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Im going to be controversial and say I loved the time jannies. It was a glaringly obvious metaphor for staying on the trodden path, but the game was rigid enough that I felt like things really needed to go off the rails. Plus I really enjoyed the mysterious look and vibe they were giving off. Morally I enjoyed the issue presented of saving a couple hundred people now at the cost of knowing what the future will bring.The time jannies were absolutely the worst part of the narrative, I almost always just got annoyed when they would show up. Them carrying Hojo away was amusing but otherwise they just came across as an obnoxious story element.
Here's the thing. As a fan I think the narrative is good, even great when you follow this stuff as it comes out like me. However, When your a new fan who has to shift his way through the pile, its usually better off to start in release order and skip as needed when your playing something that just doesnt work. Like chain of memories has an awesome narrative, but with the card gameplay your better off reading the manga and looking up the details on TV tropes.Again though, I have very limited experience with this sort of story direction. Did the Kingdom Hearts series’s narrative really sour the stew in terms of these sorts of tales by Square-Enix games?
There's not really that many lore contradictions though in KH and FF7. Admittedly... KH3 has some scenes that pissed me off. (Oh heartless can break keyblades now? Come on guys you cant use magic without a keyblade?) But KH3 gets a pass from me because I can tell they wanted to get that dam thing done and build a bridge to a better game. (VERSUS)A good story is fine - but eventually it needs to end in a somewhat satisfactory way and if you're going to have a story run this long you need to be super careful about lore contradictions (and Nomura isn't) otherwise it feels messy.
Thank you. I keep saying this but there's some kind of meme virus where people see his name and assume he's responsible for every narrative decision. He's a got a team of guys with their own ideas and more often then not he had to reign them in when making the Remake. He was not the one who came up with fighting sephiroth ACC style at the end, hell he even protested against it at first.A friendly reminder that Nomura is not the one who is the head writer of the VII remakes. That’s Kazushige Nojima, who is also the one who pushed for it to be more different in the first place.
Nomura is the lead director, so every idea ultimately has to go through him. The game's writer does not have final say so on the story, and past interviews have made it clear that Nomura himself had direct input and was ultimately in control, vetoing ideas he didn't like. For example, the writer apparently wanted to deviate even more from the original game's story, but Nomura stopped that.I keep saying this but there's some kind of meme virus where people see his name and assume he's responsible for every narrative decision.
I think depending on the translation they inferred they wouldn't work the same way as Remake.What bugs me is they essentially beat the time janny god in remake, then in the rebirth trailer you can see them while Aerith is praying in the forgotten capital. Didn’t they say these things wouldn’t show up after remake?
Its simple. He's has a distinctive name and its the only thing the normies remember.Heck, given how Nomura kept the story from going even further off the rails, I wonder why he still gets all the flack for the more divisive elements.
The final trailer's been out for a few days, and I just wanna say that no matter what happens, the game gets major props from me for having Aerith put on sunglasses when she does her attack with Barrett.
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It's not really the story that's the killer - but the amount of it.
Kingdom Hearts 3, you might think, would be the 3rd entry into the franchise or possibly you remember one or two unimportant spinoff games. There are 13 of these fucking things - spanning 17 years and on something like ~7 different consoles.
FF7 is much the same way - when you think of FF7 you just think of FF7 (PS1) but there was also Dirge of Cerebrus, Advent Children, Ever Crisis, Crisis Core, and now Remake and Rebirth spanning 25 years and still tweaking things around. Then there's Cloud/Sephiroth in Smash Brothers, in that other fighting game, in Kingdom Hearts, in whatever the fuck else they're in and it's just a huge mess to keep track of.
A good story is fine - but eventually it needs to end in a somewhat satisfactory way and if you're going to have a story run this long you need to be super careful about lore contradictions (and Nomura isn't) otherwise it feels messy.
Because he's the one in the leadership position, so will take the ultimate blame whether the game is good or bad, and for any divisive elements in it. Kitase maybe the producer, but its the director that is, in fact, in charge of the game's overall direction. He may not have had a say in the game being split into three parts, for example, but he definitely had final say in the story.Though also the head producer has much more of a say in the final product as well, and that person is Yoshinori Kitase.
Heck, given how Nomura kept the story from going even further off the rails, I wonder why he still gets all the flack for the more divisive elements.
Um ackchyually, that’s FFXIV.Co director believes rebirth is the longest game in the series with the story and side quests adding up to more then a 100 hours.
That also applies to him putting his foot down on Nojima trying to take things even more off the rails. And often, the head producer has just as much control, given that they work hand in hand with the director.Because he's the one in the leadership position, so will take the ultimate blame whether the game is good or bad, and for any divisive elements in it. Kitase maybe the producer, but its the director that is, in fact, in charge of the game's overall direction. He may not have had a say in the game being split into three parts, for example, but he definitely had final say in the story.
Oh yeah if we count that as technically single player that game is insanely long. It literally took me a year to get to shadowbringers when that came outUm ackchyually, that’s FFXIV.
But really, FFXII is the longest one. I don’t think any of the other single player games can reach its ridiculous length.
Regardless, Nomura still shoulders some of the blame for how the game ultimately turned out. That means everything good and bad. That's what it means to be in a leadership position.That also applies to him putting his foot down on Nojima trying to take things even more off the rails. And often, the head producer has just as much control, given that they work hand in hand with the director.
I completely expect a quarter to a third of that to be the forced walk and talks they loved doing in the first one.Co director believes rebirth is the longest game in the series with the story and side quests adding up to more then a 100 hours.
I don't think so? It's not impossible for part 3 but so far there's been no info.Would they make a tie in movie or OVA to Final Fantasy 7 remake or do they not do that anymore?
If they keep Zak alive, it might change thingsI don't think so? It's not impossible for part 3 but so far there's been no info.
They are releasing a movie showing for Advent children complete though ( the final directors cut) on the 21st (dub) and 22 (sub) with an interview before the show
They've been very cagey on what exactly is going on with him. Even harder when the translation is misinterpreted, but there's mixed signals on if he's the product of time alteration, an alt verse or if he's even really alive per say.If they keep Zak alive, it might change things