Sega - It's more than just Sonic Autism

Bombergirl is a legit great game, I actually enjoy it more than battle modes in the usual Bomberman games. there's legit autism in Bombergirl ranked matches in in-person arcades that fights and brawls can break out.

However, Konami decided to be too greedy or be too incompetent in porting it to PC.
1.) they decided it to be tied to your Konami Pass. A bit understandable, so you can link your Arcade save game to PC. but holy cow, the verification and loading times are too long. it also felt like they way you set up your Konami account to play MGS4 Online back then.
2.)they decided to make it pay to play. to make it have parity with the arcades, you have to pay to play. It was only recently they removed the pay to play and make it F2P and have the gacha currency
3.)the F2P gacha currency is too grindy, you have to play at least I think 20 days just to earn enough tickets to have a 1x10 roll, and this is excruciating because the good skills, characters and costumes are locked away behind the gacha. you only earn voices through leveling up.
4.)the ping is so high. I think even most F2P quit because the ping is too high and waiting times are too long. because of that, you get paired with bots, and most if not all, your chances of winning is how many bots you have in your team or how many bots the enemy team has.
sample Bombergirl PC gameplay:

I think if sega ports FGO arcade, it will be more half-assed than Bombergirl, but at least probably more effort than Gundam Battle Operation 2
 
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you have to legitimately wonder how Sega is still alive, they make so stupid decisions all the time. its like they retreated and relied too much on arcade, and don't know how to do business in the usual console/pc business

You have to really wonder, Sega has 3 super hit arcades (FGO, Kancolle [Kancolle even had 16 hour long waiting lines just to play], Border Break), along with well performing arcade machines, Star Horse (the horse race gambling, basically the favorite national gambling in Japan), Initial D, MaiMai rhythm games series, numerous medal machines, you have to wonder how Sega badly fucked up that they have to close Sega arcades across Japan

their console/pc business is not doing well either. its like they're still stuck in the Genesis era. they keep releasing Genesis games compilations, its like have they not realized that they also made Saturn and Dreamcast?

they stopped funding cool games like Vanquish and Binary Domain. they forgot they own other IPs like Shinobi, Shining, Panzer Dragoon et al. If they remember it, they treat it badly like Sakura Taisen, Valkyria Chronicles, Phantasy Star et al.

Umio will be sad (hopefully you get the reference)
Umio.png
 
have they not realized that they also made Saturn
I ranted about this, but either it was in this thread or the Sonic thread where someone posted an article saying someone at Sega said the code for the saturn was too complicated or something which is why there would never be a saturn-mini in the near future.

Sega is just filled with incompetent people, and the talented smart ones (Yuji Naka not included) just get chased away. Once in a while they will do something good (like letting M2 make arcade-accurate ports of their games and make them look good in 3D on the 3DS) but otherwise even back in the 90's they were retarded.
 
I ranted about this, but either it was in this thread or the Sonic thread where someone posted an article saying someone at Sega said the code for the saturn was too complicated or something which is why there would never be a saturn-mini in the near future.

Sega is just filled with incompetent people, and the talented smart ones (Yuji Naka not included) just get chased away. Once in a while they will do something good (like letting M2 make arcade-accurate ports of their games and make them look good in 3D on the 3DS) but otherwise even back in the 90's they were retarded.
Sega, for a long ass time, have been shooting themselves in the foot. Especially given their bloated egos, which was also killing the company and even its franchises
 
, but either it was in this thread or the Sonic thread where someone posted an article saying someone at Sega said the code for the saturn was too complicated or something which is why there would never be a saturn-mini in the near future.
yep:
Double-posting AGEEEAN:

Sega President Explains Why A Sega Saturn Mini May Not Be On The Cards Just Yet


How about directing the resources you're wasting on mediocre Sonic games towards making Saturn emulation easier? Did that ever occur to you, you Jap fucknugget?
 
so these fucking niggers can make a 20-year-old arcade game go online, but porting over a Gamecube game is too hard? yeah, sure, ok :|

edit to avoid double-posting:

Dreamcast, Sega's Final Console, Turns 25 Today


Apparently the only reason this exists and Daytona 2 is in Yakuza Gaiden is because of one obsessed autist at SEGA

On the background behind VF3tb Online: APM3 is a service that delivers access to a multitude of games on one cabinet, so they're always thinking of new games to add, and 3tb's a game that was on their list; as it happens, Ryu ga Gotoku studio has been experimenting with Model 3 emulation, and they knew from the VFe Arcade release that Dragon Engine was optimised for APM3 and that having an in-house emulator would give them the latitude to work on online play and eventually expand to other games, plus fighting games were a close fit to APM3 and VFe had proven to be popular, so VF3tb was the obvious next candidate.

