Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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just a 5e character builder? iirc there's one around since I've seen talk about how wotc tried to dmca-fuck them, but can't remember the name.
maybe ask in /5eg/ over in /tg/ (it's not all bad, some threads are worse than others), reddit jannies are turbocucks when it comes to shutting down discussion anything wotc doesn't want people to know.
Rediscovered PCGen, while not as flashy as other programs it works well and has constantly updated sources for whatever WotC releases.
 
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A small reminder a pronoun-posting fat black mutt woman who's played by her own fucking admission less than 5 years of dungeons and dragons 5E decides to subvert the canon created by Gary Gygax. Goodman games will probably go under with how much they been fagging up Dungeon crawl classics and chasing away old school fans. They are desperate for ESG bucks China and Israel not hanging out anymore. DCC not even that great to begin with beyond being cheaper than most TTRPGs.
 
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A small reminder a pronoun-posting fat black mutt woman who's played by her own fucking admission less than 5 years of dungeons and dragons 5E decides to subvert the canon created by Gary Gygax. Goodman games will probably go under with how much they been fagging up Dungeon crawl classics and chasing away old school fans. They are desperate for ESG bucks China and Israel not hanging out anymore. DCC not even that great to begin with beyond being cheaper than most TTRPGs.
Oh boy the first canonically autistic character is DnD! Imagine being excited for something that fucking lame.

No one told me clown world was going to be this boring. It's not a cool new announcement for a project or a book or new items, we made someone like Sonic the Hedgehog in universe guys! We did it Reddit!
 
I'll never understand why people buy so many books for rules and games they will never touch. It baffles me. Same thing when people announced that 'X property is getting a tabletop game!' like good for you, nobody is going to ever play that shit.

Daggerfart will be the only one that MAYBE has some traction because Critical Role, it might even be nice to have 5e 'freed up' from all the faggots who are obsessed with CR. Though that's probably just wishful thinking on my part on account of getting banned from my last group full of the fuckers.
As someone who has a collection of games that I'll probably never play, I mostly use them for harvesting world building and game design ideas. Many are nice reads even if you don't actually end up playing the game.
 
Old group I used to run 5E for that broke up a couple years ago is starting to get back together. I don't want to touch what DnD is now with a ten foot pole. How many vaccines do I need to give them before they're open to Pathfinder?
PF1 or PF2? easiest for PF2 is usually "did you like dnd 4e? if not why not?".
if a more tactical combat isn't their thing, there are probably plenty of other systems for a more narrative/social approach, depending what they're looking for.

I can suggest forbidden lands if you look for a more gritty hexcrawl or genesys. needs custom dice, but there's a whole VTT you can use here: https://www.rpgsessions.com/
but then suggestion are like opinions, so ymmv.
 
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As someone who has a collection of games that I'll probably never play, I mostly use them for harvesting world building and game design ideas. Many are nice reads even if you don't actually end up playing the game.
Same. I prefer physical sources for my games so I have a bunch of books because they had an interesting mechanic or system I might want to use again.

Old group I used to run 5E for that broke up a couple years ago is starting to get back together. I don't want to touch what DnD is now with a ten foot pole. How many vaccines do I need to give them before they're open to Pathfinder?
Go to an older edition/rebrand.
Paizo is just as pozzed and maybe more so than WotC, Pozzo just doesn't have tone-deaf suits directing things.
Saying you don't like Modern D&D and want to do PF is like saying you put condoms on the dicks you suck at the glory hole because you're concerned that taking a load in the mouth would make you gay.
 
Go to an older edition/rebrand.
Paizo is just as pozzed and maybe more so than WotC, Pozzo just doesn't have tone-deaf suits directing things.
Saying you don't like Modern D&D and want to do PF is like saying you put condoms on the dicks you suck at the glory hole because you're concerned that taking a load in the mouth would make you gay.
PF rules are free tho, no need to give them money (as in legally, not high seas).
 
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Old group I used to run 5E for that broke up a couple years ago is starting to get back together. I don't want to touch what DnD is now with a ten foot pole. How many vaccines do I need to give them before they're open to Pathfinder?
With how attached some people are to 5e, you may have to skip the vaccines and go straight to the crowbar to the forebrain.
 
