I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.
Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?
For me there's another problem--it makes the game feel kinda intimidating.
Like back in the SNES days, I just had eight characters (really four, since the bottom row just clones the top row in terms of speed, handling etc.) so it was no issue at all to try them all out and see which ones I like best.
Then Kart 8 has like fifty characters... plus you can mix them with any cart, which can further be customized with tires and shit.... and immediately I have visions in my head of spending hours just going thru time trial with every possible character/kart/customization just to find the one that is "just right" for me....
..... and it makes me not even wanna play the game.
The remake and SMW are both on the same cartridge on SNES,
.... Not all the time they aren't. That particular cart is rather uncommon.
I guess it's personal preference but I don't see how cape bears Tanooki. It's more fun and controls far better than the weird rocking motion you need for the cape's flight.
Actually I think that "weird rocking motion" is part of the appeal. The cape has a level of skill to it... plus you keep flying until you hit something or decide to stop. Tanooki and Raccoon, its just tap the A button, and then the flight only lasts a few seconds no matter what unless you use that one item.
I'm not a big fan of Mario period these days but I come down more on SMW's side. SMB3 feels to me like it has a "quantity over quality" problem where there's a lot of levels, but few of them are memorable. To be fair this is also kinda true of SMW but to a lesser extent. I can recall most SMW levels (having not played the game fully in several years). Meanwhile I
just did an all-levels run of SMB3 and the only stages I can recall are the ones with some sort of gimmick, like the one with the big fish that eats you.
And SMW has the better boss fights. They at least have a little more variety.
.................................
So I just got done with a session of Megaman Battle Network...
And I'm not sure what the consensus on this game is, but FWIW I'm not entirely sure I like it.
Maybe I'm doing something wrong (I've never had a head for anything resembling deck-building in anything with a Collectable Card Game type element) but I'm now at the point of the game where the terrorists fuck up the traffic lights, and it feels like a lot of the enemy patterns have become obnoxious and you're not really well equipped to deal with it. The random nature of the Battle Chips (both drawing them in battle, and even getting the things in the first place) makes this worse, plus a chip can sometimes arbitrarily miss, like if the enemy is just beginning a jump or a fade out/teleport for an attack.
The Legacy Collection version mitigates this a little by giving you the option of adding the Bass chip to your folder, and Bass is basically the Win button.... when you draw him.