Silent Hill

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SH2 was a mistake. Now it's all about trauma shit.
To be fair, Team Silent didn't do shit. It was the hack-fraud western studios that endlessly tried to recreate SH2's magic (while injecting the odd token black). They gave the world a gaming generation of inferior SH2 quasi-ripoffs. Since 2005 Pyramid Head was pimped out to any and all comers by Konami.

SH2 is revealed to be a much more intelligent concept when you understand that all the audience of the time thought they knew was that you were playing a straight up "safe sequel" to SH1. James was just a normal guy like Harry and he was going to be going through some hard shit that clearly came only from the death of his young wife to illness... then you play the game. Knowing nothing of pyramid head, or Angela, or Maria, or of the new twist on the town's evil presence. SH2 was really a true sequel, one that advanced and twisted the core concept in the most logical way. "If the psychological horror was connected to someone else in our last game, in our next game it will be connected to the player character himself". In that way SH2 both succeeded as a sequel and broke new ground in gaming horror, again.
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I don't wish to discus Shattered Memories, but I do believe the game featured (poorly done) elements of the next and final avenue psychological horror could go down, connecting the horror to the Player behind the player character in game. Having real world fears influence the look and actions of the monsters, having the dress of female characters be changed if you're rated a perv-bag or not, using real world psycho-analytic tools to do checks which will influence upcoming horror scenes... The potential for greatness is there.
 
SH2 was a mistake. Now it's all about trauma shit.
The biggest issue to me is that its not even contained to just Silent Hill anymore--now literally every horror game is about trauma shit.

Say what you will about games like Shivers, Amber: Journeys Beyond or Lighthouse: The Dark Being, but at least those had something actually happening. (Even if Shivers stops being scary as soon as you see the actual monsters).

I actually liked Silent Hill 1 the best
Totally agree. The biggest thing I liked about SH2 and 3 is some of the scares and tricks they would do (like the second set of footsteps that sounded like someone following you during that opening walk). But in terms of story and gameplay, SH1 is peak.
 
Silent Hill 2 didn't need a remake. There is nothing that should or can be improved.

The graphics? Still good to this day, and lower poly resolutions make shit even scarier.

The combat? Yes it's clunky but it's part of the horror and character for James. He is a retarded regular dude, not Raiden from Metal Gear Rising. He isn't a super soldier ffs.

The music? Can't get really better than the original OST.

The story? Same here. The story is gold in the original game, and they will probably change it for "modern audiences".

All they had to do, is make a port for modern consoles. And a proper one, not that HD collection Aids port.

It wouldn't have all the journofaggots talking about it, but it would have been easy money. But Konami is gonna do what it does best: pissing on the corpses of their victim franchises.
 
It wouldn't have all the journofaggots talking about it, but it would have been easy money. But Konami is gonna do what it does best: pissing on the corpses of their victim franchises.
Am I the only person who would be happy if all the classic gaming companies died tomorrow? Konami, Capcom, Sega, Nintendo... there was a time their names were holy, but they're the living embodiment of "die a hero or live long enough to see yourself become the villain."

To me, its telling that all the companies I can recall fondly, like Sierra On-Line or SSI--are all companies that died a long time ago before they had a chance to become evil. Let the old fucks die and new blood take their place.
 
Am I the only person who would be happy if all the classic gaming companies died tomorrow? Konami, Capcom, Sega, Nintendo... there was a time their names were holy, but they're the living embodiment of "die a hero or live long enough to see yourself become the villain."

To me, its telling that all the companies I can recall fondly, like Sierra On-Line or SSI--are all companies that died a long time ago before they had a chance to become evil. Let the old fucks die and new blood take their place.
Remember, big corpos we used to support are busy with their egos and collect BlackRock money in the process
 
You're not considering that the new blood would be worse.
Could be worse. There's no guarantee.

........

Also, I don't know if this was clear, but when I say "new blood," I don't mean "fire all Konami's current employees and put new people in their place." I mean new companies entirely. Obviously people who were just handed control of something that's already big are gonna cock it up (possibly literally), but if they have to start from scratch like the creators of old, there's potential.

In any case, I'd rather bank on an uncertain future that leaves room for hope, rather than a predictable future that is clearly heading towards the edge of a cliff.
 
