Unpopular Opinions about Video Games

Because you have a lot of nostalgia fags who love Morrowind and can't bear to see another Elder Scrolls game become more popular than it.

I didn't play Morrowind until 3-4 years ago, well after Oblivion and Skyrim. Make Morrowind fully voice acted and a bit more pretty for the graphics fags and it'd be indisputably the best of the three.

Fallout 3 was more popular... so they slander it

Explain how the Good Guys and the Bad Guys have even the slightest bit of difference between their goals. It's a fight over who gets to claim they were the ones to tell you to press the activation button for Project Purity. Fucking Emil.
 
I didn't play Morrowind until 3-4 years ago, well after Oblivion and Skyrim. Make Morrowind fully voice acted and a bit more pretty for the graphics fags and it'd be indisputably the best of the three.
I played Morrowind first, then Skyrim and Oblivion. Never mind the graphics, which can be improved by mods, but the gameplay and story of Morrowind lags behind both.

Explain how the Good Guys and the Bad Guys have even the slightest bit of difference between their goals. It's a fight over who gets to claim they were the ones to tell you to press the activation button for Project Purity. Fucking Emil.
Autumn's Enclave wants to use the water to force everyone to serve them. The Brotherhood gives it away for free. That's the difference. Autumn openly states that he wishes to use the water as a way to control the people of the Wasteland. Whereas in the Broken Steel DLC, you see Brotherhood caravans giving free water to each community, without the need for them to pledge allegiance.

Also, we've seen Autumn kill innocents just to get what he wants, and he even disobeys his president just to try and kill you and settle a grudge. If you give him the password to the purifier, HE KILLS YOU. Meanwhile, the Brotherhood under Lyons has been nothing but helpful, protecting the populace and trying to contain the super mutant threat in the city. They cooperate with other settlements, they helped you recover after the Purifier battle, and they even tried to give you free shit before the final battle.

To put this into New Vegas terms, Autumn's Enclave is just a nicer version of Caesar's Legion that uses technology and lets women serve as officers, whereas Lyon's Brotherhood is just like the Followers of the Apocalypse, but far more well-armed. Imagine the Legion and the Followers killing each other, but with energy weapons and power armor. That is FO3 in a nutshell.
 
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I'm rewatching a playthrough of The Last of Us 2 and getting a feel for all that righteous anger everyone felt back in the day. Here's a somewhat spicy opinion: Abby would've went over a lot better if she was hot. Would people still be pissed? Absolutely, but the blow would be lessened because coomers are a very forgiving people.

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I'm rewatching a playthrough of The Last of Us 2 and getting a feel for all that righteous anger everyone felt back in the day. Here's a somewhat spicy opinion: Abby would've went over a lot better if she was hot. Would people still be pissed? Absolutely, but the blow would be lessened because coomers are a very forgiving people.

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If she was an anime-style dommy mommy, people would pay to see Abby stomp Joel's guts out. Bonus points if she became the villain; at least it would be more honest instead of the moral grandstanding Neil tried to do with making revenge bad for Ellie but justified for Abby. SJWs and moral inconsistency are like bread and butter; you can't have one without the other, because SJWs by nature are morally inconsistent.
 
Everyone forgets the original SMB3 didn't have save states, usually countering with "it's in the ports!" or "muh warp whistle".

Super Mario World's biggest disadvantage was that it had to be rushed out for the SNES's release and despite being having more technical wizardry and a bigger advance in the series, doesn't feel as fleshed out as SMB3 is...but those faults don't prevent it from being a better game.

There is the debate of the "better but tragically unfinished sequel" and the "technically inferior but tight original game", stuff where I come compare SimCity 4 vs. SimCity 2000, Yoot Tower vs. SimTower, Mother 3 vs. EarthBound, and others...but SMW still takes the better game by a small but definitive margin.
If someone were to prefer SMW I'd understand, they're close enough in quality that it can go either way fairly enough, but I don't think it's fair to compare the original NES version to SMW. The remake and SMW are both on the same cartridge on SNES, so a direct comparison between those two makes the most sense.

