- Joined
- Sep 13, 2018
Those systems were capable of that. Because of how timing worked, memory constraints, how graphics were drawn, and a whole host of other issues, realistically it's hard to quantify the actual frame rate in those old systems. That's why you get oddities on old hardware that you just don't get anymore , like slowdown, sprite flicker, missing sprites, etc.Those systems are all 60 or 59.9 FPS
If they were 30 FPS or lower, I'd argue nobody would still be playing or speedrunning them today
Actually some speed running tricks exploit these things.