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I know it is an old point but why is it Bob and other "journalist" that push video games as art so fixated on fps not being a big deal. I think it is because they all just play shit games on console. I don't even think it is big deal if a game is at a lower frame-rate but they just escalate the importance or non-importance of it. The game in question is Mass Effect Andromeda and it is only 30 fps on consoles. It is not an "artistic" choice but the hardware as an actual limitation. The game is probability going to be shit anyway all the talent from Bioware left a long time ago.
Other than this Bob's twitter is non-stop damage control for Hillary falling at the 9/11 rally.
I guess frame rate doesn't matter if you're an
Office Space extra with potatoes for eyes.
To sperg a little: In my own opinion, framerate's importance is heavily dependent upon genre.
If you were to make a retro throwback to
Red Alert,
Age of Empires II, or
Starcraft, then it really isn't too much of an issue. These old isometric RTS's didn't need killer frame rates, after all. Same could be said for a point and click, a puzzle game, or turn-based strategy.
As you can probably guess, this is because your point of view doesn't change position and angle all that quickly due it being fixed. Also the action isn't that busy. Even with a game like
Starcraft, you're talking about little sprites moving across the screen.
Now, changing to an FPS or a platformer (even 2D, which Bob loves), then the freedom of the camera demands a higher framerate for a more enjoyable experience.
So, the artistic choice to pick a frame rate at ~30 is too often excused as an artistic choice. Also, coming from a fat turd that would shit on an artist's vision if it didn't fit his political outlook is pretty rich. Anyways, the reason it's a poor excuse is that the film has a good reason to have that limitation. Once upon a time, movies were still shot on film, surprisingly enough. Film used to be quite expensive, so a balance between fluid motion and material used had to be found. That balance came in around 30 FPS, 25 specifically.
Now, unless you want your game to actually look like a film shot in the mid 20th century, there's no real reason to lock it at 30 FPS. Especially a game like
Mass Effect. They can call it an RPG all they like, but it's really just a third person shooter. 60 FPS should be your goal. So, Señor Phil "Fucked Eyes" Hornshaw can soak his head.
Aside from that, Hillary's an old woman. She's frail. That's life. But, no, rush to the defense, Bobbo.