I didn't much care for that since the castle levels are a tiny minority of the levels, that and the cape is better than the tanooki any day
I guess it's personal preference but I don't see how cape beats Tanooki. It's more fun and controls far better than the weird rocking motion you need for the cape's flight.

I didn't see much of a difference between the physics of both games. But the features in SMW elevate it more, especially Yoshi.
I played them to absolute death so maybe it's just something you would only notice in that case, but it seems pretty significant to me. It's hard to explain but SMW feels twitchier and the gravity feels heavier too.

Yoshi is beloved for good reason, but unless the level has a lot of gaps to sacrifice him as a second jump then he's not really that useful compared to just throwing fireballs. You can't fly with him either unless you find a specific shell for temporary flight. He's just a bit too circumstantial imo.

Well excuse me for wanting to know what it's like to have friends in high school.
You missed out and on solving murders with your bros? RIP.

Abby would've went over a lot better if she was hot. Would people still be pissed? Absolutely, but the blow would be lessened because coomers are a very forgiving people.
Of course it would go over better if they made it less woke, that was a huge part of the problem with the game. It's not even a coomer thing, it's just that nobody wants to see these ugly trannies infesting gaming.

SJWs and moral inconsistency are like bread and butter; you can't have one without the other, because SJWs by nature are morally inconsistent.
And they often don't even hide it, and just try impotently justifying it.
 
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No...just no i mean how was going to a strip club in duke nukem 3D progressing the story.
those alien bastards were stealing our women. duke wanders in, sees they've overrun the club, tells some whores to shake it, yada yada "nobody steals our babes.... and lives!!" the porn theater and the strip club unironically give us Duke's motivation for doing everything he does in that game after that. Initially he's pissed the aliens blew up his car when the game starts, then as he goes deeper into LA he sees they're taking women from the typical seedy shitholes he frequents and decides to take the fight to them and get the hot babes of planet earth back.

it's stupid, but that's the charm of the game. It has a parody character as a lead, and a totally insane retarded B movie plot. I could actually probably argue D3D has more story going on than a game like that needed but that's what makes it stand out as memorable besides interesting locations.
 
I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.

Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?
 
I'm rewatching a playthrough of The Last of Us 2 and getting a feel for all that righteous anger everyone felt back in the day. Here's a somewhat spicy opinion: Abby would've went over a lot better if she was hot. Would people still be pissed? Absolutely, but the blow would be lessened because coomers are a very forgiving people.

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A person in a game that is nice to look at is always a positive.
Abby is not nice to look at and kills a beloved character. In this case the player is annoyed two times and if Abby were good looking the player would be insulted by one less factor.

This has nothing to do with coomers, looking at ugly people isn't fun, while looking at beautiful people is fun.

Abby being an ugly, roided, butch woman is just another indicator that Druckmann hates the TLOU fans.


I found the seething about Abby funny, but I also don't like games like TLOU, that stuff is pure garbage.

PS Is it just me or did Druckmann make every character look uglier than their RL counterpart except for his Jewish self insert Dina (he did pretty up her face but shrunk her big Khazar milkers)?
Abby.jpg
This is the actress Abby is modeled after, they turned her into the ugliest version possible that still kind of looks like her.
Some things I can see immediately: They broadened the face, weakened her cheek bones, replaced her well shaped lips with frog lips, gave her a manly eyebrow shape.
 
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Once Motoi Sakuraba stopped making music for the Souls games the music went to total shit generic "EPIC" orchestra slop.

You can immediately notice that in Dark Souls III where a bunch of songs is not by him, and they are all terrible generic slop. The DLC is a fucking disaster because he didn't even work on them I believe.

Dark Souls 1 soundtrack is a monumental masterpiece.
 
If Cyberpunk2077 had been released a month or two ago instead of 3 years prematurely, it would be remembered as an absolute TITAN of gaming.

I'm literally playing it right now, albeit with mods, and it's pretty decent. I don't know if I'd say it's a "titan of gaming" or anything, but in a lot of ways the game feels like the experience Watch Dogs was sold to us as.

The endings are all still bullshit though.