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With zero irony, run iron claw and my little pony tails of equestia. Both are less gay and pozzed than Pathfinder and D&D 5E at this point. All joking aside, Iron Claw plays like a spiritual successor to Rife and TMNT and other strangeness. The iron claw books also take after the 90s furry culture back when it was far less faggy and tranny filled like the furry fandom now.( At least they first edition. Not sure about second edition.) My little pony game is a vampire masquerade-like game for kids. I don't understand why outside of 80s TSR. Not any more RPG companies trying to appeal to real kids. Instead of the brony and furry adult fandoms.
 
I don't understand why outside of 80s TSR. Not any more RPG companies trying to appeal to real kids.
The 80s and 90s were the glory days of dark kids entertainment. From Land Before Time to Gargoyles. That isn't really allowed now. It's not just violence, but sex as well. Things like Biker Mice From Mars or Jonny Bravo would never fly today. From what I understand parents were scared of DnD because it had a demon on the cover. This kind of jumping at shadows is still present today with everything being declared "degenerate" or "problematic".

Everything for kids has to be suitable for all kids, and it can't have anything that could maybe be even considered bad or negative. This applies to complexity of the rules. There might be a chance a kid doesn't understand it, and that spells bad news.
 
Pathfinder 2 fucking blows, because the sub-standards who came up with the system don't understand math and there was no equivalent D&D version for them to just copy/paste off of. The DCs of things and ACs of monsters rise in perfect match to the characters, or in some cases outpace them a little, so a level 1 rogue picking a lock and a level 20 rogue picking a lock both basically need to roll 11+ on the check to succeed, ditto for people landing a hit on a monster. Worse, they attempted to balance out boss fights in the adventures by giving the bosses a couple level bump over the others, so the roughly 50/50 odds of landing a hit or a spell on a target drop to more like 40/60, so if you're a spellcaster and were saving up your big punch for a boss, hope you enjoy watching it completely bounce right off and be wasted.

I'm not even remotely exaggerating here, I'm in a group doing a PF2 adventure and the party's in its teens now, and basic DCs for shit like "talk a person into helping you" or "notice a thing" are all 30+ now. I'm not even talking like "talk a person into sacrificing their child" or "notice the invisible astral creature" where you might feasibly expect it to be a really difficult check, just basic run of the mill skill stuff is now basically impossible for anyone under level 10, for no apparent reason whatsoever.
 
Pathfinder 2 fucking blows, because the sub-standards who came up with the system don't understand math and there was no equivalent D&D version for them to just copy/paste off of.
you mean whateverthefuck 5e is before level 3 and after level 11 or so? even 3.x had that issue, 4e fixed it and the grognards didn't like that.

that's not even a pf2 thing, most systems handle 10+ better than dnd.
 
you mean whateverthefuck 5e is before level 3 and after level 11 or so? even 3.x had that issue, 4e fixed it and the grognards didn't like that.

that's not even a pf2 thing, most systems handle 10+ better than dnd.
Ever since 3e D&D has been going "we want player characters to become better at EVERYTHING as they level up!" and then immediately hit the wall of being unable to offer any kind of non-combat challenge to players that's more elaborate than just increasingly higher DCs.

5e's bounded accuracy is supposed to help with that by keeping both skill checks and DCs constrained and avoiding the stupidity that were DC 35 checks for unjamming a flimsy door just because the adventure is meant for level 12 characters, but then the module and monster designers go and up the DCs to their traps and effects anyway because lol what is a design document?
 
I'm not even remotely exaggerating here, I'm in a group doing a PF2 adventure and the party's in its teens now, and basic DCs for shit like "talk a person into helping you" or "notice a thing" are all 30+ now. I'm not even talking like "talk a person into sacrificing their child" or "notice the invisible astral creature" where you might feasibly expect it to be a really difficult check, just basic run of the mill skill stuff is now basically impossible for anyone under level 10, for no apparent reason whatsoever.
That's pretty common in even 3e. It is frustrating I'll agree.

you mean whateverthefuck 5e is before level 3 and after level 11 or so? even 3.x had that issue, 4e fixed it and the grognards didn't like that.
> 4e fixed it
Sort of.

