Unpopular Opinions about Video Games

Nintendo first and second party was firing on all cylinders back then and even through the wii. I think the Wii is probably the most underrated and over hated console.
Really? Last I checked, people loved the Wii, during its time, and the Wii U was compared to it unfavorably as the latter didn't capture the same success the Wii did. The Wii U was the console that got shafted since it had potential, but Nintendo tossed it aside for the Switch.
 
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Really? Last I checked, people loved the Wii, during its time, and the Wii U was compared to it unfavorably as the latter didn't capture the same success the Wii did. The Wii U was the console that got shafted since it had potential, but Nintendo tossed it aside for the Switch.
The Wii sold extremely well due to casual interest with motion controls, and exercise and dancing games. and the games that were well received were well received but everybody shit on it for the motion controls, graphics, and excessive shovelware the whole time it was out, and even now for the same reason. I loved the damn thing but everyone I knew back then thought I was crazy after about the first or second year of it being out for sticking with it. most people just used it as a smash bros/mario kart/Wii sports machine. at the time at least it felt like I was the only one singing praises for Wario Land Shake It, Kirby Return to Dreamland & Sonic Colors. and online it was just constantly getting shit for outdated graphics. sure some stuff came out and reviewed well, but people tended to consider reviewing Wii games in their own category and not compared to what else was on the market. Nintendo fucked themselves with the lack of extra horsepower in the machine.

the system I personally think is the most overrated is probably the N64. There's tons of great games for it, and the people who complain about the controller are usually just idiots who don't know how to hold it. but there is a serious lack of diversity in what's on it. It's almost all 3D platformers or early console fps when you look at the library as a whole. It's a great multiplayer console and the good games all hold up well, but Nintendo sticking with cartridges and not going CD really limited them on what they could push out of the hardware. N64 went through this period where the whole internet remembered it as the pinnacle of console gaming, and I think gamecube is in that now. I think it's just the nostalgia waves of whatever group of people has the most presence on the internet at any given time. A few years from now we'll have the huge wave of ps3/360 kids rambling on about how that was the best just like we had for every prior one.
 
the system I personally think is the most overrated is probably the N64. There's tons of great games for it, and the people who complain about the controller are usually just idiots who don't know how to hold it. but there is a serious lack of diversity in what's on it. It's almost all 3D platformers or early console fps when you look at the library as a whole. It's a great multiplayer console and the good games all hold up well, but Nintendo sticking with cartridges and not going CD really limited them on what they could push out of the hardware. N64 went through this period where the whole internet remembered it as the pinnacle of console gaming, and I think gamecube is in that now. I think it's just the nostalgia waves of whatever group of people has the most presence on the internet at any given time. A few years from now we'll have the huge wave of ps3/360 kids rambling on about how that was the best just like we had for every prior one.
Last I checked, N64 wasn't that overrated; people practically forgot about the thing once the PS1 got the ball rolling and began to dominate that early 3D market of video games. The N64 had some iconic games, like Mario 64, Smash Bros, and Star Fox 64, as well as the pair of Zelda games that changed that series forever, Ocarina of Time and Majora's Mask. But outside of that, the PS1 dominated its era, and both the N64 and the Sega Saturn were left behind.

The Wii sold extremely well due to casual interest with motion controls, and exercise and dancing games. and the games that were well received were well received but everybody shit on it for the motion controls, graphics, and excessive shovelware the whole time it was out, and even now for the same reason.
It's mostly the hardcore FPS aficionados who didn't really like the Wii, especially since few FPS games like Metroid Prime 3/Trilogy were on it. But that was outweighed by the fact that most casual gamers, kids, and even soccer moms loved the damn thing, and it was the go-to console for anyone seeking a fun time or some guy wanting to get laid with his girlfriend. It especially got the fitness crowd into gaming with the exercise games.
 
Last I checked, people loved the Wii, during its time
The only thing I remember people not liking about the Wii was the nunchuck but that was only with people were already into gaming. All the grandmas and 6 year olds were cool with it and the rest of us plugged Gamecube controllers in.
 
