- Joined
- May 16, 2016
Troika is Russian for "a group of three"
Troika only made three games.
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IT'S LIKE RAIN ON YOUR WEDDING DAY
Troika only made three games.
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IT'S LIKE RAIN ON YOUR WEDDING DAY
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Had they not folded, we could of gotten another VTMB game or even a sequel to Arcanum.Troika is Russian for "a group of three"
Troika only made three games.
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IT'S LIKE RAIN ON YOUR WEDDING DAY
Had they not folded, we could of gotten another VTMB game or even a sequel to Arcanum.
So historically, one of my favorite RPGs on PC is Temple of Elemental Evil. One of the last games made by Troika before it broke up, TOEE is essentially this perfect intersection of Fallout 1-2 and Dungeons and Dragons, set in the world of Greyhawk and in one of D&D's best-known settings - dating back to Gygax's time. It uses edition 3.5 rules (basically Pathfinder's forerunner) and pretty much every bit of core content is in the game except for Prestige Classes and such.
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The level cap by default is 10, the game is surprisingly well-designed (if a little buggy), and the options quite interesting. with that in mind, and in the fashion of previous Let's Spergs by the group (most notably @c-no, who encouraged me to do this), I decided to make this lovely little Let's Sperg session. Let's Temple of Elemental Evil in the fashion that only a Kiwi (and a veteran besides) can. Like in Fallout, depending on how you work things, you can talk your way through many situations and with dozens of potential endings and options, and shitloads of subquests, there's a lot to do.
Party configuration is straightforward; you first choose a party alignment. This chooses your opening vignette and determines what your party's initial mission that led them to Hommlet (the starting town) is:
Lawful Good: Your party intercedes against a group of bandits attacking a merchant caravan. One of its members asks you to head to the Wainright in Hommlet for a reward.
Neutral Good: You see a murder happen. The murder victim is a priestess of Saint Cuthbert who was assigned to the church in Hommlet. Your party arrives to deliver the bad news.
Chaotic Good: A noblewoman's convoy has gone missing. Your party is working for an elvish delegation and must find what happened to the Princess and her betrothed.
Lawful Neutral: Your party is commissioned by the Mayor of Grayhawk to head to Hommlet and help Burne's Badgers deal with the ongoing problem with the bandits.
True Neutral: You are commissioned to find the Druid Jaroo, in Hommlet, and check in with him, because he has not contacted his seer friend in a very long time and he is worried.
Chaotic Neutral: You find a treasure map leading to a "Rainbow Rock" in Emridy Meadows, near Hommlet.
Lawful Evil: Your party is working for the church of Hextor, the god of Tyranny. You are commissioned to find the sacred sword Fragarach and return it to the temple so it can be destroyed.
Neutral Evil: Your party is a murderous group of assholes who burned down the Church of Saint Cuthbert in the capital. You've gone to Hommlet to finish the job and remove the faith from the region.
Chaotic Evil: Your party is an especially bastardly group of homicidal maniacs. After slaughtering a small town your group comes upon information that someone named Rannos Davl in Hommlet has beaten you to the punch and looted the place. You're here to collect.
The player has little way of knowing this, but TOEE is actually one of those rare occasions where you can get away with playing any alignment you want. Many of the Brigands and Cultists you will fight are murderous psychopaths that have to be put down and all too often, there's precious little morality involved for "kick in the door and kill everyone" gameplay here. You're bashing in the door of a cult devoted to sacrificing to appease a dark god, so there's little moral gray area.
But the game also indulges the player by letting them get as cerebral as they want. A player who's more savvy can (and by all means should) play the varying factions of the titular temple off one another. Dig deeper and there's tons of shit you can do irregardless of your alignment or personal ethics. Whether your team is a group of holy warriors or murderous scumbags, how you play is up to you and very often there's little consequence (though obviously, Paladins will need to be careful to not fuck themselves alignment-wise, which happens by being even more of a murderous shit than usual).
This game is awesome. With this in mind, I've played through dozens of times and know more than a fair bit about it. Intending to do a proper Kiwi Farms playthrough, I assemble a small team of warriors:
Jaimas - My self-insert here is a fighter. Fuck it, I'm not too proud to bite this cheese. I grabbed Exotic Weapon Proficiency: Bastard Sword, Dodge, and Weapon Focus: Bastard Sword. This essentially dictates that my character will start with one. If you're not familiar, Bastard Swords are pretty boss in the game; there's a few reasons this is an ESPECIALLY good choice, but that won't become a thing until way later. Because the level cap in TOEE is 10, Fighters shine beautifully.
@BOLDYSPICY! - Every party needs extra muscle, and I can think of no one better to scream and swing around an axe in a berserk frenzy than Boldy. I grabbed Power Attack and Cleave with her, and made her a Barbarian. Barbarians in the game have the unique ability of Rage, which lets them get a substantial boost to their health and damage but at the cost of their defense. Boldy's entire role is to close with the enemy and fold the screaming sonofabitch in three. Barbarians have weaker armor proficiencies than fighters, but can use all the same weapons and have the best HP totals.
