LORD IMPERATOR
kiwifarms.net
- Joined
- Aug 4, 2020
That's the point. I didn't mention Fallout Tactics, I mentioned Fallout 1 and 2.Fallout:Tactics would like a word
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That's the point. I didn't mention Fallout Tactics, I mentioned Fallout 1 and 2.Fallout:Tactics would like a word
Fallout 1 and 2 aren't team-based. It's a solo game, you're meant to feel alone and helplessThat's the point. I didn't mention Fallout Tactics, I mentioned Fallout 1 and 2.
Jingle Jangle is all that fucking game has, compared to all the kino songs from Fallout 3, such a joke. I've finished it and all the dlc and I don't even remember Big Iron playing, all I remember is that song.Jingle Jangle Jingle is practically one of the highlights of FNV
Indeed, but it basically just lends itself to a power fantasy when a player responds to the situation by juicing and grabbing all the good loot.Fallout 1 and 2 aren't team-based. It's a solo game, you're meant to feel alone and helpless
Funny. I heard Big Iron a lot of times, especially when I cleared Camp Golf of all the Rangers when I played for the Legion.Jingle Jangle is all that fucking game has, compared to all the kino songs from Fallout 3, such a joke. I've finished it and all the dlc and I don't even remember Big Iron playing, all I remember is that song.
Where's the down-side? Fallout winners don't take drugs.Indeed, but it basically just lends itself to a power fantasy when a player responds to the situation by juicing and grabbing all the good loot.
Then explain New Reno.Where's the down-side? Fallout winners don't take drugs.
It's not that they haven't heard of it. It's that the writers are either hacks, or have to pander to internet autists.I'm fully convinced here that most people have never heard about the concept of "show, don't tell".
If something is not included in the lore and codex dump, then it never happened.
I'm fully convinced here that most people have never heard about the concept of "show, don't tell".
If something is not included in the lore and codex dump, then it never happened.
That's incorrect. Fallout 1 and especially 2 have a bunch of followers.Fallout 1 and 2 aren't team-based. It's a solo game, you're meant to feel alone and helpless
You have to recruit them one at a time. I remember one of the FO2 followers showing up in FNV in the resort hotel taken over by mutants. Dude makes a reasoned critique of the Legion. But most of the game, you're alone.That's incorrect. Fallout 1 and especially 2 have a bunch of followers.
My favorite silly moment was the part where if you lose an arm-wrestling contest, the Super Mutant makes you his gimp for the night. Second is when the guy who invents Jet date-rapes a female PC who's stupid. Third is when the President yells that a retard is in his office and it's not the Vice-President. Fourth would be Sgt. Dornan going apeshit over you showing up without power armor. FO2 was silly as fuck, which makes the oldfags bitching about Little Lamplight look like morons.This is what gets me about Fallout fans. We know that Fallout was meant to be Wasteland. We see from the art that Fallout had very pulp sensibilities. Yet people like to harp on about how 'dude fallout 1 was so bleak and oppressive bro not like that casualized trash'
Fallout 1 had gigantic psychic rats. Fallout 1 almost had a town of sentient irradiated raccoons. Fallout may not be Gamma World levels of silly, but Fallout always had that streak of silly to some extent. It was to accent the bleak setting and work in dark humour.
This is why I find Fallout discourse so tiring. Yes the Beth games have their flaws, God know. But you can criticize them without wholesale making shit up. Fuck, even Fallout 1 vs 2 fell prey to this and those we both made by the same people. You saw oldfags bitching about how silly shit got in 2.
It's basically a joke episode. Like how Old World Blues never explains how you can function without a brain and how your brain can talk to you. It's not meant to be taken seriously, and the people who take it seriously are just grasping at straws acting like autistic retards when Little Lamplight is a tiny part of the game's story.@LORD IMPERATOR
Little Lamplight is an interesting case because while it's a throwback to Thunderdome and Peter Pan there are ways to write it where it wouldn't piss off people as much.
They establish that they subsist off of mutant fungi but IIRC besides rifles and the gates they never address how the kids stay safe. You could have had some type of robot keeping them safe because it's programmed to be a nanny bot or something. You could even extend this to explaining why adults get exiled the big town: once you reach a certain age the robot starts recognizing you as a threat.
I feel like Pillars of Eternity is the peak of "bullshit complex lore nobody cares about" vs actually having a fun plot and characters.@LORD IMPERATOR
The death of WRPG was because both the devs and fanbases for those games were (and continue to be) stuck up. You can't just have an adventure murder hoboing and leveling up, you need to have entire book worth of lore to add to it, plus "choices", plus ridiculous gameplay complexity.
This meant every WRPG without ridiculous investment got ignored or denounced as "not a real WRPG". And only once in a blue moon you actually manage to hit the scope and writing level for a game that is actually sort of playable (after a billion fan patches because it's still broken at launch and the devs went immediately bankrupt).