I never understood why it was hated.

Looked like a little girl's lunch box. No online*. Weak third-party support. Dumping Rare (good business move, but looked terrible to the players who didn't understand how fucked the situation had gotten at the company). Little investment in any America-friendly development (2 games from Retro, wheee). Proprietary component cables only sold online. Few stand-out exclusives, especially compared to the ocean of games the PS2 got. The average game on Gamecube was significantly higher quality than the average N64 game, though. Mid-tier cross-platform games like X-Men Legends and Prince of Persia were pretty good.

*Yes, early on, there were plans. Reportedly, these were scrapped after Nintendo learned somebody figured out how to pirate games using a copy of Star Fox Adventures Phantasy Star Online and the ethernet adapter.
 
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with 64 I am mainly talking about today. At the time the ps1 totally dominated the 64 but today people suck that thing off like crazy and have been doing it nonstop for a decade. and with the Wii idk at the time everybody I knew shit on it and all I saw online from 08ish through the rest of its life was hate on it too. Now if you bring it up people only ever refer to smash, wii sports, and mario galaxy which at the time was all anyone cared about too. or its just clowning on the controls which was also common back then. the Wii has always been the best entry level modding system though you can pretty much put everything up to and including the ps1 on that bitch and then add the GameCube and Wii libraries and it's probably the single best all in one system to give to a kid or to play with your girlfriend and friends or whatever. mine has a permanent life as the system to get drunk with other people and either get down on mario sports titles or laugh at shitty shovelware motion based games in my living room. regardless though I still think the typical 'gamer' opinion was and is that the Wii sucked and I've always thought that was bullshit.

I don't know if it's an unpopular opinion or not but wii also by far had the best versions of both star wars force unleashed games and probably would have had the best battlefront 3 if it had come out.
 
Looked like a little girl's lunch box.
Aesthetics. People cared about games. It could look like a 6-year-old's art project for all we cared.

No online*.
Online was young for consoles at the time. Also, most of the GC's games were adventure games or local party games where you play with people who are there with you in the flesh.

Weak third-party support.
If it's got good first-party games, nobody cares.

Proprietary component cables only sold online. Few stand-out exclusives, especially compared to the ocean of games the PS2 got.
It had more than a few stand-out exclusives like I listed, whereas the PS2 just had a sea of JRPGs that were very much alike. Most folks were more likely to remember playing something like Wario World or Star Fox Adventures than whatever JRPG of the week they played on the PS2.

The average game on Gamecube was significantly higher quality than the average N64 game, though. Mid-tier cross-platform games like X-Men Legends and Prince of Persia were pretty good.
The real strength of the Gamecube was its exclusives like Paper Mario 2, Luigi's Mansion, Smash Bros Melee, and Rogue Leader

The only thing I remember people not liking about the Wii was the nunchuck but that was only with people were already into gaming. All the grandmas and 6 year olds were cool with it and the rest of us plugged Gamecube controllers in.
That, and it got people who usually didn't give a fuck about games into gaming. I remember many adults playing Wii Sports or Wii Fitness.
 
If it's got good first-party games, nobody cares.

That's been the mantra of Nintendo and it's fanboys for years. Which is why for years Nintendo has been absolutely dominating it's own little gaming ecosystem that doesn't really mesh much with the rest of the gaming world. People buy Nintendo products for the Nintendo IP, and those few flagship IPs that aren't Nintendo-owned by have historically primarily stuck with Nintendo. Meanwhile AAA games on Nintendo hardware tends to be a mixed bag at best, sometimes fine, sometimes just not there at all, because Nintendo console hardware is usually underpowered compared to the competition.
 
The GameCube did not evolve with the times. It was another crack at the Nintendo 64 while the players were embracing things like online play, sandbox games like GTA that were only really possible with DVDs, effectively excluding the GameCube. GTA was huge at the time and there was no way it could be on the GameCube. Xbox had Halo, yet another property that would not be done justice on the GameCube. Conversely, there was nothing new or innovative about what Nintendo was doing at the time. They made good games but it was just a repeat of the Nintendo 64. Nintendo’s autistic fight against piracy by having those shitty little discs did harm to their console, much like sticking to cartridges did for the Nintendo 64.

