Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Once again, I’m not talking about alternate controllers.
Once again, you don't need to be for it to be referenced in making a relevant point.

Not that this is at all relevant to tilts, which were the thing you initially complained about before trying to move the goalposts with d-pad movement.
It's not me trying to move a goalpost, it's you trying to brush the fact you said nobody would want to control the game without a stick, which is objectively nonsense like the majority of your points on this subject, frankly.

Reading comprehension isn’t your strong suit, is it?
It is admittedly a bit hard to keep up when someone goes "yeah you can remap", then "okay maybe you can't but nobody would want to play like that", to "okay, pros buy special hardware to play like that because Nintendo won't actually let you remap, but REEEEEE", etc.

So you’re just going to plug your ears and go “lalala I can’t hear you” when someone suggests a fix to your problem?
Unless you suggested how to map tilts to other inputs and not just the right stick and I missed it, then you didn't do that.

But yes, they only implemented remappable controls to the extent that 99.99% of players would be fully comfortable with it. Shame on them.
Unironically yes, I see no reason you shouldn't be able to remap any input in any way you want.

As I already said, there are indeed 4+ spare buttons on the Switch controller, but they’re different kinds of buttons in different places. But hey, if you want to map left tilt to the L trigger, down tilt to L3, and right tilt to Y, then more power to you I guess.
Thanks for your blessing, now we just need Nintendo on board.

And yes, the Switch is surprisingly generous with third-party controllers. Not PC generous, but much more so than any other console from the last decade.
That's good to know for if I ever upgrade from the Lite (probably just waiting for Switch 2 really).

Anyway, I’m tapping out. I can only try to correct this level of autistic sperging for so long. I’m not here to tell you how to play a game, just that you shouldn’t act like the thing you’re complaining about is some game-breaking design flaw when almost no one cares about or would even consider it.
You're erecting a strawman, not only did I never act as if it's a "game-breaking design flaw", I barely even care, it'd just be neat if we could play how we want and wouldn't be difficult to implement.

Yeah but you can do direction + A without needing it to be a smash anyway, so that's already easy enough to do.
I'm not sure what you mean, I was just explaining why tilts exist and why you'd use it over a smash.
 
you're arguing with a nigga who can't do quarter circles, claims that fighting game inputs are bad because no other genres of video game use fighting game inputs or anything similar, and then when given examples, believes he won the argument because he already knew about sabin from ff6, which doesn't count because he doesn't like that one. don't bother
 
Sooo.... this entire argument was.... smashing.

Anyway I'm gonna repeat a question that got overlooked:

Now that it's been awhile and the initial hype/release period has died down, how do Kiwis feel about Tears of the Kingdom (especially vs Breath of the Wild)? And any of you who have posted opinions before, have you re-evaluated the game since then?
 
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Sooo.... this entire argument was.... smashing.
carlos approved.jpg
 
ust say you don't know what you're talking about, it's not a big deal, it's better that you're not autistic enough to know about optimal Smash play. Luckily I don't care either, but I still know about it, so I'm at least one degree more autistic than you are :story:
Watching a demo of that controller was an illuminating moment for me. I was always mildly curious about what in Smash even requires analog controls, but not curious enough to actually play the game enough to find out. Nintendies can't really process the question and get hostile. The tl;dr is that something called "recoveries" are pretty much the only thing that pays attention to more than the cardinal directions and one or two tilt zones, and nearly everything else is something a normal fighting game solves (less clumsily) by having more than two attack buttons. Okay, and you get like three glorious walk speeds instead of a walk and a dash. Regardless, analog controls for horizontal 2D games are cancerous AIDS, little wonder then that the Smash community is overrun with child molesting furry communists, I would trace it all back to the stick.

Oh, in good news, Arcade Archives finally did their own release of Super Contra! I know there was that one Konami compilation that had it, but I'm sure AA's is better.
But the GREAT news is that Mystic Warriors (basically, Sunset Riders 2) made it. First time it's been ported to anything.
 
Kiwis.... I feel like it being so much later makes it a fine time to ask, what did you think of Tears of the Kingdom? Do you still agree with whatever thoughts you had months ago or what?
With how much I, along with most people, was looking forward to it it couldn't help but be a let down. Still a very good game though and it will be very tough to go back to BotW with its lack of enemy variety and mini-areas (caves, etc.) in the future. Though its not exactly like I revisit many games anyways these days.
 
With how much I, along with most people, was looking forward to it it couldn't help but be a let down. Still a very good game though and it will be very tough to go back to BotW with its lack of enemy variety and mini-areas (caves, etc.) in the future. Though its not exactly like I revisit many games anyways these days.
Mostly its just I've heard mixed feelings. A lot of the usual suspects say its a fantastic achievement and "replaces" BOTW (honestly I always find that sentiment bewildering) but then I see reviews like the Feeble King video and even some of the more negative posts people have made here and I wonder if its basically the Majora's Mask of the Switch gen, where there's gonna be a select few who put it on a pedestal but in the long run BOTW is the one people will remember.

