Silent Hill

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the demo is so lame, the main girl is speaking so much that it is distracting so much that it made me laugh more then anything.

the mentioning of covid being connected to the silent hill phenonemon is so lame, do they never learn that connecting real life events pulls you out faster then a bootycall pulling its pants down and see that it has a dick?

the drama is also so specific, you need to be really young and termaly online and a girl to even make it scary.

it does look okay and has some interesting effects, but what is with the framerate and low textures?
 
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Thegratedebate is so pozzed for creating (or thrusting) the insanely retarded narrative of, blooberteam not understand muh mental illnuss gaem because they are polish, and therefore will rewrite an already fully written story. I still see people say regurgitate this shit, despite no evidence or leaks (to my knowledge) of the story being changed. Considering they are also working with masahiro ito, who is so protective of 2, it seems more stupid. Regardless, I like silent hill 1 more anyway, but the remake looks fine besides a few aesthetic and atmosphere issues. Hoping they add an optional fixed camera playstyle.
 
the mentioning of covid being connected to the silent hill phenonemon is so lame, do they never learn that connecting real life events pulls you out faster then a bootycall pulling its pants down and see that it has a dick?
You misread those notes. The game only ever mentions covid as a factor that affected some local economic conditions. The "Silent Hill phenomena" is a completely separate thing.
 
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I like Silent Hill 3 the most. There's a little bit of that but it's mostly "look at this freaky shit and this stupid cult". It hasn't been put on this massive "omg so deep" pedestal Silent Hill 2 has. .
Hate to bear bad news, but it had garnered feminist fucking interpretations, "female-centric body horror" and crap.
 
Hate to bear bad news, but it had garnered feminist fucking interpretations, "female-centric body horror" and crap.
But is the game is really bad because it inspired a slew of that micro-genre of horror?
 
I don't doubt that it has. There are plenty of people with too much time on their hands but not enough to look and see if the idea has been regurgitated for years to come to these 100% original epiphanies.
But is the game is really bad because it inspired a slew of that micro-genre of horror?

I just saw it worded real awfully
last screenshot here

so it is living in my head rent-free.

Sorry for sperging.

It is obviously not that bad.
 
Thegratedebate is so pozzed for creating (or thrusting) the insanely retarded narrative of, blooberteam not understand muh mental illnuss gaem because they are polish, and therefore will rewrite an already fully written story. I still see people say regurgitate this shit, despite no evidence or leaks (to my knowledge) of the story being changed. Considering they are also working with masahiro ito, who is so protective of 2, it seems more stupid. Regardless, I like silent hill 1 more anyway, but the remake looks fine besides a few aesthetic and atmosphere issues. Hoping they add an optional fixed camera playstyle.

I was really in that camp when the SH2 remake was first shown off but the more I see the less worried I've gotten. I didn't think the Dead Space remake was gonna be any good either and that more or less turned out okay.

On the other hand, I knew that The Short Message was gonna be dogshit the moment they canonized COVID-19 into Silent Hill. It also leads into why I both love and hate SH2. While it is a fantastic game, it's almost too much so for its own good because now every dev who takes a crack at the series has to dickride that game.
 
Hate to bear bad news, but Silent Hill 3 had garnered feminist fucking interpretations, "female-centric body horror" and crap.
Gee, can't imagine what made people think that...
SanctumHole.jpg
 
On the other hand, I knew that The Short Message was gonna be dogshit the moment they canonized COVID-19 into Silent Hill. It also leads into why I both love and hate SH2.
It's one of the big main reasons why nepotistic writers are busy hodgepodging both fiction and reality and getting the two confused
 
I mean yea I can see that. But take away its awful fandom and it's still a good game
Yeah, when it comes to the original trilogy, SH3 is the only one that actually got under my skin a bit.

That said, the original trilogy is kinda weird in ways I never see people talk about.

