- Joined
- Mar 24, 2019
Might I posit that the staff at Bethesda do give a fuck, but about things that are questionable to give a fuck about?
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There's a gap of 200 years between the bombs dropping and the events of Fallout 3. For reference, I took a peek at what technology we were using 200 years ago. In 1823 the best rifle in the world fired by the best operator in the world could fire 15 shots per minute at a range of less than 1400 meters, far less than that if you hope to actually hit anything. The telegraph wasn't invented until 1837, so all your news traveled via horse since those fancy newfangled steam locomotives weren't widely used just yet. Germ theory was not yet widely accepted at this point and certainly not in America, so if an extremity got infected you were likely to lose it.You can say I'm whining too much about realism. Maybe I am. But for me, that level of blatant nonsensical world building drags me out of the game. And it didn't have to happen. Look, if you took Fallout 3 or 4, and knocked 100 years off the calendar, or even 150, you could tell exactly the same story, it would work just as well, and make a lot more sense.
I'm convinced that people who haven't accepted that Bethesda worlds are meant to be simulation and not recreation (or as some like to call it, a theme park) by design are just being angry to be angry at this point.
I'm pretty sure they're getting their food from local traders or something. Obviously, we see caravans pass through here and there, and later on, the BoS has their own caravans running around.View attachment 5590982
Yeah, they kinda fall apart when you have earlier entries in the exact same franchise that somehow figure out these niggling little autistic details like "how are people feeding themselves?" Bethesda Fallout is literally everything wrong with modern gaming encapsulated in one game: overfocus on pretty graphics and spectacle at the expense of cohesive and consistent writing. We're not asking for Dwarf Fortress here you mong, we're asking for a setting that doesn't fall apart after five minutes of examination. The fact that a small handful of guys in the dark ages of 1997 could pull this off, but one of the best known developers somehow couldn't figure it out 10 years later just rubs salt in the wound.
They probably left that there as decor. But then again, I don't really like Fallout 4, so I don't really care much.Nigga in Fallout 4 there is a bar which still has skeletons inside from 200 years ago and it's still in operation. This is the level of dissonance people are talking about. The owners haven't removed the skeletons from their store for 200 years... "Dark ages" doesn't justify this.
I reckon it should be set in a place where vaults have opened up and people have established cities, then a new threat comes by, or perhaps several, and you have to pick a side between armies that have already conquered huge swathes of America. They show up in your hometown and start demanding loyalty.It'd be a fun change of pace if F5 is set in a completely restored, but walled-off, mega-state, where the history of the bombs falling and the history of the country has been changed by a family descended from Overseers of the vault. Like a monarchy style family but not so real-world and gay.
DC has local armies, but none are that big. You have the Talon Company and the Regulators, but they've got their hands full picking fights with raiders and mutants. Reilly's Rangers are too busy killing mutants, while Paradise Falls' troops are too busy rounding up slaves. The only organized settlement worth a damn seems to be Tenpenny Tower, and they've at least secured a skyscraper hotel and made it their base of operations. But they don't give a shit about what happens in the city. They're too far from the city to care.Even with the BOS and the enclave being recent arrivals, it doesn't quite make sense that none of the communities gathered a full fledged response to an army of borderline retarded and genocidal mutants. There are plenty of settlements in the DC ruins and plenty of interconnectivity by the point of FO3. At some point, there should have been attempts to cull the mutants outside of Vault 87. You could retroactively say the institute is involved (somebody hires those Talon company mercs who try to kill you for good karma) but until Bethesda confirms it, then it's up in the air.
DC doesn't have California's advantages either. It didn't have two heroes make it possible for a village to grow into a local power like the NCR. Nor did it have groups like the Legion that could've restored order. And the BoS and Enclave just got there, so sure, they may have cleaned up the place, but it would've taken them a while, just like how the Mojave was still a lawless shithole despite 5 years of NCR rule after they drove out Joshua Graham and his Legion troops.As for Arizona, I can buy that society was a shithole. Arizona is a shithole today but you also have to remember that Arizona didn't have the innate advantages that California hads. California has a plentiful agricultural region, a strong tech base thanks to the Brotherhood of steel, a humanitarian effort led by the followers of the apocalypse and plentiful trade as the backbone of its economy. California has the eaay ingredients for supporting itself and expanding a nation-state but Arizona doesn't. Of course, Caesar took the wrong lessons from his visit and started sperging about Hegel but we have enough Legion vs. NCR debates.
Uh, no there did not. All you had was a lazy dockworker who said he saw one guy shoot the other, which the Council flatly rejected as evidence.Irrefutable proof already existed before, but you are explaining the game using batman and superman as examples so whatever.