The thing is I recall BOTW being a big deal for years afterwards, while TOTK basically discussion died down months after release.

And the thing that stands out for me is from what I've been told:

It did not fix ANY of the problems from BOTW that I or others had.

One of the problems, the interface, was made actively worse.

You now have to staple monster parts to every weapon for them to be even remotely useful.

The new mechanics feel more like gimmicks (going back to the classic Zelda issue of each game is the same but with an irritating shtick, which is one of the reasons I stopped liking the series).

A lot of the abilities are simply not as fun to play around with as Magnesis/Stasis/that ice thing were, and have less utility and feel like they only exist for the sake of the new gimmicks.

Some stuff like Korok seed hunting actively got worse.

The game is literally just an expansion pack but with a boring underworld added and sky islands that are themselves uninteresting.

It still has the problem of copy and paste encounters in every area, and every area having similar shrines, korok seeds, etc. and nothing unique, and a lot of the sidequests being stupid bullshit....

This is all just what I've heard, but I'm wondering how much of this Kiwis can vouch for because honestly I don't 100% trust non-kiwi sources.

But the GREAT news is that Mystic Warriors (basically, Sunset Riders 2) made it. First time it's been ported to anything.
I actually didn't know what Mystic Warriors was until just now. Guess I shall add it to my get-list.
 
Sooo.... this entire argument was.... smashing.

Anyway I'm gonna repeat a question that got overlooked:

Now that it's been awhile and the initial hype/release period has died down, how do Kiwis feel about Tears of the Kingdom (especially vs Breath of the Wild)? And any of you who have posted opinions before, have you re-evaluated the game since then?
I'm still calling the ones that vigilantly hated the game before it was out complete dumbasses. I enjoyed it, though I admittedly haven't gotten around to the final boss battle yet. I'm ready for the next game to be a bit more linear though.
 
Now that it's been awhile and the initial hype/release period has died down, how do Kiwis feel about Tears of the Kingdom (especially vs Breath of the Wild)? And any of you who have posted opinions before, have you re-evaluated the game since then?
I still haven't played it

It still looks like glorified DLC to me, and the amount of people I've heard discussing it's "story" has kind of turned me off from it.

Maybe I'll play it one day, but I should also mention I haven't touched Skyward Sword to this day so...
 
You now have to staple monster parts to every weapon for them to be even remotely useful.
It makes the weapon mechanics more interesting. You can take any piece of shit you find and glue one of the many drops you find and there you go, a great weapon. No more conserving good weapons for tough fights, there's plenty of drops.

Otherwise I don't agree with your conclusions especially on it being an expansion. The map is the same in broad strokes but the things you find in every area is different, without getting into the underworld and sky map. Plus all the mechanics are completely different due to the change in powers available.

There's really no equivalent example in a pair of Zelda games, the closest thing I can think of is the way people consider Mario 3 vs Mario World. Long term most people like both but prefer one or the other.
 
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Maybe I'll play it one day, but I should also mention I haven't touched Skyward Sword to this day so...
Same here, in fact a long time ago I basically stopped following the Zelda series. The last one I remember playing when it was new was Oracle of Ages/Seasons (I beat Ages but never Seasons).

So basically you can count every game between that and BOTW as a "I never played this" experience for me.
 
So basically you can count every game between that and BOTW as a "I never played this" experience for me.
I only came back for Link Between Worlds because I liked LttP so much, and I liked BotW for what it was but I've only played it once.

Now that I think about it, I didn't play Minish Cap either, but I might play that eventually cause it's on Virtual Console.
 
The main problem with TOK is that it relies on the identity of BOTW, I don't think it's really comparable with Ocarina vs. Majora. Majora despite using the same engine, art style and recycled characters as Ocarina, still has it's own identity with a completely new world separated from Hyrule. It doesn't makes you feel like you're playing Ocarina of Time a second time. While in TOK it feels way too much like BOTW. The Sky islands were disappointing, they are lifeless with only robots. Missed opportunity to put new NPC characters as residents. The depths are dark and full of enemies, the only thing good here is the treasures hidden in mines. Again missed opportunity to put a clvilization here which is hinted a few times.
 
The main problem with TOK is that it relies on the identity of BOTW, I don't think it's really comparable with Ocarina vs. Majora. Majora despite using the same engine, art style and recycled characters as Ocarina, still has it's own identity with a completely new world separated from Hyrule. It doesn't makes you feel like you're playing Ocarina of Time a second time. While in TOK it feels way too much like BOTW. The Sky islands were disappointing, they are lifeless with only robots. Missed opportunity to put new NPC characters as residents. The depths are dark and full of enemies, the only thing good here is the treasures hidden in mines. Again missed opportunity to put a clvilization here which is hinted a few times.
And this is why Pikmin 4 was the best Switch game of last year.
 