Honestly, I feel vindicated. I was one of the people saying right from the start there was a good game behind Cyberpunk's flaws. Yes, it certainly had them, and there were places where the cuts they made to take out features they couldn't finish before release were still the game development equivalent of a blood-gushing stump of a limb, obvious and crippling, like almost everything about the police... but retarded endings aside, Cyberpunk is a good game, and I'm glad CDPR stuck with it to polish it up the way it deserved.

That isn't entirely an unpopular opinion.
Only people who played that game and not Oblivion, Morrowind and Daggerfall thinks is a good game.
Skyrim vanilla gets boring after a while. Better put some mods.

I feel Morrowind is the better game of the later, non-dos entries in the series, but I've never understood the people who say Oblivion is better than Skyrim. And I say this as someone who has been an Elder Scrolls fan since the olden days of dos. The only way I can see saying Oblivion was better than Skyrim is if you're locked in the mindset that the newer game is always shitter than the one that came before it, because by any metric I can think of, I think Oblivion was worse than Skyrim. With the possible exceptions of the Sheogorath DLC, which was pretty great, and the Dark Brotherhood missions, which were likewise pretty great in Oblivion.

SMW is great, I just mean compared to SMB3 it's lacking a lot. World diversity is less impressive, and only having Fire Balls & Cape is always going to be a step back which even Yoshi can't fix (who you can't even bring into castles).

Then there's the physics, SMB3 is immaculate, SMW doesn't feel right after SMB3 but it's great on its own. Then there's the minigames and 2P vs mode, it's just a better overall package.

I would say that SMB3 is more revolutionary in terms of moving the franchise forward than SMW, but that SMW is the better game, because it took what SMB3 did and built on it.

I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.

Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?

Counterpoint: If the only reason for me to keep playing a game is to be able to play as some content you gated behind a grinding gate, then... I'm not really enjoying the game, I'm just being skinner boxed, and as soon as I unlock the content I wanted, I'll probably quickly loose interest in the game.
 
Persona was never that good to begin with.
Persona is Reddit: the JRPG. Between the "we live in a society" theme, the fact that you can have a romantic link with your teacher after the first boss you fight is a teacher having an affair with a student, the other fact that half the downtime in the game is essentially a dating sim.

If she was an anime-style dommy mommy, people would pay to see Abby stomp Joel's guts out.
If that were the way things happened, it'd essentially be like Lady D: everyone going to simp, only to be forgotten a month or two after the game released.
I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.

Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?
I think unlockables started to die when companies realized consoomers would pay for dlc of items/characters/skins, rather than unlock them in game.
 
Counterpoint: If the only reason for me to keep playing a game is to be able to play as some content you gated behind a grinding gate, then... I'm not really enjoying the game, I'm just being skinner boxed, and as soon as I unlock the content I wanted, I'll probably quickly loose interest in the game.
I suppose this might be a personal thing - possibly a generational thing - but I quite enjoy the challenge of unlocking new characters, skins, cars, etc. Then there's the bragging rights of playing with the cool new thing you've unlocked or whatever.

Maybe this sort of thing has been supplanted nowadays by trophies and achievements, but I dunno, that sort of stuff just seems kind of lame and boring by comparison to me.

PikameeTeaKettle said:
I think unlockables started to die when companies realized consoomers would pay for dlc of items/characters/skins, rather than unlock them in game.
Spot on. Why put that sort of stuff in the game, when you can just charge people extra for it and people will happily cough up?

I hate it.
 
I suppose this might be a personal thing - possibly a generational thing - but I quite enjoy the challenge of unlocking new characters, skins, cars, etc. Then there's the bragging rights of playing with the cool new thing you've unlocked or whatever.

Maybe this sort of thing has been supplanted nowadays by trophies and achievements, but I dunno, that sort of stuff just seems kind of lame and boring by comparison to me.

I basically don't play multiplayer anymore, that might be part of it. But my approach is that a game is a toy. I don't need someone to carefully dole out my toys when I've earned them. I bought the damned game, give me my toy. Me buying the toy was me earning the toy.

I also don't care about achievements or trophies, because, again, I don't play multiplayer. And achievements and trophies are just weird, passive-aggressive meta-multiplayer.

