Unpopular Opinions about Video Games

Short Fat Otaku in his long video about it goes to great lengths to correct the record that this wasn't a case of some SJWs coming in to something popular, forcing the leads out, then cannablising the project. His argument is that, because the woman in question was a founding member, it's not that. Except she wasn't a SJW when they started. She was into edgy art, but then got scared that she would be cancelled and joined the mob.

According to the video, MikeZ landed on his feet in the end, while the mob now has nothing but debt and a decade old game to their name.
Pity. Skullgirls was unique. I'm sure their talent would've been put to good use.
 
It's a shame because Skullgirls was a fighting game with absolute potential, but then was ruined by obeying the social media mobs
The engine was solid and the characters were really unique.

But goes to show you: never engage with a woman, never talk or be friendly with a woman, never be alone with a woman in a room or be in a 1 on 1 chat. It WILL be used against you. They will scrape the bottom of the barrel, and "being uncomfortable" in a conversation they initiated is ENOUGH to cancel you. If a woman claims you made her "uncomfortable", it's on you to disprove it, doesn't matter if she posts the chatlogs or are just allegations. The burden is on YOU to disprove it and defend your innocence. CANCEL CULTURE is real and a vague allegation is ENOUGH to cancel you.
 
The engine was solid and the characters were really unique.

But goes to show you: never engage with a woman, never talk or be friendly with a woman, never be alone with a woman in a room or be in a 1 on 1 chat. It WILL be used against you. They will scrape the bottom of the barrel, and "being uncomfortable" in a conversation they initiated is ENOUGH to cancel you. If a woman claims you made her "uncomfortable", it's on you to disprove it, doesn't matter if she posts the chatlogs or are just allegations. The burden is on YOU to disprove it and defend your innocence. CANCEL CULTURE is real and a vague allegation is ENOUGH to cancel you.
And I blame the invention of social networking for the idea of cancel culture to be a thing.
 
It's just the witch trials, but more retarded.
Mr. Bean himself Rowan Atkinson had said best a couple years back about the idea of cancel culture and how it's ruining society.
"It's important that we're exposed to a wide spectrum of opinion, but what we have now is the digital equivalent of the medieval mob, roaming the streets looking for someone to burn. The problem we have online is that an algorithm decides what we want to see, which ends up creating a simplistic, binary view of society. It becomes a case of either you're with us or against us. And if you're against us, you deserve to be 'cancelled'."
 
I hear stories of old game development. Where half a dozen people get together to make something cool, even if they had no computer experience going in and had picnic tables for computer desks. Or when I hear one man autistically making something he thought was interesting and it becomes a cult classic. I want that, it sounds fun. That kind of exists in VR where there's no AAA and culture war hipsters have no interest, but that leads to the next problem.
Yeah that kind of game development has been lost to time at least for the most part. Pretty sure Bethesda started out with just a handful of guys making Elder Scrolls because they thought it would be cool.

this is just modern indie/small budget game development. plenty of games are developed and released with this exact vibe, the difference is that the medium is much more mainstream now, more people are making games, it's much easier to get exposure and prefab game engines like Unity, Godot, etc. are very robust meaning the barrier of technical skill is also lower. so games that are developed like this are extant in the hundreds and they all kind of blend together. also, it's rarer for any individual title to have an industry-wide impact like the old greats did back when the industry was much smaller. also also, games journalism has been taken over by awful retards that are either shills or have some kind of ideological agenda. so the picture you get of gaming as a universe is much different from when "games journalism" was a handful of extremely dedicated hobbyists writing for a magazine.

There are so many games and gamers themselves are fractured into so many sub-sub-sub-cultures that there's no common ground for discussion. If one likes Lethal Company, another is maining Deep Rock Galactic, a third is deep into Final Fantasy 14, and I'm talking about Snowrunner and Sigil 2. We're all gamers but none of us really have anything in common to talk about because we're off in completely separate bubbles.

gaming has always been like this. even back in Ye Oldene Dayes you had people split between Genesis, SNES, DOS, and so on, and each platform represented a pretty different experience and a different Tribe. I was a pretty devoted PC gamer back then, when everyone else was on consoles, so while everyone else was fighting over Mario vs Sonic, I was sperging about shit like Doom and Descent and MechWarrior, and none of my friends had a fucking clue what I was talking about. also, hell yes to Sigil 2.
 
PvP is extremely overrated, and devs overfocusing on it often comes at the cost of PvE or single player content. And the second that a game starts having 'meta', my interest drops drastically. The second I have to go read a wiki to not be objectively worse than the other players, you've already lost me unless your game is really damn good. And whenever games start introducing balance patches because the cunts that play at the top competitive level shidded and farded and cried enough, I get the urge to fedpost at that company's headquarters.

>bUt cOmPeTiVE pLaYeRs kNoW tHe gAmE bEtTeR, wE sHoUlD lIsTeN tO tHeM.