SH1 isn't the best story (again, it all kinda becomes silly the minute you find out its just a bunch of goobers in robes wanting to summon a demon... who then gets punked by a writer with a shotgun. Great job, guys, I'm sure this creature was worth all that time and effort)... but I give it credit for being the only game that keeps you on point, always with a note giving you an indication where the next plot point is.

That's actually something SH2 is not good at. The first thing you're told after getting the plank is that you're trying to get to a certain park where James and Mary used to hang out, but then there's no obvious way there. You're meant to stumble upon Eddie's van, which then gives you the breadcrumbs to follow... but the van is like, in the complete opposite corner of the area from where you find the plank, so to find it you would have to be kinda just wandering aimlessly... or having a guide.

It does it again once Maria is in your party, where the cutscene tells you the other "special place" James remembers is the hotel, and you're expected to just try to walk there.... with this sickly, coughing and clearly not-well woman following you the whole time. You'll eventually find notes that tell you to trek all the way back and go to the bowling alley, where Eddie is sitting there eating pizza... and again you just made this sick-fuck woman hike with you.

(I mean yes, later on you learn Maria isn't even real, but a first-time player isn't gonna know that).

And I swear a lot of the locations feel a bit random. To be fair, something important happens in all of them, but take the apartments for example. It feels like you're just mindlessly going from floor to floor (and I actually got stuck on one playthru because a certain key event won't trigger--you hearing the sound on the stairwell--until you've done other things). I really feel like the narrative could have been tightened up in places. The hospital bothers me in the same way.

.... Like I said, SH3 is the only one to genuinely get under my skin a bit, just how hard it goes with some of the sound and images and how unrelenting it is.... but on my first playthru I actually found the first half of the game (before the big reveal of Heather's dad) wearying. Because it seemed like I was just being funneled into random spooky places one after another, playing as some girl I (obstensibly) knew nothing about.

I remember getting out of the sewers, going to ground level... and the game immediately was like "now explore this abandoned building that just happens to be in your path for no reason!" and I was like "COME THE FUCK ON!"

SH3 picks up in the second half, where there's actually a story now and with characters who I can get behind, but before that it feels like just a haunted house full of random spooky bits.

I never played SH4 and only know the later games from reviews and lets plays, but considering I had mixed feelings on the "good" games... yeah I kinda feel like people gloss over their flaws. SH1 is all around still the best one IMO, even if the later ones had some bits I appreciated.
 
I mean, retarded feminism aside SH3 horror is very female centric with Heather pretty much being forced to trust strange old men, being stalked (Stanley, the ghost in the subway), being groomed to become a figure head for a cult without her consent, being pregnant with god, etc.
That reminds me that there's this interview with one of the producers, can't remember if it was Yamaoka or someone else where they talk about how the original story of the game was way more explicit but were told to turn down certain aspects of it out of fear that the game would be too disturbing for the public.
 
SH1 isn't the best story (again, it all kinda becomes silly the minute you find out its just a bunch of goobers in robes wanting to summon a demon... who then gets punked by a writer with a shotgun. Great job, guys, I'm sure this creature was worth all that time and effort)... but I give it credit for being the only game that keeps you on point, always with a note giving you an indication where the next plot point is.
The story of Silent Hill 1 sounds silly on the surface, but that's because you're taking it too literally. The whole thing is a metaphor for spiritual alchemy:
 
The only game I've seen that actually pulled off COVID well was a visual novel of vampire the masquerade.

It just happens in the middle of everything, nobody has any warning or clue wtf is going on and it's just an excuse to get all the humans off the streets. Nobody actually dies or gets sick from it in front of you.
 
The story of Silent Hill 1 sounds silly on the surface, but that's because you're taking it too literally. The whole thing is a metaphor for spiritual alchemy:
More like nobody takes the words "nightmare" and "dream" literally enough, even though they're used like 80 different times. Harry saying "reality is becoming a nightmare" is as upfront and literal as it gets.
 
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