snappy, jittery games for crackheads and autistic sims. That thing was COD4: Modern Warfare. Then kids figured out quickscoping in MW2, and we were never allowed to have a middle-of-the-road game again.
 
How is the Halloween event for MWII? Is it good or is it another mode for Warzone/DMZ?
 
I was never really a fan of Battlefield after 4 came out, but the rare reloads in Hardline were so clever I thought they were pretty ingenious. I’m surprised more shooters haven’t done stuff like that.
hardline was bf4 done right, but that opinions will give me stickers.
apparently dice sweden kept doing secret reloads (it was visceral who came up with it), but from what I've seen it's pretty much the same from hardline (except one in 2042 which then ofc was used twice).
other shooters probably don't bother with it because it's more work and inevitably some tard will scream about "unrealistic" and "distracting" reloads...

My only complaint now is that every fucking game wants to ape its style, and that everything being so fucking snappy and jittery like they’re a kid with Parkinson’s going through a sugar rush on meth is fucking nauseating to me. I’m not saying I want everything to be like Insurgency where it’s painfully slow, but something that’s in the middle between the two would be nice.
titanfall 1, RIP
you could try TF2 but it's a downgrade (imho).
 
tbf a gun is a gun, you reload it the same or similar enough, unless you go full hardline:
that turn at 0:47 :story:

but knowing codfags they'd probably complain about that.
I guess. It was unimaginative, but that it was directly lifted from the engine, had a different skin slapped on it and called it a day felt lazy. It's probably a consequence of annual schedules, but it also suffers from Ubisoft Syndrome where you play one game (e.g.: SC Conviction), see a specific animation (e.g.: click to run between cover) only to see it directly ported into their next game with minimal change (GR Future Soldier).

Maybe I expected too much of Activision, but the time between Black Ops and Infinite Warfare was roughly the same time between OG CoD and OG Modern Warfare, and I expected a similar jump.
hardline was bf4 done right, but that opinions will give me stickers.
apparently dice sweden kept doing secret reloads (it was visceral who came up with it), but from what I've seen it's pretty much the same from hardline (except one in 2042 which then ofc was used twice).
other shooters probably don't bother with it because it's more work and inevitably some tard will scream about "unrealistic" and "distracting" reloads...
I didn't play Hardline because Cops and Robbers Simulator wasn't doing it for me, but had I known that BFV was going to be what it turned out to be, I might've paid it more mind.
I said it once, I'll say it again. CoD has an identity crisis with itself based on its monetization with skins. You have this realistic looking shooter taking place in foreign, war-torn locales with realistic animations when suddenly, you get drop shot by a pink Nicki Minaj, assassinated by a shirtless 21 Savage and blown up by a pixelated DOOM shotgun in the same match.
How long until the Dylan Mulvaney skin comes out?

It's like what happened with Rainbow Six Siege: start off grounded but get more retarded with every new class.
 
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