Silent Hill 2 didn't need a remake. There is nothing that should or can be improved.

The graphics? Still good to this day, and lower poly resolutions make shit even scarier.

The combat? Yes it's clunky but it's part of the horror and character for James. He is a retarded regular dude, not Raiden from Metal Gear Rising. He isn't a super soldier ffs.

The music? Can't get really better than the original OST.

The story? Same here. The story is gold in the original game, and they will probably change it for "modern audiences".

All they had to do, is make a port for modern consoles. And a proper one, not that HD collection Aids port.

It wouldn't have all the journofaggots talking about it, but it would have been easy money. But Konami is gonna do what it does best: pissing on the corpses of their victim franchises.
I watched the gameplay trailer and any hopes I had of the remakes being decent were shattered. It had quick time events and also had similar gameplay to the RE remakes, just completely divorced from what made Silent Hill 2 work.

So it's just more remake goyslop because gaming companies have no creativity anymore and have to ruin established IPs instead.
 
As others have already stated, silent hill 2 didn’t need a remake. The story was already good and you can’t capture the same tone in the remake, the soundtrack was better in the original. These new versions of the songs sound like shit. I don’t care if Akira Yamaoka is composing. He’s not doing a very good job here. The gameplay you could argue could be improved, but it wasn’t the main focus of the original and besides, the combat in the remake looks like shit. Graphics you could “improve” with a remake but I care much less about realistic graphics and more about an artstyle, and silent hill 2 looked damn impressive for the time and had charm with its graphics. And voice acting, you could say the original game had bad voice acting, but it captured the emotion. You can’t really remake the genuine emotion when Mary’s letter is being read at the end of the game. But yeah anyway this game didn’t need a remake.
 
Speaking of the remake, I see shops in Europe already taking pre-orders for it with an estimated date of release end of December 2024.

Some people are paying already about 60-70 bucks to be badly disappointed in almost a year. Unreal.
Probably not even December. I bet it’ll be around Halloween time. But remember guys, the game is still in development, so the shitty looking gameplay that everyone saw with their own eyes will improve! Or something.
 
Why has this become hard for companies to JUST PORT THE FUCKING GAMES OVER, why do they need to waste money on shiny graphics instead of making the game play at 1080p 60 fps widescreen.
If I remember right the reason why the HD collection was so garbage was because Konami didn’t hold on to any of the data (maybe assets works better?) and just dumped off what they managed to find to a studio that was also retarded. It seems to be a problem over in Japan. Like all the shit for one of the final fantasies was all in a shoebox somewhere. Not sure why they wouldn’t just grab a disc of the finished game and work backwards but I also know nothing about game making.
 
Not sure why they wouldn’t just grab a disc of the finished game and work backwards but I also know nothing about game making.
There' a good chance they could rip the assets from a CD somehow, but the actual software is processed to hell and back by compilers, at least on PC, I don't know how console programming works but I am guessing it's similar. They could sit down and decompile the code into bits and start to put things back together, but that takes a shitload of effort. We don't have Homeworld Cataclysm and IceWind Dale 2 Enhanced editions/remakes because people managed to lose the source code overtime. Hell even Diablo 2 Resurrected is running on top of good old D2 because that was easier to do.
 
Like all the shit for one of the final fantasies was all in a shoebox somewhere.
people managed to lose the source code overtime
Games used to be treated as kiddy stuff, so trashing made sense cause "why would anyone need it".
Toy companies did it to an extent they sometimes are unaware of their own past toylines
 
Games used to be treated as kiddy stuff, so trashing made sense cause "why would anyone need it".
Toy companies did it to an extent they sometimes are unaware of their own past toylines
It's boomers calling every video game Nintendo and act as if they should not be violent
 
just completely divorced from what made Silent Hill 2 work.
Here's a pretty spot-on critique some limey did of >Just< the original trailer from 2022. The gaming audience Isn't Supposed To Know at the outset that James has issues... but what do we see? We go from a mysterious and ethereal intro in the original, to one where James is panicked and sweating, washing his hands in a sink like he's just done something horrible... They essentially killed any nuance within the first 5 seconds of the trailer.
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