Not only that, but the players who do care *still* play Fallout.It's not so much that the devs can't figure it out, it's that they realize many players are consoomers who don't think, just consoom.
Combat AND story.FF6? Beating Fallout 1 and 2 in combat?
I'd say KOTOR and ME1 actually did the whole 3D RPG concept justice. Especially since they looked good for their time, and ME1 still looks good now, and they had RPG mechanics, class systems, and exploration rewards.Alright, last post and I'm gonna let the Fallout issue drop, promise. In spite of all I've said, I don't hate Fallout 3. It was my first introduction to the series, and I've lost more hours than I care to count on both FO3 and FO4. I'm probably gonna go boot it up once I'm done writing this shitpost. But I go back and see how much tighter the worldbuilding was in FO1 and FO2, combined with how clunky the core gameplay was, and I just wish there was a game that fused FO3's whiz-bang-shooty fun with the writing of the earlier entries in the franchise. It seemed like The Outer Worlds was trying to hit that vibe, but it just never quite landed for me. It seems like a problem emblematic to the industry in general, older titles have some really interesting concepts and story ideas that were hampered by the limitations of gaming at the time, or they just didn't quite have the budget or time to really make their vision work. Meanwhile newer titles have so much graphics fidelity and processing power at their fingertips it would make a 90s nerd's head spin, and it all goes into the most simplistic repetitive paint-by-numbers stories you could possibly imagine.
That's just a meme. But the team-based RPG combat shows that FF6 understands better than FO1 or FO2 what made DnD work as a system; having different party members work together and use their strengths in combat.So FF6 is good because of a dumb meme from years ago, suplexing the Phantom Train?
But it has the greatest soundtrack and you can crash the game by telling a ten-year-old girl to paint.Uh, no.
Magic is a godstat and the only thing that beats just finding and spamming your strongest spell (read: Ultima) are multihit physicals from Offering or the Stray Cat Rage if you know about it.
Even Blitzes are actually somehow based off the Magic stat for the most part. To claim FF6 has any mechanical depth after you get Espers is sheer delusion.
Getting OP later in an RPG isn't anything new. Shit, people who played games like Morrowind pride themselves in getting OP. That's just how some old-school RPGs worked. You aren't having fun until you turn into a god of destruction.Uh, no.
Magic is a godstat and the only thing that beats just finding and spamming your strongest spell (read: Ultima) are multihit physicals from Offering or the Stray Cat Rage if you know about it.
Even Blitzes are actually somehow based off the Magic stat for the most part. To claim FF6 has any mechanical depth after you get Espers is sheer delusion.
Fallout didn't get a good soundtrack until FO3 and FNV with the radio.But it has the greatest soundtrack and you can crash the game by telling a ten-year-old girl to paint.
Can you crash Fallout by telling a ten year old to paint?
No?
FF6 wins.
I've been able to ignore your bad takes because everyone is entitled to their opinion and all that but this is fucking heresy. Fallout 1 and 2 soundtrack is great, so great in fact that if you turn your noise bracelet for a fucking minute in New Vegas you'll hear several tracks from those games that fit the mood of the setting like a glove. Metallic monks is the very essence and mood of classic Fallout in sound form.Fallout didn't get a good soundtrack until FO3 and FNV with the radio.
Dude, this is the forum for unpopular video game opinions. If I'm preaching to the choir and saying things that are popular, then I'm doing it wrong, because I'd be posting at the wrong forum.I've been able to ignore your bad takes because everyone is entitled to their opinion and all that but this is fucking heresy.
I did. When I first played FNV with no radio, it wasn't as fun as when I later played it with the radio.Fallout 1 and 2 soundtrack is great, so great in fact that if you turn your noise bracelet for a fucking minute in New Vegas you'll hear several tracks from those games that fit the mood of the setting like a glove. Metallic monks is the very essence and mood of classic Fallout in sound form.
It's easy to miss because the radio is also great but I'd recommend anyone (re)playing New Vegas to play with the radio turned off from time to time and enjoy getting a more inmmersive experience. Not everything needs to be Nobuo Uematsu aggresively blasting easily recognizable tunes through midi trumpets directly to your ear canal (as much as I love him and specifically his work on FF6) but at this point I think you might be deathly allergic to subtlety.
Oh, like when the Council just tried to get the Saren case thrown out as soon as possible, while the politicians in the Council chamber mutter about how he's being protected by the Council?I'm fully convinced here that most people have never heard about the concept of "show, don't tell".
If something is not included in the lore and codex dump, then it never happened.
Fallout:Tactics would like a wordBut the team-based RPG combat shows that FF6 understands better than FO1 or FO2 what made DnD work as a system