- Joined
- Sep 13, 2018
Instead we got this (until it got patched 3 times):All I ever wanted was to run around the galaxy slapping down criminals, headbutting people, and solving murder mysteries with my boys Wrex and Garrus.
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Instead we got this (until it got patched 3 times):All I ever wanted was to run around the galaxy slapping down criminals, headbutting people, and solving murder mysteries with my boys Wrex and Garrus.
Let's not forget that the game was out for less than a month before the Game Awards.To this day it baffles me that Dragon Age Inquisition won GOTY in 2014, granted that was kind of a bad year for games but Far Cry 4 and South Park The Stick of Truth both came out and those were considerably better, the latter being a better RPG as well.
There was almost nothing I liked about Inquisition, I unironically think I preferred DA2.
That hideous lesbian elf, Sara? or Sera? Is to this day the most obnoxious party member I've ever seen in a videogame. Which is nuts because it's gotten so much more woke since 2014.Let's not forget that the game was out for less than a month before the Game Awards.
I am of the same opinion. Not just from party members but the core battle mechanics still felt like Origins just sped up. Open world is over rated and I haven't had a desire to replay Inquisition ever.There was almost nothing I liked about Inquisition, I unironically think I preferred DA2.
To this day it baffles me that Dragon Age Inquisition won GOTY in 2014, granted that was kind of a bad year for games but Far Cry 4 and South Park The Stick of Truth both came out and those were considerably better, the latter being a better RPG as well.
There was almost nothing I liked about Inquisition, I unironically think I preferred DA2.
If nothing else, the undeserved GOTY was what finally convinced me all these game awards theatre are just highly paid ads and whores to the highest bidder (aka EA, at the time).Let's not forget that the game was out for less than a month before the Game Awards.
I'm a simple man, give me the ability to punch out an annoying journalist and I will play your game.All I ever wanted was to run around the galaxy slapping down criminals, headbutting people, and solving murder mysteries with my boys Wrex and Garrus.
It's so frustrating, it's like whoever took over the writing after the first game actively resented having to do anything involving aliens and just wanted to write a discount Star Wars where you fight an evil empire run by humans, and humans alone.LET me play as a FUCKING ALIEN already you NIGGERS
15 years of this franchise and that's been the only thing I've wanted from it. There's so much potential in the MEverse for immersion and interesting storytelling yet they seem so fucking insistent on you playing a self-insert and the entire story revolving around humans and humanity-centric melodrama, all the typical scifi cliches about how humans are reckless upstarts and overly quick to evolve compared to their 1000 year old magical sage alien peers, all the "muh human politics and red tape amirite" plot devices and other cheap movie tropes.
I still pretend Andromeda doesn't exist because it's so trash but I swear I would buy a new game they shit out and give it a fair shot if they did the minimum necessary effort to not make it boring by default. This is a game world with an entire galaxy's worth of planets, systems, alien life and cultures. Let me experience something interesting and new for fuck's sake.
That would Mac "Hack" Walters, who shared writing credits with Drew Karpyshyn in the second game, and co-wrote the third game with Casey Hudson. If I recall correctly, he was in charge of the main story arc (which sucked), while the other writers in his team were tasked with side quests (which is why you get this insane whiplash of quality between say, Rannoch and Thessia.)I'm a simple man, give me the ability to punch out an annoying journalist and I will play your game.
It's so frustrating, it's like whoever took over the writing after the first game actively resented having to do anything involving aliens and just wanted to write a discount Star Wars where you fight an evil empire run by humans, and humans alone.
At least in ME2 you're encouraged to get invested in your crewmates' personal lives and backstories and get to experience a lot of cool shit, and it impacts the outcome of the entire game too. Then in ME3 all that goes entirely out of the window and they just cocktease you with occasional little glimpses of what could've been, but ultimately all your alien buddies only exist to become numbers on your "military power" scale or whatever the fuck it was called.It's so frustrating, it's like whoever took over the writing after the first game actively resented having to do anything involving aliens and just wanted to write a discount Star Wars where you fight an evil empire run by humans, and humans alone.
Just make LA Noire but on the Citadel. Reboot the whole series, fuck the reaper shit. Just a solid scenario of you playing a C-Sec grunt solving mysteries. You don’t even need to restrict it to being humans; everyone interested now has a good idea of the setting, open it up to playing the other species. Have the story focus change to reflect the species you play as (Human? Get the humans on the Council. Salarian? Deal with scientific corruption. Shit like that).
But no, it has to be galactic level threat every time.
Just make LA Noire but on the Citadel. Reboot the whole series, fuck the reaper shit. Just a solid scenario of you playing a C-Sec grunt solving mysteries. You don’t even need to restrict it to being humans; everyone interested now has a good idea of the setting, open it up to playing the other species. Have the story focus change to reflect the species you play as (Human? Get the humans on the Council. Salarian? Deal with scientific corruption. Shit like that).
But no, it has to be galactic level threat every time.
Rannoch is contrived as fuck into making the Quarians the villains and the Geth innocent and is also inconsistent with the rest of the games when it comes to the Geths motivations. Tuchunka is the only part of the game that gives the player any nuance (or choice) with regards to the outcome where no matter what you choose, there are reasons for and against backed up in game.The only part of ME3 that was interesting in this regard was the Rannoch section iirc (been a while), and even then they managed to make it feel forced as fuck and even gave you an unavoidable terrible outcome unless you went REALLY hard on grinding paragon/renegade points.
That's the thing I hate most about wokesignaling companies, they treat their workers like shit, but because they say PC words, leftoids till adore them."ensure that the next group who is laid off are not treated as poorly as we were."
No the krett are the jemhadar from ds9. I kinda liked how simple evil they were but the whole game just turned me off so much I said screw it.Oh, they copied everything with the art. The Kett stuff is a near-copy of the Grineer from Warframe.
As to the Kett, they actually did. The Kett are basically a different take on the Borg. "Join or die". They're there to steal everything of value from Heleus, including the inhabitants themselves. They actually showed up well after the Scourge fucked over the Angarans, so they're completely disconnected from that. All of the Remnant/Jardaan stuff is a plot red herring absolutely nothing is connected with, save the terraforming MacGuffin both you and the big bad want. You to make the place liveable and him to make it unlivable so everyone is forced to surrender to the Kett and become Kett to survive.
just close bioware and murder everyone working there, fuck me thats vileMeh, the gameplay was just a big multiclass buffet. Superficially fun, but not nearly as good as ME3 combat, and the multiplayer especially was worse.
Quick reminder of who is directing DA4:
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