Note that this isn't an argument for microtransactions - I don't support microtransactions. I've just never liked unlockables, even going back to fighting games having unlockable characters back in the 16 bit era. If I paid for a game with, say, 11 characters, but only 8 are available unless I jump through hoops, that annoys me. It's one thing if it's some sort of an easter egg type character, that isn't really meant to be part of the core game, but unlockable extra characters (for example) usually aren't that.
 
Because you have a lot of nostalgia fags who love Morrowind and can't bear to see another Elder Scrolls game become more popular than it.
I played Skyrim first, then Morrowind and Oblivion. Skyrim is the worst of the three. The writing gets worse with each part. The number of player options shrink and become less meaningful. Did you know you could fly in Morrowind?

Morrowind quests gave you actual directions you could follow. Skyrim gives you a quest marker. This encapsulates the difference; Skyrim is more streamlined. It's an RPG that allows you to turn your brain off and blaze through. The game will always guide you to the next thing; there is little you have to do for yourself. Everything is convenient, and there is little struggle. It doesn't even matter what you level.
 
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I don't understand the point of video games where every character on the roster is unlocked immediately from the get-go. I bought Mario Kart 8 recently and was disappointed to discover that there's only one unlockable character, all the rest are playable right from the start.

Maybe this is me being old and out-of-touch - I know zoomers are very much a fan of instant gratification nowadays - but isn't half the fun in playing a video game unlocking new shit in the video game? Like, giving you an incentive to keep playing?
For me there's another problem--it makes the game feel kinda intimidating.

Like back in the SNES days, I just had eight characters (really four, since the bottom row just clones the top row in terms of speed, handling etc.) so it was no issue at all to try them all out and see which ones I like best.

Then Kart 8 has like fifty characters... plus you can mix them with any cart, which can further be customized with tires and shit.... and immediately I have visions in my head of spending hours just going thru time trial with every possible character/kart/customization just to find the one that is "just right" for me....

..... and it makes me not even wanna play the game.

The remake and SMW are both on the same cartridge on SNES,
.... Not all the time they aren't. That particular cart is rather uncommon.

I guess it's personal preference but I don't see how cape bears Tanooki. It's more fun and controls far better than the weird rocking motion you need for the cape's flight.
Actually I think that "weird rocking motion" is part of the appeal. The cape has a level of skill to it... plus you keep flying until you hit something or decide to stop. Tanooki and Raccoon, its just tap the A button, and then the flight only lasts a few seconds no matter what unless you use that one item.

I'm not a big fan of Mario period these days but I come down more on SMW's side. SMB3 feels to me like it has a "quantity over quality" problem where there's a lot of levels, but few of them are memorable. To be fair this is also kinda true of SMW but to a lesser extent. I can recall most SMW levels (having not played the game fully in several years). Meanwhile I just did an all-levels run of SMB3 and the only stages I can recall are the ones with some sort of gimmick, like the one with the big fish that eats you.

And SMW has the better boss fights. They at least have a little more variety.

.................................

So I just got done with a session of Megaman Battle Network...

And I'm not sure what the consensus on this game is, but FWIW I'm not entirely sure I like it.

Maybe I'm doing something wrong (I've never had a head for anything resembling deck-building in anything with a Collectable Card Game type element) but I'm now at the point of the game where the terrorists fuck up the traffic lights, and it feels like a lot of the enemy patterns have become obnoxious and you're not really well equipped to deal with it. The random nature of the Battle Chips (both drawing them in battle, and even getting the things in the first place) makes this worse, plus a chip can sometimes arbitrarily miss, like if the enemy is just beginning a jump or a fade out/teleport for an attack.

The Legacy Collection version mitigates this a little by giving you the option of adding the Bass chip to your folder, and Bass is basically the Win button.... when you draw him.
 