Ultimately that strategy paid off for Nintendo with the Wii and the Switch but the Nintendo 64, GameCube and Wii U were times where that strategy did not. Not sure if the next Bing Bing Wahoo machine will do gangbusters, which is probably why there is no firm details on the Switch 2: Nintendo has more incentive to keep the Switch gravy train flowing rather than roll the dice and up with a Wii U-level bomb again.
 
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The Gamecube is underrated and over-hated. Lots of great games came out on that console, from Smash Bros Melee, Paper Mario 2, Rogue Squadron 2 and 3, Wario World, Metroid Prime 1 and 2, Star Fox Adventures and Assault, Zelda Wind Waker, Mario Sunshine, the list goes on and on.

I never understood why it was hated. I mean, it had a strong starting lineup, the games were fun, the controller was well-designed, the fact that you can plug in memory cards means you can take your game and your playthrough to a friend's house, it had all you wanted from a console of that age. You can even plug in Game Boy games into the cube and play them onscreen with a later add-on. That was a wonder I never thought possible until then.
My reason for disliking it was the lack of any interesting games for a shooter fan. I didn't grow up as a Nintendo fanboy, so I have no emotional attachment at to Mario, Zelda, Star Fox, or Metroid. I've also never been a flight sim guy, so Rogue Squadron wasn't for me.

Back then, I was playing the PS2 with it's absolutely massive lineup of games, and never felt like I missed out by not owing a GameCube.
 
Never played ME3 so I didn't know about that. But apparently, if you carry your saves from the previous game and some previous party member died, they just replace them with some other generic NPC and their missions proceed identically as if your older buddy was still alive. Holy shit.
ME3 was very streamlined on purpose to make sure that players had access to all content except for stuff that was inaccessible because it was paid DLC content. They didn't want players replaying the series over and over when ME3 came out to unlock different endings and playthroughs because that would not generate any money. They wanted the real unlocking to be done with your credit card. So all of ME3 is literally designed around DLC and paywalls for content which included day one DLC on the actual game disc.

ME3 was designed to be played on its own. You don't even need copies of ME1 or ME2 nor save files from those games to play ME3. It was designed to be a standalone game where half of its content was locked behind extra paid content. So players would play the vanilla game. Then instead of restarting the entire series, would just start over at ME3, but this time with $80 worth of DLC or whatever was available at launch.
It's embarrassing. Whoever likes Mass Effect should commit suicide right now.
The demographics for fans of Andromeda and future ME titles are the exact kind that have high suicide rates.
 
consoles like the gamecube would have caused any normal company to go under, nintendo's cult protects them from such failures
You can the same for things like VR headsets or video streaming services. Where they are propped up by companies like Valve, Disney, Facebook, Amazon, Apple, and so on. When they are losing money and some are services that are massively in debt. We have companies that are literally loss leaders in the dozens of billions of dollars with no government oversight whatsoever.
 
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When Gamecube was current, to me, it was just a way to play Super Smash Bros. Melee and not much else.

I never understood why it was hated.
My personal reasons:
  • No Rockstar Games
  • No rhythm games. Donkey Konga isn't exactly a replacement for Guitar Hero.
  • No Silent Hill or Metal Gear Solid (apart from The Twin Snakes), back when they were at their peak
  • No DVD player
  • Memory Card 59s were tiny, and the bigger ones were too little, too late. PS2's 8mb was generous and Xbox just used a hard drive you'd never fill unless you bought every single game and ripped tons of CDs
  • No backwards compatibility. PS2 could play PS1 games.
  • Almost no shooters, after the N64 had tons of them.
  • First Nintendo console to launch in America without a Mario game; Luigi's Mansion was a weird launch title
  • Super Mario Sunshine was the black sheep of the whole mainline Mario series
  • Worst D-pad of the generation
No online*
Online gaming did exist for Gamecube, but was literally only the Phantasy Star Online games. That's it, nothing else. The broadband adapter is now worth a nice chunk of change because of some exploit through PSO to run pirated games. Though it's much easier and cheaper just to use a hacked Wii or Dolphin Emulator.

