No. Competitive players want to win above all else. They will use obscure and not-fun strategies that 95% of the player-base won't even consider. This is like competitive hot-dog eaters demanding all hot dogs be made as thin and slimy as possible so they can hork them down faster. For all of Nintendo's sins in regards to fangames and copyright, they are unfathomably based for telling these cunts to play the game as is or get stuffed. If Melee was released today, I guarantee these shitheels would be demanding Nintendo patch wavedashing or whatever.
Yes yes, I know most people are trying to play to win, but I can remember a time when every game ever wasn't just a regression to one or two strategies they all read off the wiki.
This isn't limited to pvp games, either. MMO games, even on the strictly pvp side of things, fall victim to this all the time. They give you a bunch of races, a bunch of classes, a bunch of skill trees and spells and things... And people only want the ideal.
So in the hypothetical World of Kiwiquesting, you can be a wizard, a mage, a necromancer, a cleric, a druid... Everyone needs cleric, a druid is just a bad not-cleric and not-mage, a mage is just a better wizard that doesn't have teleports, and a necromancer is just a better mage. So suddenly the player base of casters is 10 clerics to every 1 druid, 2 necromancers to every mage, and 2 mages to every wizard. And if you play a druid or a wizard and try to get a group, nobody wants you, because you aren't optimal. And of course, you could be a Plague Necromancer, or a Demonic necromancer, or a Blood necromancer... But Plague necromancers have lower DPS, Blood necromancers have extra utility, so nobody ends up playing Plague necromancers at all, and there aren't many Demonic ones, either.
Then they gear the content around expecting you to be performing at the higher end of optimal, if you want to do anything other than the scrub content. So to get the best stuff and the sexiest slutwear for your elf necromancer, you gotta just play to the meta. And suddenly all these options that the game supposedly has, all these choices... and all this flexibility... you're just Blood Necromancer #2315 among all the other Blood Necromancers.
And god forbid you get comfortable and actually enjoy the choice you made! Because sooner or later the meta will change, and suddenly Plague necromancers will be The Hot Shit... If you're lucky. At least then it's only learning new skills, spells, and strategies. If you're unlucky, Necromancers as a whole might end up the next bitch-class that nobody wants, and suddenly your beloved necromancer gets sidelined and you have to level up a Druid, because now Druids are the new DPS king. Or something.
This isn't all on the devs, to be fair - although they certainly play into the problem and make it worse. But even if other roles are perfectly viable, people get obsessed with the
optimal, the
perfect, and anything else is just wasting time, and they don't want to bother, or let other people bother, because that drags their performance down, too.