4e has a bad habit of everything leveling with the players and the ideas of Easy/Medium/Hard DCs by level. Some things like Climb have flat DCs that become trival for anyone doing anything to not suck at it by the time they're passing level 5. So you might leave the mayor being a lvl 2 Fighter, and come back from adventuing to find for no goddamn reason at all the mayor is now a level 5 fighter.

It also abstracts some of the difficulties behind skill challenges allowing DMs/Modue writers to scale the Effect of the action while keeping the DC; i.e. at Lvl 2 you might be trying to convince a single peasant to stand their ground, at lvl 8 you're convincing an entire town.

4e also likes flat 50/50 saves which I have mixed feelings on.
 
5e's bounded accuracy is supposed to help with that by keeping both skill checks and DCs constrained and avoiding the stupidity that were DC 35 checks for unjamming a flimsy door just because the adventure is meant for level 12 characters, but then the module and monster designers go and up the DCs to their traps and effects anyway because lol what is a design document?
my favorite 5e-ism is "modifiers suck, advantage it is" - and then still have modifiers again. so what the fuck is it?

So you might leave the mayor being a lvl 2 Fighter, and come back from adventuing to find for no goddamn reason at all the mayor is now a level 5 fighter.
players like getting more powerful and see numbers get higher, that will never change, but it really depends how it's gonna break the rest of the game (and how willing GMs are dealing with it). I take level scaling with solid encounter rules (or at least where the math makes sense) over having to come up with more and more outlandish crap to keep players challenged, since more often than not it leads to asspulls and other stupid shit. or as someone called it "5e makes you compete with your players instead of collaborating", and I'm simply too lazy and cranky these days for that.
4e while not perfect at least fixed that by having rules that fucking work and everyone can understand just by reading them.

however 4e/pf2 are a certain type of rpg, different strokes for different folks. "better" is all relative to what the table enjoys more anyway. as for the wokeshit, math has no politics, the rest can be ignored or changed, and even then there are plenty of alternatives around.
 
That's one of the reasons I prefer skill-based RPGs to level-based RPGs: the scaling system is retarded. In Shadowrun if your pistols skill goes up a point, you're just better at pistols and the rest of the world doesn't all strap on an extra layer of kevlar at the exact same instant. Yes, the punk on the corner with the disposable plastic pistol is no longer a threat to you once you're cybered up and toting around an assault cannon, but because you don't have a wound pool that automatically goes up every level, you can't just shrug your way through a pile of grenades either. The systems are vastly more realistic and don't have to do bizarro things with math to continue challenging the players.
 
The 80s and 90s were the glory days of dark kids entertainment. From Land Before Time to Gargoyles. That isn't really allowed now. It's not just violence, but sex as well. Things like Biker Mice From Mars or Jonny Bravo would never fly today. From what I understand parents were scared of DnD because it had a demon on the cover. This kind of jumping at shadows is still present today with everything being declared "degenerate" or "problematic".

Everything for kids has to be suitable for all kids, and it can't have anything that could maybe be even considered bad or negative. This applies to complexity of the rules. There might be a chance a kid doesn't understand it, and that spells bad news.
I was just thinking about that. That we don't have challenging children's entertainment anymore. I was thinking about The Last Unicorn... specifically the scene where the Unicorn gets turned into a human, looks at her hands and immediately starts screaming because she can feel the body that she's trapped in slowly dying. It's something she had spent ages unable to even conceive of.

That's fucking harsh. It's a hard read/watch depending on what medium you take it in. It's also brilliant fucking writing.
 
players like getting more powerful and see numbers get higher, that will never change, but it really depends how it's gonna break the rest of the game (and how willing GMs are dealing with it). I take level scaling with solid encounter rules (or at least where the math makes sense) over having to come up with more and more outlandish crap to keep players challenged, since more often than not it leads to asspulls and other stupid shit. or as someone called it "5e makes you compete with your players instead of collaborating", and I'm simply too lazy and cranky these days for that.
Yeah it definitely feels like an arms race when attempting to consistently challenge a party in 5e which I'm not to much of a fan of. Admittedly I've only really ran 5e and Deadlands Classic so I can't really speak to how things were in older editions from a DM's perspective.
 
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