- Joined
- Jul 18, 2016
Friends of the forum, I come to you humbly offering a run of Rimworld starring our favorite shared lolcow (lolpig?), Patrick S. Tomlinson, purveyor of fine artisanal pepperoni, published author, and rotund spheroid. It's Rimworld, it's one pig, let's meet our star:
This is our...humanoid. These traits should ensure that everyone absolutely hates him and that negotiating with him feels like a constant hostage situation. Meanwhile, I'm using a custom modded scenario, in this case, Lone Scrapper. Our pig found a derelict automated factory! And he'll be wanting to restore it to full functionality, because it's got a Meat Grinder and a Conveyor Oven. I actually lucked out and got what I wanted in the first roll, so hey.
Patrick is also equipped with a PDW, a P90-ish looking weapon, functions about the same.
On start up, I find our factor is in the middle of a lake. So the first couple of days start with gathering materials and fixing the walls. We get an immediate boon as well, as a caravan stops by on our third day to "trade" with Patrick.

Here's where we were when the caravan came. Patrick gets the walls up reasonably quick to protect him from any stalkers.

As it turns out, the caravan is a slave trader, and is willing to trade Patrick a child in exchange for a paltry amount of silver. The child is not dark enough for Patrick's tastes, however, he sees value in having a small pig slave around as the child is also a Pigskin. And the Advanced Components won't be used for much so...

Happy Birthday, Gopug. Your life is officially over. We also get some rum to cover the cost difference as Gopug was only worth slightly more than a single advanced component.
With the factory enclosed and our items no longer decaying from being unroofed, next step is building a bridge to the mainland. We may need to move operations over there at some point. But that takes wood, so Patrick must resolve to be an expert woodcutter AND woodsmith, using toxic reclaimed wood...or just cutting down some trees, we're in a Boreal Forest after all.
Food is also a concern, but luckily, I have a fishing mod. Just need to make sure to keep the fish coming, and we'll be alright. There's no easy source of forage nearby, that may change with me moving the factory-and no way Patrick is doing anything as stupid as *farming*

We're invited to name our settlement and our faction. I can think of no better names.

We're also visited by another stalker, I mean trader, this one an exotic goods trader that has a pair of pigs for sale. Patrick accuses them of mental illness and felonious comparisons of him to a pig, but is happy to sell off these weird Magycite rocks for some Pumpkin Spice Coffee.
Luckily, the Pigskin genes means our colonists are satisfied with raw food, which will help things out in the early days as we get on our feet. Or hooves.

Speaking of getting on our feet, a drifter comes in, asking, nay, begging for medicine for his sick pet. A trick! This must be a stalker! They're a pyromaniac, here to burn our factory to the ground!
Patrick responds the only way he knows how:

Your life is already over, Stalker. Enjoy being turned into meat.
Unfortunately, I think I need to cut our first session short. Seems to be a bug that's preventing me from having Patrick do butchering, which is the whole point of this run, so gonna have to see if a reload fixes it. I'll do this every Saturday, not counting this week, until I inevitably get bored or it stops being funny. I'm also not going to be revealing just everything I have in the ideaology or have planned for later. You'll have to see that for yourself.
This is our...humanoid. These traits should ensure that everyone absolutely hates him and that negotiating with him feels like a constant hostage situation. Meanwhile, I'm using a custom modded scenario, in this case, Lone Scrapper. Our pig found a derelict automated factory! And he'll be wanting to restore it to full functionality, because it's got a Meat Grinder and a Conveyor Oven. I actually lucked out and got what I wanted in the first roll, so hey.
Patrick is also equipped with a PDW, a P90-ish looking weapon, functions about the same.
On start up, I find our factor is in the middle of a lake. So the first couple of days start with gathering materials and fixing the walls. We get an immediate boon as well, as a caravan stops by on our third day to "trade" with Patrick.

Here's where we were when the caravan came. Patrick gets the walls up reasonably quick to protect him from any stalkers.

As it turns out, the caravan is a slave trader, and is willing to trade Patrick a child in exchange for a paltry amount of silver. The child is not dark enough for Patrick's tastes, however, he sees value in having a small pig slave around as the child is also a Pigskin. And the Advanced Components won't be used for much so...

Happy Birthday, Gopug. Your life is officially over. We also get some rum to cover the cost difference as Gopug was only worth slightly more than a single advanced component.
With the factory enclosed and our items no longer decaying from being unroofed, next step is building a bridge to the mainland. We may need to move operations over there at some point. But that takes wood, so Patrick must resolve to be an expert woodcutter AND woodsmith, using toxic reclaimed wood...or just cutting down some trees, we're in a Boreal Forest after all.
Food is also a concern, but luckily, I have a fishing mod. Just need to make sure to keep the fish coming, and we'll be alright. There's no easy source of forage nearby, that may change with me moving the factory-and no way Patrick is doing anything as stupid as *farming*

We're invited to name our settlement and our faction. I can think of no better names.

We're also visited by another stalker, I mean trader, this one an exotic goods trader that has a pair of pigs for sale. Patrick accuses them of mental illness and felonious comparisons of him to a pig, but is happy to sell off these weird Magycite rocks for some Pumpkin Spice Coffee.
Luckily, the Pigskin genes means our colonists are satisfied with raw food, which will help things out in the early days as we get on our feet. Or hooves.

Speaking of getting on our feet, a drifter comes in, asking, nay, begging for medicine for his sick pet. A trick! This must be a stalker! They're a pyromaniac, here to burn our factory to the ground!
Patrick responds the only way he knows how:

Your life is already over, Stalker. Enjoy being turned into meat.
Unfortunately, I think I need to cut our first session short. Seems to be a bug that's preventing me from having Patrick do butchering, which is the whole point of this run, so gonna have to see if a reload fixes it. I'll do this every Saturday, not counting this week, until I inevitably get bored or it stops being funny. I'm also not going to be revealing just everything I have in the ideaology or have planned for later. You'll have to see that for yourself.