- Joined
- Dec 23, 2019
The Choose Your Own Nightmare books were my favorite of the genre. I still have some on my shelf that I picked up from my elementary school library’s discard pile
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I assumed everyone did this. I remember I had one sci-fi one that required nearly perfect starting stat rolls to get to the ending.Growing up my school libraries always had craploads of these books and I loved them. I would never play them properly with dice rolls etc, I'd just give myself instawins on every battle and rewinds anytime I made a fatal choice. There were so many books and I wanted to read them all so I didn't have the patience to get caught up with actually dying and restarting like a good boy
My sister had a few of these and I think these legit may have been my earliest exposure to CYOA (I read them out of curiosity when I was young).Early CYOA was a wild ride. There was like a 6 book series called Heartquest released by TSR trying to cater to the younger female audience.
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This quadriology was the pinacle of CYOA books at the time. Each book brought you closer to the grand finale and yes - the Time Serpent was a huge challenge when you're six or seven years old.My first was this one. Found this in the mini library my teacher would have.
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The goal of this one was to get closer to the evil fortress to kill the bad guy, but also kill/disable his Seven Serpents before they can rat you out to him.The Time Serpent was a bitch to kill as a kid.
I believe they made a game combining all 4 of the Sorcery! books together on Steam so you could also enjoy it that way too. Haven't touched it yet but I wonder how they're gonna handle the Time Serpent killing/solution since you had to use the power of math to figure out what page would have the dead snake. Otherwise it killed you without a fight.
I think there was more world building done too. An artbook for the setting (the world is called Titan, I believe) and a full on ttrpg system based of the books called Advanced Fighting Fantasy.Sorcery was the best of them all, and the vidya version is pretty cool.
With the amount of world building Jackson did on that one it's a damn shame he or other people didn't do more. I've always been surprised nobody has picked up that world and done more stories in it, particularly with those gameplay mechanics.
I think I remember that ... wait, no, the one I read was about stopping a Martian invasion? It has the 6th doctor (Colin Baker), Peri and Turlough, and your character's name is Chris. It was full of terrible jokes and wordplay that were very witty/hilarious to 9-year-old me, even had a gag ending where you end up as hairdresser to a Medusa-like Queen of Mars.But my favorite was a Dr. Who book about a comet. I got it at the Salvation Army back in the late 80s/early 90s and it was old at that point.
Ha, I enjoyed that. Once I'd learned how to decode the 'mystery language' I went back to the start of the story to find out what people had been saying ...Creature of Havoc, which you are cast in the role of a monster who initially can't understand what anyone is saying (though they mostly seem terrified) is much less fun and far more tedious than it sounds. Some masochists regard it as a classic, but it put me off the series for good.
I LOVED that one. It's definitely one of the toughest, and the difficulty adds so much to the atmosphere of dread/anguish. As I remember, you can progress quite far before some innocuous choice leads you literally to a dead end. The thing is, you don't realise it's a dead end because the book's still presenting you with options, as if your future decisions aren't utterly futile. E.g. if you find yourself in the torture chamber, you're done for, but you get 2 choices: either one sends you to an ending paragraph with a graphic description of your slow, agonising death. The sense of horror and despair is perfect.House of Hell - a foray into the horror genre was difficult to complete and genuinely unsettling.
The others I knew I had were a long series about someone called... Kai? He was the last of some group of magic warriors and fought against... dark lords? Something like that. I remember that you had to choose what powers you would have and there was some sword called the Sommersword or something like that? And there was a sequel series where you had greater powers. That's about all I remember other than a general impression of the colour green. Lone Wolf maybe? That rings a bell.
IMHO this types of media came directly from Ken St. Andre. Creator of Tunnels and Trolls.Growing up my school libraries always had craploads of these books and I loved them. I would never play them properly with dice rolls etc, I'd just give myself instawins on every battle and rewinds anytime I made a fatal choice. There were so many books and I wanted to read them all so I didn't have the patience to get caught up with actually dying and restarting like a good boy
That was it! Yes, it was a bit different to others. I think I remember having to write values down with a pencil and mark which powers I had chosen. Great stuff.
They've been releasing Definitive Editions of the Lone Wolf series over the last year. I've got them all, but I've only read through the first five.
Its really interesting because you can carry your shit over from book to book. You also come across recurring characters and locations, so your progress through the books feels more meaningful than in a standalone adventure.
The only downside is that its more of a RPG book than a CYOA, so things like failstates or instant death choices are rare. Bad outcomes tend to gimp your character, rather than straight up kill him.
My chief recollection of the Lone Wolf series was the smell of the glue that was used to bind The Magnamund Companion being so potent that it made me feel physically ill to the point where I couldn't read the book. I preferred the spin-off series, Grey Star.
They've been releasing Definitive Editions of the Lone Wolf series over the last year. I've got them all, but I've only read through the first five.
Its really interesting because you can carry your shit over from book to book. You also come across recurring characters and locations, so your progress through the books feels more meaningful than in a standalone adventure.
The only downside is that its more of a RPG book than a CYOA, so things like failstates or instant death choices are rare. Bad outcomes tend to gimp your character, rather than straight up kill him.