Could have threw in an few random Gorons here and there. After all, they live next to an lake of lava, an bunch of spooky underground monsters shouldn't bother them that much.
Yes, Gorondia is one of civilizations mentioned. They could have put ancestral gorons that looked slighty different from the ones on the surface and maybe speak differently.
 
The Zelda series has always had two major problems:

First, a lot of what Nintendo seems to consider "fun gameplay" is what I (and I imagine anyone who has played good games before) would consider "tedious busywork." they never really have "puzzles" because the game always blatantly tells you what to do, and even them most of the time its just push thing into other thing or shoot this thing.

As much as people like to complain about Egoraptor... his video was pretty much right.

The second thing is that Nintendo's idea of "innovation" was always just, add a gimmick. Usually without putting a whole lot of thought into it. This is why I never finished Oracle of Seasons--the whole "sometimes you'll be arbitrarily blocked from progress because the screen decided to be the wrong season when you walked onto it" thing isn't fun, its just bullshit. Beyond that, very often the gimmicks are limited to the simplistic--use a portal here to get to a normally unreachable platform, that kind of thing. Even BOTW kinda shows this: Nintendo tried being less linear but then realized they had no idea what to actually have the player DO in an open world, so of course, most of it is populated with... tedious busywork and non-rewards and copypasting exactly the same monsters and very samey shrines all over the place.

The other day I found a Youtuber who seems to have a lot of the same issues with BOTW that I do:


And after watching other videos, my gut feeling is TOTK was Nintendo reverting to form--make the same game but with different busywork gimmicks to waste your time without actually being "fun."

Maybe I'm just spoiled--I beat Myst without a walkthru after all so maybe most puzzles would be dull to me. (Never Riven though--still working on that).

Still, it is astonishing that Zelda is still a highly-regarded series on a version of Planet Earth that has seen Crusader of Centy, Secret of Mana, Mega Man Legends, Landstalker, Illusion of Gaia, Skyrim..... basically, anything this series does, other games have usually done better. The one unique thing BOTW brought to the table (so I've been told) is the whole "being able to climb literally any mountain or surface" gimmick (technically Daggerfall did that but in a much less well-implemented way).

ADDENDUM - One thought I recall having about Breath of the Wild itself.... the sad thing is, for as much as people liked to go "Oh its open world, what fun!" I actually find the game is at its best when... its playing like a regular Zelda game. Like if you just follow the plot railroad, the first time you're going to Zora's domain, or going through the Yiga Clan's hideout, or hell even the Divine Beasts.

And this is coming from a guy who just got done saying he dislikes the classic Zelda formula, so yeah.

This to me demonstrates that Nintendo's developers.... are probably too stuck in their ways and doing a full open world Zelda was probably too much of an ask on first go.

........

Soooo..... the Smash autism ended, so I'm gonna put my one last little bitch about Smash behind a spoiler:

Why the FUCK are there two forms of currency, with one being easy to get and the other being a pain in the ass?

It would make sense if Gold was used exclusively for unlockables like music tracks--which is how I prefer to spend it--but for some reason the game allows you to waste it on things like Snacks or even Spirits which can easily be won on the Spirit Board.

Just a few days back I showed Smash to a friend who had never played it. The first thing I warned him is, "NEVER Spend Gold on ANYTHING except music tracks and Golden Tickets." If you follow that advice, just playing all the DLC boards gets you enough gold to last a lifetime. But I know I fell into this Beginner's Trap the first time, and I've heard of others doing so.

Another beginner's trap? Those hammers you can use on the challenge wall. I actually wasted those the first time I played and wound up deleting my save when I realized I had fucked up. Because Smash brings out my autism. Again, just... don't use them until you reach a point where you've got more hammers than you do unfinished challenges.

... BTW.... what attack does Incineroar have that can do 40% all my itself? That's literally one of the challenges. I'm guessing it has to be his Final Smash.
 
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So, I forgot to post this:
This video goes over the most recent "leak" regarding the Switch 2, as originally reported by a Taiwanese news outlet, including a potential release date and the specs of the system. Overall, seems to be about in line with past reports and what most people were expecting, with maybe only the RAM being any cause for concern, but its not a major issue.
 
So, I forgot to post this:
This video goes over the most recent "leak" regarding the Switch 2, as originally reported by a Taiwanese news outlet, including a potential release date and the specs of the system. Overall, seems to be about in line with past reports and what most people were expecting, with maybe only the RAM being any cause for concern, but its not a major issue.
What is the "oh no"? 90% of the times it's one tiny irrelevant detail that only serves to make you click on the video
 
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