No. Competitive players want to win above all else. They will use obscure and not-fun strategies that 95% of the player-base won't even consider. This is like competitive hot-dog eaters demanding all hot dogs be made as thin and slimy as possible so they can hork them down faster. For all of Nintendo's sins in regards to fangames and copyright, they are unfathomably based for telling these cunts to play the game as is or get stuffed. If Melee was released today, I guarantee these shitheels would be demanding Nintendo patch wavedashing or whatever.

Yes yes, I know most people are trying to play to win, but I can remember a time when every game ever wasn't just a regression to one or two strategies they all read off the wiki.
 
For all of Nintendo's sins in regards to fangames and copyright, they are unfathomably based for telling these cunts to play the game as is or get stuffed.
This can come at a detriment. I tried a bit of Mario Strikers Charged on the Wii. That game is completely broken due to the ability of two characters to teleport through/jump over the goalie with no counter strategy.

But I agree, as long as something isn't completely busted, it's fine to leave it alone.

Yes yes, I know most people are trying to play to win, but I can remember a time when every game ever wasn't just a regression to one or two strategies they all read off the wiki.
This is why the death of split screen and dedicated servers is a bad thing. People who are being shits and ruining the game could be banned from the server/not invited to play any more.

This is like competitive hot-dog eaters demanding all hot dogs be made as thin and slimy as possible so they can hork them down faster.
I'm still salty about Payday 2 (a pure cooperative game) pandering to ultra hardcore players who used glitches to get all the achievements day 1, then complained that it was too easy. Meanwhile everybody else is stuck with the patched version without the exploits who get mocked for being scrubs and not taking the game seriously enough.

This also goes to the unfun strategies. I've not touched any content since Scarface, and every time I manage to get a group together, they just want to grind Diamond Heist to infamy faster.
 
No. Competitive players want to win above all else. They will use obscure and not-fun strategies that 95% of the player-base won't even consider. This is like competitive hot-dog eaters demanding all hot dogs be made as thin and slimy as possible so they can hork them down faster. For all of Nintendo's sins in regards to fangames and copyright, they are unfathomably based for telling these cunts to play the game as is or get stuffed. If Melee was released today, I guarantee these shitheels would be demanding Nintendo patch wavedashing or whatever.

Yes yes, I know most people are trying to play to win, but I can remember a time when every game ever wasn't just a regression to one or two strategies they all read off the wiki.

This isn't limited to pvp games, either. MMO games, even on the strictly pvp side of things, fall victim to this all the time. They give you a bunch of races, a bunch of classes, a bunch of skill trees and spells and things... And people only want the ideal.

So in the hypothetical World of Kiwiquesting, you can be a wizard, a mage, a necromancer, a cleric, a druid... Everyone needs cleric, a druid is just a bad not-cleric and not-mage, a mage is just a better wizard that doesn't have teleports, and a necromancer is just a better mage. So suddenly the player base of casters is 10 clerics to every 1 druid, 2 necromancers to every mage, and 2 mages to every wizard. And if you play a druid or a wizard and try to get a group, nobody wants you, because you aren't optimal. And of course, you could be a Plague Necromancer, or a Demonic necromancer, or a Blood necromancer... But Plague necromancers have lower DPS, Blood necromancers have extra utility, so nobody ends up playing Plague necromancers at all, and there aren't many Demonic ones, either.

Then they gear the content around expecting you to be performing at the higher end of optimal, if you want to do anything other than the scrub content. So to get the best stuff and the sexiest slutwear for your elf necromancer, you gotta just play to the meta. And suddenly all these options that the game supposedly has, all these choices... and all this flexibility... you're just Blood Necromancer #2315 among all the other Blood Necromancers.

And god forbid you get comfortable and actually enjoy the choice you made! Because sooner or later the meta will change, and suddenly Plague necromancers will be The Hot Shit... If you're lucky. At least then it's only learning new skills, spells, and strategies. If you're unlucky, Necromancers as a whole might end up the next bitch-class that nobody wants, and suddenly your beloved necromancer gets sidelined and you have to level up a Druid, because now Druids are the new DPS king. Or something.

This isn't all on the devs, to be fair - although they certainly play into the problem and make it worse. But even if other roles are perfectly viable, people get obsessed with the optimal, the perfect, and anything else is just wasting time, and they don't want to bother, or let other people bother, because that drags their performance down, too.
 
This also goes to the unfun strategies. I've not touched any content since Scarface, and every time I manage to get a group together, they just want to grind Diamond Heist to infamy faster.

Unpopular opinion: Blizzard is the original cancer on gaming. You didn't play Diablo II because it was fun. You didn't play because it was challenging (it was trivially easy once you knew what the good builds were). You played because enough autistic grinding for rare drops meant you could show off your unique armor set to everyone else and let the whole world know you had no life at all. The longevity of this game and its revenue stream opened the floodgates to games that people play to grind, not play for fun.

Nobody actually enjoys WoW. It isn't fun, and nobody thinks it's fun. Nobody who has told me about WoW has said it's fun. I haven't met a single person who told me about something fun they did in WoW. The only people who "love" WoW have told me stories of waiting in line so they could roll the dice to get a rare drop, and how good it felt to finally get a unique purple codpiece after 2037 tries, and now they can stand around in a hub world or some shit and imagine that everyone is looking at their completed unique armor set and wishing they were that cool. nigger you are playing a game about waiting in line to get a pull on a slot machine

More and more games now are just about grinding. You get booted off a team because you don't have the right meta to kill the boss in 0.03 seconds and GRIND DAT LEWT. You have dead weight on your team who won't capture flags or defend routes "because bro i gotta finish this challenge to unlock a new skin."

