Fine, you can remap most buttons and the actions that are mapped to those buttons. Happy?
Ecstatic.
The original point was about an alternative control scheme, not an alternative controller.
But since you can't actually remap controls how you want, whether you think it's comfortable or not being irrelevant, I brought up a controller which
does offer such options to point out that not only is it a viable way to control the game, it's arguably optimal but just isn't allowed on Switch.
No shit a controller that has more buttons and is designed with one specific game in mind is going to have a dedicated input for every single possible action, mapped out in just the right way that one specific game will be comfortable to one specific subset of players.
Uh, you wouldn't need any extra buttons to control the character with buttons instead of a stick bud... And you conceded that, albeit likely awkwardly at first, you could remap tilts too. You don't necessarily need any extra buttons, though a 6 button controller would be much better (I had a very good one for PS3).
Then why are you arguing about this in the first place?
You should be asking yourself that question. I concurred with another user about how remapping should be possible, and you came in saying it is (it really isn't very versatile, as assumed), and now you're mad.
How can you complain that the remapping options are lackluster if you didn’t even try them?
You confirmed my suspicion, I figured they wouldn't let you get too creative with it. Sorry for being right, I guess...?
I prefer performing tilts the original intended way, but the option to map them to the right stick is there, and it’s what most people use from what I’ve seen.
That's not ideal for me, but it might be an improvement nonetheless, I'll try it. Doing smash attacks is easy enough with a direction and attack, so that could mitigate the issues I have.
Yes, it would be faster if the Switch controllers had a set of four additional buttons that could be used for tilts. But they don’t.
I mean, jump redundantly takes up two of the face buttons when it's already mapped to Up, and I can't remember off the top of my head, but aren't the L1/R1 & R1/R2 inputs just mirrored, and thus half being redundant there too? That appears to be 4 available inputs if I'm correct. That doesn't even factor in the clunkier L3/R3 inputs, or the potential extra 2 buttons on a 3rd party 6-button controller (assuming Switch can use unofficial controllers, idk, never tried it).
Maybe we should just be allowed to use whatever controllers and remapping we want in 2024? Just a thought.