(Specifically, RgG's Model 3 emulator was not an official project so much as the obsession of a single programmer that was allowed to keep working on it as an experimental side-project for the last couple of years; the interviewer comments on how he heard the X360 Virtual-On Oratorio Tangram port was also a backdoor project pushed by one guy and Aoki says he's pretty sure it was the same person.)
 
Regarding Sega's (in)competence, I remember a set of articles detailing its history from the Master System to Saturn and notes on the Dreamcast, and a prevailing view in them was that Sega (especially for the time) was great at making games, but horrible at business.

I agree with that, but Sega also strikes me as being tied to the era of the arcades as well, and part of their demise was that bread-and-butter drying up as the 90s wore on. Didn't Nintendo drop out of arcades once the NES and Game Boy go online? It'd be interesting to see a more competent Sega do that and prioritize resources to last longer, or at least if they go down the same time as reality, see to it what existed become even higher quality. For example: a Game Gear that can play Master System cartridges off the bat somehow, or a bunch of MS titles being mass-produced and sold cheap as GG cartridges to get a GG library up and running right off the bat.
 
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>both fighting game "content creators"
Virtua Fighter, maybe?
 
FIGHTING VIPERS 3!!!
Just kidding, it's probably some lame fucking SF6 crossover that will cost you $10 per skin.
First out the gate, an Akira costume for Ryu.
 
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Given that they're only contacting a couple of western (((influencers)))) and revealing it at the game awards I dont have high hopes for it.
Fighters Megamix 2 with Yakuza and Persona characters would be cool but Persona has its own (dead?) fighting game series anyway
 
Fighters Megamix 2 with Yakuza and Persona characters would be cool
Fighters Megamix worked because it was two of Sega's biggest fighting franchises going head to head. The extra characters were just bonuses and nods to other Sega games that were big at that time (including the goofy daytona car). The only O.G. character in that game was that mexican bean.

I don't see another Fighters megamix happening for the following reasons
  • VF5, a 15 year old fucking game, is currently their only biggest fighter with everything else in the fucking grave. 20 characters including Dural.... that's 9 extra from the 11 that was in VF2... 12 if you include SIBA, the rejected character. That means that Sega would have to have another fighter along them that has a roster just as big, if not bigger. The combination of Fighting Vipers and Last Bronx would solve that problem, except both franchises have been dead for a very long time, along with other fighters such as Eternal Champions... a US Sega fighter that japan seppaku'd in favor of Virtua Fighter.
  • Sega's other IP's are up for question outside of Yakuza and Persona. Sonic and co. are 50/50 considering Sonic is in SMASH, but that really doesn't mean much, plus they've been keeping Sonic in a strange "safe" zone between SuperStars and the iOS game. Unless they just decide to just add everyone that was in All Star Racing Transformed (Danica Patrick and Wreck-It-Wralph excluded of course)
  • Even with all their ducks in a row regarding the roster, it would require a VERY talented team of people to make it better than the first Megamix... which this is SEGA we're talking about... whatever talent they had jumped ship a long time ago.
if SEGA is going to announce anything fighting related in the game shows, it's either going to be a new IP, a cross-over game, VF6, or the ultimate "fuck you" move... yet ANOTHER update to VF5 or a select few characters/costumes appearing in other fighting games.
 
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Oooookayyyyy, that....is admittedly a bigger announcement than I expected. Could've done without the cring nigger and chink ruining the intro. :o
 
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I already expected Streets of Rage to go 3D after the 4th title so that really doesn't surprise me, but Shinobi getting a 2D game with a cool art style while Golden Axe is stuck with "ah shit, here we go again" is quite disappointing.
 
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