- Joined
- Mar 11, 2017
I don't get the appeal of farming games. People really want to spend over 9000 hours doing that?
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Probably just a thing to do with your hands while you listen to a podcast or sit in a group chat.I don't get the appeal of farming games. People really want to spend over 9000 hours doing that?
Then explain to me all the RPG games where you can't kill civilian NPCs and questgivers becoming beloved by the masses, from Final Fantasy, the Mario RPGs, the KOTOR/Mass Effect games, the Witcher games, among other things, these are all RPGs that the masses have all crowned as classics of the RPG genre, and yet they don't let you run around like a maniac killing everyone you meet, let alone questgivers.
They're like very slow skinnerboxes. Do a mundane thing on a loop for hours and hours and slowly upgrade your home and equipment.I don't get the appeal of farming games. People really want to spend over 9000 hours doing that?
Like I said, the things that you say are necessary, like killing necessary quest-givers, are about as substantial as a fart. You get 3-5 minutes of laughter, then nothing, then you reload a save because you fucked the questline. To have that as the hill you die on is fucking silly in terms of game design. Lots of great WRPGs and JRPGs got along without it.@LORD IMPERATOR , do you have any arguments that aren't, basically, argumentum ad populum?
Because he's a story-essential quest-giver.Why can't you kill Jarl Balgruuf in Skyrim?
Essential or not, it wouldn't matter for 90 percent of players who just want to play a good RPG.If every NPC in Skyrim was essential, would it be a better game?
Games with lootboxes sell because players want to keep up with their friends who have good loot. Always online games sell because people love playing online games.This is such a dumb question I'm not even gonna answer it. Why do games with lootboxes sell, why do always online games sell, what does the word "despite" mean. Use your head.
WoW, Bioware games, and the Witcher games are not JRPGs. Also, Skyrim, which has essential NPCs, got so influential that the Japanese games started copying it.Because none of those games have a Todd-type literally STILL saying that the prime directive of the studio is tell the player 'no' as little as possible. That's been a crock of shit more and more since Oblivion, culminating with Starfield telling us that for nearly everything. Further, most of the games you listed are JRPGs, that've diverged for damn near a half century from WRPGs that expecting similar experiences from each is laughable at best.
Because he's a story-essential quest-giver.
Essential or not, it wouldn't matter for 90 percent of players who just want to play a good RPG.
His Stormcloak successor. But again, Vignar only comes to power if the Stormcloaks take over. The native soldiers of Whiterun would never accept him as Jarl.Are you sure, who is Vignar Greymane?
I did. Whether or not you can kill every NPC, most players don't care and just play games normally.Why didn't you answer my question?
His Stormcloak successor. But again, Vignar only comes to power if the Stormcloaks take over.
I did. Whether or not you can kill every NPC, most players don't care and just play games normally.
Because the lore has it so that the native soldiers of Whiterun will never accept Vignar as Jarl. Note how when Vignar is Jarl, they need Stormcloak troops to garrison the place.If the game has a built in successor system, why would he need to be essential?
Already did, and already answered it. This is a fucking waste of time.Try reading my question again, ace.
Also, Skyrim, which has essential NPCs, got so influential that the Japanese games started copying it.
Because the lore has it so that the native soldiers of Whiterun will never accept Vignar as Jarl. Note how when Vignar is Jarl, they need Stormcloak troops to garrison the place.
Already did, and already answered it.
This is a fucking waste of time.
And yet these games were still greater than the digital DnD simulators that the Bethesda haters hail as better than Skyrim. Go figure.The last two Zelda games having huge worlds full of almost jack shit just means that Nintendo is 15 years late to the trend of every studio making a poorly designed open world game after GTA3 came out, just like how they're terminally late onto catching onto other things like online play, CDs, and making decent joysticks.
It does. Because if Vignar tried to become Jarl, the soldiers of Whiterun would kick his ass out. He's a Stormcloak, they want to remain independent.This has nothing to do with what I asked.
ROFLMAORofl.
Nope.I'm sorry you stumped yourself.
It does. Because if Vignar tried to become Jarl, the soldiers of Whiterun would kick his ass out. He's a Stormcloak, they want to remain independent.
Well this got retarded fast
It does, because Balgruuf's soldiers would kill Vignar the moment he sits on that chair. Then who replaces Vignar? Balgruuf's brother? His Dark Elf bodyguard? His son? What happens if some sadistic player kills them all?It doesn't, I didn't say anything about Vignar taking over if you killed Balgruuf. You seem to lack reading comprehension skills.
Not really.This thread has always been retarded.
Like I said, this has gone on long enough.Well this got retarded fast
What happens if some sadistic player kills them all?
But then no one will be operating the trap in Dragonsreach, because you killed every Jarl whose soldiers could've helped you. And without them, none of the soldiers will help you with your mad dragon-trapping scheme; they'll just think you're crazy and tell you to get lost.Then you won't need to talk to the Jarl to trap a dragon in Dragonsreach, problem solved.
Pretty cool solution to that quest you came up with.
From what I understand the gameplay is essentially Rainbow operatives performing training exercises.My headcanon is that R6: Siege is trying to be science fiction with their high tech gadgets. Is there even a plot to it?
But then no one will be operating the trap in Dragonsreach, because you killed every Jarl whose soldiers could've helped you. And without them, none of the soldiers will help you with your mad dragon-trapping scheme; they'll just think you're crazy and tell you to get lost.