But Spacewar, and games like it, dominated the early history of video games, from the 70s-90s.
Not entirely true, but they did in arcades and on home consoles, but not computers.
And I mean, it's easy to see why, a shitty Mario clone was a lot simpler to push out than a Final Fantasy clone. It doesn't necessarily mean there's less appetite for such games just because we're flooded by easier to make action games.
For example, why do you think licensed game trash usually chose not to do RPGs? Because it was cheaper, faster, and easier to do a platformer or beat em up or shooter...
or because people don't like turn-based RPGs? In the mid 90's they were extremely popular, but sorry, Disney isn't interested in a 4-disc epic for The Emperor's New Groove, and you shouldn't be surprised by that.
Last I checked, most JRPGs were mostly turn-based. Especially during the heyday of JRPGs prior to the rise of WRPGs in the late 2000s. If you described a game as a JRPG in say, 1994-2004, it's probably going to be a turn-based game.
You are changing the subject from "which came first" to "which is more common". And even the answer to the latter depends on if it's AAA or not, turn-based is largely relegated to low-budget now.
Tekken is a fighting game. Pokemon is an RPG game. RPGs, however, have moved past just having only turn-based combat.
And maybe Tekken can move past combo-based fighting mechanics to shooter mechanics. Yakuza changed moved past its genre, Tekken can too!
Your entire premise is flawed though, starting from the assertion that turn-based is inferior, and that action is better, also implying that turn-based JRPGs came first--
they did not.
My point exactly. Pokemon's true rise was from the anime and the card game. The video games were a nice thing to the side compared to those two.
That's just not true though. I mean, if you really want to look where the majority of revenue comes from I think it's merchandising, not just the cards or games or anime. I'd have to double check though.
Most of those official tournaments are for kids. If a 30-year-old sweaty nerd showed up for one of them, he's going to look very weird, especially when the contestants go up against someone old enough to be their dad.
I think the age divisions are separate. But regardless, they still show up.
The games on the other hand, can be played by both kids and adults. And today's kids prefer real-time action games. Hence why games like Fortnite and Palworld are doing rather well.
Of course they do, they're simpler. I literally couldn't comprehend turn-based JRPGs as a kid, I rented them randomly a few times and had no idea what to do. But the average gamer is an adult I believe, 18-34 is the main target demographic I think since they spend the most.
That is the point. WRPGs were becoming more dominant so the traditional JRPG companies began to invest in other things. Square invested in Deus Ex, for instance. Pokemon's mother company Nintendo spent those years cranking out motion control games, adventure games, and party games.
They were becoming more dominant because they existed, and AAA JRPGs barely did. It's not because people prefer WRPGs or dislike turn-based, as you insist. It's because the few that were around sucked ass.
Of course, on handhelds they thrived. DS and PSP were like continuation of the PS1/PS2 era where JRPGs were common. They didn't have to struggle with HD development, which even tripped up Nintendo. I have no idea why that transition was so hard for Japs in general, but it was, and hit JRPGs hardest.
Square invested in Deus Ex
Again, how'd
that turn out?
Pretty well, actually. FF16's review scores are very high, ranging from the high 80s to the mid-90s. And there was also Breath of the Wild, which was a huge success
Ah, now you're resorting to scores, but your original argument was about how well they sold, not how well they scored.
I f you want to shift to scores, well... I'll happily oblige, do tell me how FF16 compares to the better games in the series in that regard.