Oh, and why did you grind for that powerful new weapon? You already can kill every boss in the game in 0.03 seconds? So you can kill the boss in 0.02 seconds and grind loot even faster.

Thanks, Blizzard, thanks for teaching everyone how to maximize their revenue streams by turning every game into waiting in line at the gas station for a fucking scratch-off ticket where the only prize is being able to get through line 3% quicker to get 5% more scratch-off tickets.
 
Oh, and why did you grind for that powerful new weapon? You already can kill every boss in the game in 0.03 seconds? So you can kill the boss in 0.02 seconds and grind loot even faster.
I've likely said this before, but to me "endgame" or "end content" shouldn't really be a thing.

From Destiny to WoW. All that mattered was the raid. Everything else, the crafting, the 1-50 (or 1-20 in Destiny), the story, the daily quests, fishing, farming materials. All of it is "just a roadblock to get to the raid". So I argue if everyone hates that stuff, just put all the resources into making raids. Have the main game be the content people like. Have a MMO that is just raids. And every time I suggest this, I got a bunch of tard rage in response about how I clearly "don't get it" (I don't know if I ever said it here, but I don't remember getting the overwhelming negative reaction that is usual).

What's more, the statistics fall on my side. I think it was The Division where from a player base of almost a million, only 5000 attempted the raid and only a handful had beaten it, so they had to reduce the difficulty. Some of the ones in WoW have a completion rate of less than 1%. If raids and end content is all that matters, why do 99% of the player base not touch it, and 1% spend 99% of their time doing other things?

And like you said, there's the goal of this which is to get a full raid set. What do they do with a full raid set? Complain there's no end content to use it in.
 
I've likely said this before, but to me "endgame" or "end content" shouldn't really be a thing.

Idea: an MMO of some kind where there is a win state. You beat the final boss, clear the final raid, hit max level, whatever it is, roll credits, and that character gets retired and goes on a leaderboard with completion stats (e.g. how long it took you to beat the game, what level you were, what build you had, etc). The replayability of the game comes from trying to get higher on the leaderboard and get better at running through the game from level 1-40 . Maybe you get a cosmetic to add to your next character.
 
Nobody actually enjoys WoW. It isn't fun, and nobody thinks it's fun. Nobody who has told me about WoW has said it's fun. I haven't met a single person who told me about something fun they did in WoW. The only people who "love" WoW have told me stories of waiting in line so they could roll the dice to get a rare drop, and how good it felt to finally get a unique purple codpiece after 2037 tries, and now they can stand around in a hub world or some shit and imagine that everyone is looking at their completed unique armor set and wishing they were that cool. nigger you are playing a game about waiting in line to get a pull on a slot machine
I don't see anyone would ironically enjoy WoW even before and after the South Park episode tackling it
 
I don't see anyone would ironically enjoy WoW even before and after the South Park episode tackling it

I used to enjoy WoW. And the South Park episode was dumb, and I love South Park usually.

I could say WoW used to have pretty good writing, and it did, I could say it had a fun world to explore, and it did, but honestly I just liked playing it with my friends. And hell, I made some friends in WoW that I still have to this day, outside of the game.
 
I thought the South Park episode was very funny. And I like WoW for a while but I couldn't get into it afterwards.

It was funny. But holding it up as some accurate condemnation of WoW is dumb, because the portrayal of WoW was dumb. The only time that it rang true for me was right in the beginning, when the boys were just doing quests. So about 20 seconds of the episode.
That's like saying you made friend from your AA meetings, mandatory community service or from being violently gang gay raped. Good that you did, but there's a sickly feeling wishing you didn't.

It's a game. Calm down.

Now, Everquest - Everquest I have trauma bonding over. But WoW was only ever a game.
 
It was funny. But holding it up as some accurate condemnation of WoW is dumb, because the portrayal of WoW was dumb. The only time that it rang true for me was right in the beginning, when the boys were just doing quests. So about 20 seconds of the episode.
WoW killed the Warcraft franchise as a whole. No longer were we going to get a real follow-up to Warcraft 3 and Frozen Throne because WoW was so successful. And so they padded out the story with expansions to WoW that were more like bad capeshit that makes no sense and never ends. So the Horde and Alliance are back at war, they're not even caring about the fact that the Burning Legion is stronger than both of them and can invade them all again, and we're supposed to care more about this eternal slapfight between Orcs and Humans when WC3 hammered home how pointless that was. It's the same bullshit that later fucked over SWTOR's expansions where it's back to Empire vs. Republic cock-fighting even though by that point, both sides should be so exhausted they should've signed another peace treaty so they could recover.

But, they have to keep the factions fighting just to justify the PVP crap between them. Both WoW and SWTOR are guilty in that regard, of making the story stupid just to justify PVP warfare.
 
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