Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

I'm not convinced the Switch 2 will be a hit without a major game that carries the platform.
I agree, but there will be. Mario will probably be a launch title, and they're certainly holding Metroid Prime 4 back for Switch 2 at this point. I'm still not convinced the DK rumors were baseless, might get that as well. I predict a strong launch year, let's just hope this post doesn't age poorly.

I've said it before, but the Switch is the modern PS2. It's got the old style, weird shit that other consoles just don't have any more.
But it's missing the huge 3rd AAA 3rd party support PS2 also had so it's not really, but these days that doesn't matter anyway for the most part.

You can remap most controls, if not all.
I haven't messed in the options extensively, but I can map tilts to face buttons? Because that's what would be it feel better to me, but I guess putting them on the right stick may suffice.
 
I agree, but there will be. Mario will probably be a launch title, and they're certainly holding Metroid Prime 4 back for Switch 2 at this point. I'm still not convinced the DK rumors were baseless, might get that as well. I predict a strong launch year, let's just hope this post doesn't age poorly.


But it's missing the huge 3rd AAA 3rd party support PS2 also had so it's not really, but these days that doesn't matter anyway for the most part.


I haven't messed in the options extensively, but I can map tilts to face buttons? Because that's what would be it feel better to me, but I guess putting them on the right stick may suffice.
Maybe Palworld will be available at launch?
 
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But it's missing the huge 3rd AAA 3rd party support PS2 also had so it's not really, but these days that doesn't matter anyway for the most part..
EA, Activision and Ubisoft have all released multiple games on it, so I disagree. And given the fact that EA has bailed on Nintendo more than once, it's surprising.
 
EA, Activision and Ubisoft have all released multiple games on it, so I disagree. And given the fact that EA has bailed on Nintendo more than once, it's surprising.
Yeah. It's not as bad as it used to be, but there's still pretty important (but trash imo) developers skipping or giving it scraps, like Rockstar and such. Even AAA jap games are pretty hit and miss, like Capcom and Square.

It's a huge improvement from the Wii U, no doubt, but there was almost no worthwhile 3rd party stuff that wasn't hitting PS2.
 
Switch 2 will be successful if they stick with the hybrid model. The Switch wasn't just successful because they found a gimmick that people would buy, but because they merged their console and handheld libraries. Their handheld line has always been a money printer even at the worst of times, and now they've consolidated everything into one machine.
 
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I haven't messed in the options extensively, but I can map tilts to face buttons? Because that's what would be it feel better to me, but I guess putting them on the right stick may suffice.
I meant the stick, but I can’t imagine why you’d ever want to map each tilt to its own individual button. That sounds terrible.
 
I meant the stick, but I can’t imagine why you’d ever want to map each tilt to its own individual button. That sounds terrible.
Stick takes travel time and isn't as easy to time, especially for multiple successive uses.
 
Stick takes travel time and isn't as easy to time, especially for multiple successive uses.
At the risk of sounding like a zoomer, that is 100% a skill issue. Just control your thumbs and time your inputs better, it’s really not complicated.
 
At the risk of sounding like a zoomer, that is 100% a skill issue. Just control your thumbs and time your inputs better, it’s really not complicated.
Tell me you don't know what travel is without telling me you don't know what travel is.
 
Tell me you don't know what travel is without telling me you don't know what travel is.
As someone who has had a 3DS and a N64 and many consoles and controllers with different joysticks with different travel times, it's a skill issue. Most likely you're just getting old and can't retrain your muscle memory to a new controller.
 
As someone who has had a 3DS and a N64 and many consoles and controllers with different joysticks with different travel times, it's a skill issue. Most likely you're just getting old and can't retrain your muscle memory to a new controller.
This is a real thing. I find the joycons difficult to get used to and use an 8bitdo controller that's shaped like and SNES controller when I play Switch. Something about how close the ABXY, start and shoulder buttons are on the right joycon really throws off my game. It feels very unnatural to me, like I'm trying to play a game with the C-buttons on an N64.
 