Aesthetics. People cared about games. It could look like a 6-year-old's art project for all we cared.
The handle wasn't removable or collapsible, it was kind of tallish, and it toploaded, so it was kind of an awkward fit for a lot of TV setups. PS2 and Xbox were both shorter and frontloaded.

It had more than a few stand-out exclusives like I listed, whereas the PS2 just had a sea of JRPGs that were very much alike. Most folks were more likely to remember playing something like Wario World or Star Fox Adventures than whatever JRPG of the week they played on the PS2.
I actually didn't think highly of PS2's RPGs at all.
 
I dunno why people worship and invest so much in corporations and brand names, with no regard for things like the talent who made those corporations/brands great being gone, decades later. People will buy games and follow games because Square Enix or Bioware made them, as if the people making the total garbage those companies put out now are the same people who made FF6 great or Baldur's Gate 1 and 2 great.
 
Tom Clancy's The Division was actually a really fun game on release and during it's second year with the 1.5 update, but the worst aspect of it was hilariously the PVE, the biggest aspect of the game.
The PVP was the most fun and engaging thing with the game - which they promptly ruined in 1.6 with the "toggle rogue" shit and which they further ruined in Division 2 with split up dark zones with half the population than the first games one massive DZ had.
 
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Aesthetics. People cared about games. It could look like a 6-year-old's art project for all we cared.


Online was young for consoles at the time. Also, most of the GC's games were adventure games or local party games where you play with people who are there with you in the flesh.


If it's got good first-party games, nobody cares.


It had more than a few stand-out exclusives like I listed, whereas the PS2 just had a sea of JRPGs that were very much alike. Most folks were more likely to remember playing something like Wario World or Star Fox Adventures than whatever JRPG of the week they played on the PS2.


The real strength of the Gamecube was its exclusives like Paper Mario 2, Luigi's Mansion, Smash Bros Melee, and Rogue Leader


That, and it got people who usually didn't give a fuck about games into gaming. I remember many adults playing Wii Sports or Wii Fitness.

You're not every person in the world, and lots of people disliked the Gamecube for exactly the reasons I listed. So the problem isn't so much that you don't understand why the Gamecube was widely disliked, you've been told, and you simply refuse to believe anyone actually thought the things that have been said over and over continuously in the 23 years since the system launched. The fact that you claimed PS2 exclusives are all JRPGs suggest you've been nursing nuclear levels of denial for two decades, which is pathetic. Nintendo is a corporation, it doesn't love you, and a game console is just a toy, not part of your personality.

The broadband adapter is now worth a nice chunk of change because of some exploit through PSO to run pirated games.

I heard that Yamauchi was so fanatically anti-piracy that they killed their entire online plans because of this alone.
 
I dunno why people worship and invest so much in corporations and brand names, with no regard for things like the talent who made those corporations/brands great being gone, decades later. People will buy games and follow games because Square Enix or Bioware made them, as if the people making the total garbage those companies put out now are the same people who made FF6 great or Baldur's Gate 1 and 2 great.

One reason that stands out, is the sunken cost fallacy in regards to the amount of time and money people spent on game (namely online ones, given that if the servers go down, the game is unplayable for the most part, private servers aside), because the said game is a very niche one (DOTA 2 fans come to mind, because of the superiority complex that some people have, that DOTA is the ONLY game they play), or because a game is virtually the ONLY game title in it's genre. (The Sims series comes to mind, and former TS4 Dev Grant Rodiek said something along the lines of this, saying that "There won't be a Sims 5, if Sims 4 fails", as a response to TS4 being extremely barebones on launch.)

The increasing pushes to make games into Live Services, with planned obsolescence, does not help matters either.
 
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