@c-no - C-No had two mandates: That I make him a Gnome, and that he be an interesting character. I rarely run Gnomes in D&D, and was surprised to find that they made solid Clerics. C-No became our group's frontliner; his small size means most medium weapons are two-handed and thus necessitates using a Buckler, and he cannot use larger weapons at all, but he's small, hard to hit, and pretty tough. I made him Lawful Good and set him up as a Cleric of Saint Cuthbert, for reasons I'll get into below. C-No will be essential for upgrades, as you will see later.
@Shuu Iwamine - If I'm including my dear Shuu, then I am doing so with the tacit implication that they are going to be awesome. I made her an Elven Wizard. This lets me max her Dexterity for good defense, and also gives her Elven weapon proficiencies, letting her use Shortbows, Longbows, and Rapiers - meaning unlike many other Wizards, Shuu can do things when she runs out of spells and has actual mobility she can exploit with her ranged weaponry. Like C-No, she'll be responsible for upgrades, too.
@Smutley - We needed a Rogue and Smutley gets shit done. Two Weapon Fighting and Dual Short Swords because fuck Drizzt. Loaded him up with skills. Velvet Rope or barred door, there is not a single barrier that can keep Smutley out. He kind of sucks offensively until about halfway through the game, whereupon he becomes unequivocally the group's biggest source of damage that isn't Shuu for the rest of the game.
Now, about that Cleric thing I mentioned.....
You may not be aware of it, but in Temple of Elemental Evil, as a general rule, the most useful deities are Heironious, Saint Cuthbert, Moradin, Kord, Corellon Larethian, Pelor Garl Glittergold, Wee Jas, Hextor, and Elhonna. There's a reason for this, and it has everything to do with alignment.
See, almost every major deity has the domains of its alignment - and in Temple of Elemental Evil, the Good and Law domains are two of the most powerful you can get if you're willing to create weapons and armor. These two let you create Holy and Axiomatic weapons, which will basically do bonus damage to virtually everything sentient in the actual temple, which, being the home of a Demon cult, predominantly is Chaotic Evil. Heironious, Cuthbert, Moradin, Wee Jas, and Hextor all have the Law domain, and Heironious, Moradin, Kord, Corellon Larethian, Pelor, Garl Glittergold, and Elhonna all have the Good Domain. Though the domain powers are kind of mediocre for these, you want either Law or Good on a character for creating weapons. It helps immeasurably.
The other domain you get should be one of the utility domains. I recommend Healing, Luck, War, or Destruction. Strength, Magic, and Protection are great too.
Also make sure that your character actually follows a god at character creation or they can never be a cleric.
So with this first step, we're going with the Neutral Good vignette, and we're finally getting ready to start this fucking game. Finally. Holy shit.
Ok, this is so not TTEE game I remember.
Did it get a overhaul at some point in time because the game I remember sucked donkey balls.
There actually existed another? Now that might be worthy of an LP if simply to note how shite that is.You might be thinking of the release back in the 90s. It was done by a small team with no budget and absolutely sucked.
There actually existed another? Now that might be worthy of an LP if simply to note how shite that is.
Had such a thing happened, it could of brought an alignment change or something. Maybe Hedrack walking in and not liking the fact someone is sleeping with his two concubines. What a scenario that would be.I'm disappointed that no one got to sleep with the concubines.
'Specially if the Gnome had done it.Had such a thing happened, it could of brought an alignment change or something. Maybe Hedrack walking in and not liking the fact someone is sleeping with his two concubines. What a scenario that would be.
Yeah, especially if the gnome named after me had done it. IIRC, @Jaimas picked the specific portrait of the gnome due to it being the sort that doesn't give a fuck while messing with his enemies or something like that.'Specially if the Gnome had done it.
I'm disappointed that no one got to sleep with the concubines.
Yeah, especially if the gnome named after me had done it. IIRC, @Jaimas picked the specific portrait of the gnome due to it being the sort that doesn't give a fuck while messing with his enemies or something like that.
In that case, it feels good man just wrecking shit as a gnome. Seriously though, one can only wonder why Curry Leaf loses her shit if you tried to convince Paida. Perhaps she doesn't want any adventurers fiddling with what's considered Hedrack's property. That said though, if you were able to marry npc's that became party members, would they be considered dead weight like Davin and Miria in Fallout 2?You can actually try to convince Paida into the sack while she's still charmed but it makes the Curry Leaf lose her shit and paralyzing fist your ass. So does killing Hedrack (the fight with him is coming) and then coming back to chat with these two. Thankfully, you can find a few ways to get your tackle baited in this game, and several NPC quests that even end in a happy marriage (and you being given some quality gear as a dowry). There's also the questionably straight pirate in Nulb.
A humorous one I didn't get to record because the screenshot command wasn't cooperating was one of the townsfolk being utterly dumbstruck by Shuu's beauty and stammering like an idiot until she left the room. There's also a guy that flirted with Boldy after she won a drinking contest and drank an entire room under the table.
It's made by the original Fallout 1-2 team, so this kind of indulgence is to be expected.
He's smoking one of those long-style cigs with what appears to be a "Feels good man" grin on his face.
Of fucking course I was gonna choose that.