As someone who has had a 3DS and a N64 and many consoles and controllers with different joysticks with different travel times, it's a skill issue. Most likely you're just getting old and can't retrain your muscle memory to a new controller.
So you haven't own a GBA or a Gamecube?
 
I'm pleasantly surprised that Another Code: Recollection seems to be selling well, at least physically. Apparently "physical copies are already very hard to find", they probably underestimated demand for the relatively niche series and made a pretty small batch, if I had to guess. Mine hasn't arrived yet.

Looks like we might get a Hotel Dusk remake after all.

As someone who has had a 3DS and a N64 and many consoles and controllers with different joysticks with different travel times, it's a skill issue. Most likely you're just getting old and can't retrain your muscle memory to a new controller.
I have no issue with my even newer Steam Deck, so I don't think it's that.

This is a real thing. I find the joycons difficult to get used to and use an 8bitdo controller that's shaped like and SNES controller when I play Switch. Something about how close the ABXY, start and shoulder buttons are on the right joycon really throws off my game. It feels very unnatural to me, like I'm trying to play a game with the C-buttons on an N64.
Yeah, Switch just has never felt good to me for anything requiring precision. It's great for most games though.
 
So... events conspired to get me to play Smash Ultimate again.

The Smash series is weird for me. Going all the way back to the N64 original (I used to own Melee as well, but I skipped Brawl and 4) the games were always this weird mix of fun.... but also just kinda bad.

That said... I really wish there was an option to control the game with the D-pad. Full stop, any game where you move entirely on a 2D plane has no reason to force you to use the analog stick, ever. And it would go a long way toward making the controls more precise.
"What if Smash didn't use an analog stick" is the breakfast question for Nintendo fans
 
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like I'm trying to play a game with the C-buttons on an N64.
DDR_-_Disney_Dancing_Museum.png
 
Being able to do different attacks depending on how quickly you move the stick was one of the driving forces behind Smash’s conception, and removing that would defeat the purpose. Have you considered the possibility that you might just not be cut out for platform fighters?
That I tend to win half the games I get into (often with characters I didn't think I'd be any good as) makes me think differently.

And are we really doing the "all valid issues can be explained as a skill issue" thing? Every game with design issues--from Ninja Gaiden to Ecco the Dolphin--has gotten that excuse since the dawn of time. The fact is, in this day and age most games allow you to customize the controls, Nintendo is one of the few holdouts here, out of pure stubbornness.
 
from Ninja Gaiden
A game, along with Contra, that was puropsefuly made to be hard as balls. That's how games were designed back then, but no one gave you shit for not liking/finishing the game
to Ecco the Dolphin
No one... not a single fucking soul, is out there defending Ecco The Dolphin. In fact you'd be hard pressed to find people that actually give this game any sort of attention.
 
A game, along with Contra, that was puropsefuly made to be hard as balls. That's how games were designed back then, but no one gave you shit for not liking/finishing the game
... Contra isn't hard at all though. Assuming you mean the NES one and not the Arcade one.

To be honest Ninja Gaiden really isn't either, its always that whole "you die to the final boss and have to replay four whole levels" thing that bugs me.

I can consistently GET that far though, but then my finger slips or my mom calls or my cat goes insane or I turn a crank that snaps the plank that boots the ball down the chute (I just realized how much the commercial for that old board game sounds like a metaphor for something else so I will stop the joke here).

No one... not a single fucking soul, is out there defending Ecco The Dolphin. In fact you'd be hard pressed to find people that actually give this game any sort of attention.
Which is why it got a sequel, a sort-of remake and is included in compilations all the damn time!

To be honest I like Ecco the Dolphin but damn every time I play it I realize how flawed it is. When I was playing it for friends I specifically used an emulator because having to re-do the entirely of a level just because you failed the Asterite boss fight (which is totally RNG) was just asking too much. Not to mention all the hallways with things that can crush and instakill you... which isn't totally RNG but it might as well be.
 
I didn’t know it took you three whole seconds to move your thumb a quarter of an inch.
I mean, isn't the problem that it doesn't take that long and its too easy to move it a a quarter-point-one of an inch when what you were intending takes a quarter-point-two?

A quarter might as well be a pound. A Quarter Pounder, if you will.
 
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