Because you have a lot of nostalgia fags who love Morrowind and can't bear to see another Elder Scrolls game become more popular than it. When Oblivion came out, they cursed Oblivion as a ''dumbed-down'' version of Morrowind. When Skyrim came out, they shifted the blame to Skyrim, with the same comments of it being ''dumbed-down'', while pretending to like Oblivion.
Thank God Morrowind isn't/wasn't as popular as Skyrim. The TES clique is gay enough. Cope on my part? Maybe.
I feel Morrowind is the better game of the later, non-dos entries in the series, but I've never understood the people who say Oblivion is better than Skyrim. And I say this as someone who has been an Elder Scrolls fan since the olden days of dos. The only way I can see saying Oblivion was better than Skyrim is if you're locked in the mindset that the newer game is always shitter than the one that came before it, because by any metric I can think of, I think Oblivion was worse than Skyrim. With the possible exceptions of the Sheogorath DLC, which was pretty great, and the Dark Brotherhood missions, which were likewise pretty great in Oblivion.
I'd rank Oblivion and Skyrim equally. Oblivion is charming and full of soul (in some areas) with several super memorable quests and meme shit that will likely outlive the series. Skyrim's overworld blows Oblivion's out of the water. I'll also take Skyrim's brainless leveling over Oblivion's minmaxed autism. I'm not interested in Skywind at all because OpenMW more or less is all I want but I'm very interested in seeing if the Skyblivion people make Oblivion's overworld more interesting.
Seriously, just look at these skill icons.
OB-Skills.jpg
Skyrim has nothing like that.
 
.... Not all the time they aren't. That particular cart is rather uncommon.
Not all the time, sure, but it's still the most logical way to compare them. Secondarily, the Mario Advance series would beca good comparison too because they're part of the same rerelease series.

Cross-console generational comparisons is fine too, I'm not saying somebody can't compare SMB3 (NES) to SNW, but the remake is more closely affiliated with SMW as indicated, making for better direct comparisons.

Actually I think that "weird rocking motion" is part of the appeal. The cape has a level of skill to it... plus you keep flying until you hit something or decide to stop. Tanooki and Raccoon, its just tap the A button, and then the flight only lasts a few seconds no matter what unless you use that one item.
The controls are subjective, I can understand the appeal to mastering the unorthodox flight controls, just like SM64 (which I dislike the flight in too). But I actually like that you can't just fly forever aside from the P-Wing, if you're flying over a stage you're barely playing it.

SMW has the better boss fights.
This I can kinda agree with, though I don't find the difference to be too great, it's mostly Bowser which is notably better in SMW. I think you can just kill SMB3 Bowser with fireballs which can be anticlimactic, though I do like the stage gimmick of getting him to kill himself.

a chip can sometimes arbitrarily miss, like if the enemy is just beginning a jump or a fade out/teleport for an attack.
The game is a bit too tough at times with big difficulty spikes, but there's no arbitrary missing, everything has a reason. It's almost like learning a fighting game like SF2, paying attention to animations and their properties, when they become vulnerable/invulnerable. It may not always entirely intuitive but very minor trial & error weeds out what works and what doesn't, meaning encounters can be tough at first but those same enemies can become cakewalk once you figure them out.
 
Here's a somewhat spicy opinion: Abby would've went over a lot better if she was hot. Would people still be pissed? Absolutely, but the blow would be lessened because coomers are a very forgiving people.
It's possible, but if Abby were hot she wouldn't exist. The entire purpose of the character is to be a trans mary sue to spit in the eyes of the player base. It's like asking if Ghostbusters 2016 would have better received if it was the same script with the original cast.
 
It's possible, but if Abby were hot she wouldn't exist. The entire purpose of the character is to be a trans mary sue to spit in the eyes of the player base. It's like asking if Ghostbusters 2016 would have better received if it was the same script with the original cast.
The Suicide Squad thread has been brainstorming ways the concept could have been done less disrespectfully, as if that weren't the point. Still in the bargaining stage...
 
I basically don't play multiplayer anymore, that might be part of it.
You've reminded me of another thing, but I'm not sure if it would count as an unpopular opinion.

Multiplayer with your friends, in the same room, on the couch or whatever, will always, always, ALWAYS be better than online multiplayer games against some fucks you don't know and are randomly paired up with.

I think a lot of people say they don't like multiplayer, but what they actually mean is they don't like the isolating, sterile, frustrating experience of waiting in a queue to spend five minutes getting angry because the retards you've been paired up with won't get on the fucking objective and some horrible little shit from Boston is calling them a fag over the mic when your team inevitably loses.
 
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