People like Witcher 3 and Mass Effect 2 because the world might be vast, but the plot can be summarised in a sentence "gruff guy saves his daughter figure"/"making an A team to kill aliens". Meanwhile jrpgs are still popular because they are honest that you want an adventure rather than a glorified book.
The death of WRPG was because both the devs and fanbases for those games were (and continue to be) stuck up. You can't just have an adventure murder hoboing and leveling up, you need to have entire book worth of lore to add to it, plus "choices", plus ridiculous gameplay complexity.
I think Torment: Tides of Numenera is even worse in that regard, but nobody cares about that one.I feel like Pillars of Eternity is the peak of "bullshit complex lore nobody cares about" vs actually having a fun plot and characters.
And that's the problem. They become inaccessible to the average pleb who prefers a game where you go full murder hobo like Fallout 3, or Gears of War with experience points like ME2. A lot of the ''real WRPGs'' that these people fap over, like the 90s CRPGs, were niche classics that were shoved to the side as most gamers thought of Final Fantasy whenever you bring up the RPG term to them, since millions of SNES and PS1 fans played FF6 and FF7, yet you'd be lucky if a CRPG like FO2 had over a hundred thousand fans.@LORD IMPERATOR
The death of WRPG was because both the devs and fanbases for those games were (and continue to be) stuck up. You can't just have an adventure murder hoboing and leveling up, you need to have entire book worth of lore to add to it, plus "choices", plus ridiculous gameplay complexity.
This meant every WRPG without ridiculous investment got ignored or denounced as "not a real WRPG". And only once in a blue moon you actually manage to hit the scope and writing level for a game that is actually sort of playable (after a billion fan patches because it's still broken at launch and the devs went immediately bankrupt).
I'm not so sure. Witcher 3 and ME2 had a Bible's worth of complex lore, politcs, and characterization; it was how they presented this stuff to the player that made those games great. As for JRPGs, they have some popularity, but not the kind of rock-star popularity they had back in the late 90s and early 2000s during the heyday of the PS2. Most people running to JRPGs now are refugees who are fleeing the increasing politicization of western gaming and thinking that games with unapologetic anime waifu tits are the cure.People like Witcher 3 and Mass Effect 2 because the world might be vast, but the plot can be summarised in a sentence "gruff guy saves his daughter figure"/"making an A team to kill aliens". Meanwhile jrpgs are still popular because they are honest that you want an adventure rather than a glorified book.
But what defines an RPG? Some people think it has to be a digital DnD simulator. Others think it has to have moral choices. Others think it has to have multiple factions/endings you can choose. RPG is such a nebulous term that many classic RPGs that scored the most money and popularity would be spat upon as casual filth by many WRPG purists, even though they were worshiped back in the day when they first came out.Gosh, it's so fucking stuck up of RPG players to want an RPG in their RPG.
Nope. Gotta lower the bar for the peasants. Can't be reading more than a single sentence on the screen.Gosh, it's so fucking stuck up of RPG players to want an RPG in their RPG.
The same way I can call out AAA devs and fans for wanting to make video games a film, I can criticize WRPG devs and fans for wanting to make their games a book. And like I said, there's a reason why when you talk about the best WRPGs you get 10-20 year old games.Gosh, it's so fucking stuck up of RPG players to want an RPG in their RPG.
The appeal is like in Dark Souls, the content is as deep as the player wants to put effort into. The issue is when your basic story needs an in-game encyclopedia to keep track of.I'm not so sure. Witcher 3 and ME2 had a Bible's worth of complex lore, politcs, and characterization; it was how they presented this stuff to the player that made those games great. As for JRPGs, they have some popularity, but not the kind of rock-star popularity they had back in the late 90s and early 2000s during the heyday of the PS2. Most people running to JRPGs now are refugees who are fleeing the increasing politicization of western gaming and thinking that games with unapologetic anime waifu tits are the cure.
That, and most of the best-selling WRPGs are seen by WRPG fans as games not to emulate, yet it looks fucking silly when games like ME2 and FO3 outsold ''true RPGs'' like FO1 and FO2 by a country mile. That doesn't make the latter two games bad, but it just makes them niche in comparison to the RPG games that WRPG fans despise.The same way I can call out AAA devs and fans for wanting to make video games a film, I can criticize WRPG devs and fans for wanting to make their games a book. And like I said, there's a reason why when you talk about the best WRPGs you get 10-20 year old games.
Like I said, it's how you present the lore that makes it work. ME2 had you go balls-deep into the characterization and ethos of your party members, which got a lot of people invested in the party members, even though the main battle with the Collectors is about as basic as the Commando movie starring Arnold Schwarzenegger. Some jabronis kidnapped our guys, go fucking blow them up. ME2 was like, what if you have the Expendables, but each and every member gets an hour of game time for them to bare their souls to you, making it far more emotionally involving when one of them dies because you made a mistake in the final battle.The appeal is like in Dark Souls, the content is as deep as the player wants to put effort into. The issue is when your basic story needs an in-game encyclopedia to keep track of.