This game also does the annoying thing of heavily referring to Superman as 'Kal-El' and treating him as an alien/God. I don't think he's ever called Clark in-game despite the fact that people seem to know that he was raised by the Kents in kansas.
You know they could’ve done something for the first boss fight where there’s a halfway cure or something so that the mind controlled person is pulling there punches and you can get a the rhythm of their combos. You could have Batman or Superman do that in phases, literally have him pleading to stop him before he reverts.
The Flashes villains are supposedly criminals who know when to make deals and have teamed up with the Flash when shit gets bad. You could if have them be temporary allies because they want to be the ones to kill him out of respect.
Green Lantern should have been the Fear Toxin one where both the Squad and the hero are having to deal with hallucinations.
Having all the Justice League already be brainwashed in the most boring manner (everyone turns into the same arrogant asshole with a different gimmick) kneecapped any potential interest or sense before the actual writing continues kicking the corpse. Literally everything would be more interesting if we started before the League is brainwashed:
Waller is simply using the squad to take advantage of Brainiac and the heroes distracting each other to steal tech.
The first half of the game is a slowly escalating conflict where the squad are just caught in the crossfire the heroes battle with Brainiac.
The characters are just assuming the league will save the day like always until Brainac reveals a brainwashed hero. You easily traverse the city and get on by because most of the
enemies are distracted, the league acting as your saftey net.
You get to see what these heroes are normally like, making you actually give a shit that they're brainwashed and killed later.
We have a 'oh shit' level spent watching each hero get taken down protecting each other and other people, including the squad.
Waller, and the players, have a tipping point of realizing that now the bumblers who've spent most of the game so far coasting on the league to succeed now have to save the day themselves.
Second half of the game is much more oppressive, enemies are aggressive and the brainwashed heroes all roam around their own districts as unbeatable enemies that you have to hide and manuver around until you have a way to beat them. Direct interactions with them should always be rare and the squad getting out by the skin of their teeth.
Each Leaguer struggles against the brainwashing, providing openings for the squad, explaining why the squad don't instantly get killed even with advantages, and makes for interesting potential interactions.
You could even have the squad being either inspired by the heroes they hate sacrificing themselves to save them, or pissed off that they owe those fucking do-gooders their lives depending if the you want the direction of anti-heroes or scumbags with pride (the game can't seem to decide which.)
Question. That Gotham Knights game how was that one? Especially compare to SS? I remember hearing it got mixed reviews
Gotham Knights can be decent-ish experience if you get it cheap, and I enjoyed it, but any praise I could give it comes with a long line of asterisks. The combat is an RPG-ified diet Arkham, traversal is slow and clunky, the story is somewhat hampered by you being able to switch between any character at any time (and there are some scenes where you'll be getting Tumblr Bat Family headcanon vibes), the Court of Owls storyline is a bad idea for an action RPG from the get-go, and the side-missions are clearly made with co-op in mind because you start running into bosses that have an obscene amount of health no matter how good your gear is (and I found out too late that most of Nightwing's later moveset is based around buffing and working with team mates you don't have if you're playing solo).
Yeah, it's better than SS, but that bar is fucking low. Playing the Arkham games again is always the right move.