Unpopular Opinions about Video Games

Those systems are all 60 or 59.9 FPS
If they were 30 FPS or lower, I'd argue nobody would still be playing or speedrunning them today
Those systems were capable of that. Because of how timing worked, memory constraints, how graphics were drawn, and a whole host of other issues, realistically it's hard to quantify the actual frame rate in those old systems. That's why you get oddities on old hardware that you just don't get anymore , like slowdown, sprite flicker, missing sprites, etc.

Actually some speed running tricks exploit these things.
 
Some people don't mind a little juddering just like some don't mind bad antialiasing, so they will be perfectly happy on a 60fps monitor.

Unpopular opinion: I usually turn off AA, because I would rather see pixels than blur.

Modern AA is getting better. It used to just be an automatic no brainer. Now I sometimes give it a chance, but I've just kinda gotten to like the jaggies.
 
Unpopular opinion: I usually turn off AA, because I would rather see pixels than blur.

Modern AA is getting better. It used to just be an automatic no brainer. Now I sometimes give it a chance, but I've just kinda gotten to like the jaggies.
I found anti-aliasing absolutely mandatory in the Resident Evil 2 remake. I don't know the technical details of why it renders this way, but it looked like something with how specular reflections are handled made every jagged edge pure white and turned the game into a shimmering mess.
 
I know this is the unpopular opinion thread, but good Lord, by what metric? Even if you're an uber-weeaboo, the majority of those Working Designs RPGs eventually came to the PS1.
Saturn was the greatest 2d gaming machine ever made, the true successor to the Genesis and the SNES , the PS1 had a lot of 3d games that were popular at the time but have aged like milk, the Saturn's library in contrast has stood the test of time.
 
Saturn was the greatest 2d gaming machine ever made, the true successor to the Genesis and the SNES , the PS1 had a lot of 3d games that were popular at the time but have aged like milk, the Saturn's library in contrast has stood the test of time.

Sadly held back by needing the RAM cart and slow loading times, but yes.

Dreamcast came close. It was far better on a technical level, but it didn't get some of the ports Saturn did. Still, it got some great titles of it's own. Garou, Last Blade 2, SF3...

I'd be really had pressed to pick only one, truth be told. SEGA was always the king of 2D arcade titles on the home console. Not counting Neo Geo, because... well... Neo Geo.
 
Multiplayer games are awful because most player bases are full of retarded pieces of shit.
Co-op games with randoms suck because everyone is retarded, versus games suck because everyone is retarded, but the matchmaking intentionally sabotages you if you're not retarded, because the retards spend more money than you so they have to be appeased.

At this point if you're going into 5v5-ish scale games, or coop games without a full team of friends, you're setting yourself up for CBT. I can still kinda stand larger scale games, because if I'm 1/32 people I know I can do well, win or lose, or games with server browsers because even if I do badly, I'll know it's because I was bad, and not because the game sent me to fight Chinese hackers because my invisible MMR (in a casual match) was too high.
 
I don't understand some gamers obsession with gore. I'm not really adverse to seeing it in a game, I just don't really care about it.
But to some people it's just the be all end all for a game. Like with GTA 6 people will say "this game needs to have gore and dismemberment", like why? Never really been a staple of the game. Then they'll post violent fantasy about wanting kill pedestrian or shoot up hospitals as if that's the only objective to a GTA game.

Then if someone criticizes or says they don't like gore they get insulted or told to "go play minecraft", because those are the only 2 options it's either mortal kombat tier violence or minecraft, no inbetween.

It comes across like a kid who think gore = maturity or edginess, like those people who think games that aren't completely de-saturated are too child like.

So basically I'm not against violence in games, I just don't really care for gore that much.
 
Pussies play Isaac Rebirth/Antibirth/Abortion. Real men play Flash/Original.

Also the programmer for Flash is a massive faggot which is why he has never produced anything since.
 
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I don't understand some gamers obsession with gore.
A lot of gore came from advances in physics engines. Stuff like blown off limbs, special kill animations, head-shot death animations, blood spatter that was physics based, rag doll physics. One of the major selling points of many games were things like rag doll physics allowing more immersion. So that every death wasn't the same single animation over and over. It was a way of showing the power of a new gaming engine.

Sometimes you would get comical violence like GTA3 or Fallout where rivers of blood are pouring out of people and limbs are flying off of people after they explode into a dozen pieces. Or silly death animations from Unreal Tournament or the older Mortal Kombat games. Or times it might tie into the gameplay like the laser cutter tool in Dead Space being capable of severing limbs.

But a few developers obviously are into gore and torture porn. The modern Mortal Kombat games are into ridiculous territories with the fatalities. Where they had employees watching muslim and drug cartel execution and beheading videos to take the animations more realistic. Or some of the fights in the God of War games had Kratos ripping eyes out and pulling bones and teeth out that were obviously there to show how 'hardcore' the game was.
 
Since people are talking about monitors, the one thing I don't understand, is why Gamers are obsessed with games going above 60 FPS, given that 144 Hz and higher monitors are a thing. I know that some games are very dependent on high FPS since it directly effects gameplay, i.e. Counter-Strike, and people have been complaining about CS2 feeling unpolished, due to FPS drops. Maybe I'm just used to 60 FPS, and that is fine for most games.
New monitors make lower refresh rates look like shit. Newer lcds have faster response times and oled screens have almost instant response times so the transition from one frame to another has less blur. This is good for 120hz and above but 60 and especially 30 fps looks very poor. Try playing a game at 30 fps on an oled screen it will look like a powerpoint presentation.
 
Those systems were capable of that. Because of how timing worked, memory constraints, how graphics were drawn, and a whole host of other issues, realistically it's hard to quantify the actual frame rate in those old systems. That's why you get oddities on old hardware that you just don't get anymore , like slowdown, sprite flicker, missing sprites, etc.

Actually some speed running tricks exploit these things.
NES did sprite flickering because of the hardcoded limit of 8 sprites on screen. Trying to force a 9th sprite would just result in it being invisible because the part of the object attribute memory in your piss processing unit only has 32 bytes, and each sprite uses 4 bytes each. So you just shuffle your sprites around each frame and you can squeeze in more, at the cost of flickering. Because your sprites are disappearing and reappearing each frame.

NES was always capable of the full 59.94hz framerate, but it's also a low-midrange computer by 1983 standards designed around playing very simple games. It took some true gigachad programmers to work out how to make bigger games than Super Mario Bros. These gigachads also intentionally implemented slowdown in some games, so that the paltry processor could get done with everything it needed to do per frame. Omitting slowdown would just result in graphics getting drawn wherever they just so happened to be when the vblank occurred.

If you think about very old game consoles as being closer to something like industrial machinery, things start making more sense. There are no abstraction layers for the code to go through. You fire something at the PPU, and the PPU will fire it onto your screen, with no middleware at all. No checks, no balances, no whining about incompatible file types or improper syntax in your code. It gives you exactly what you ask for. It will give you a frame rate of 59.94hz because the machine is designed around the PPU firing an image at a screen at the same frequency the screen updates, and it will always do this. But, telling it to just draw every frame twice in a row is a very easy way to squeeze out twice as much CPU time.
 
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Saturn was the greatest 2d gaming machine ever made, the true successor to the Genesis and the SNES , the PS1 had a lot of 3d games that were popular at the time but have aged like milk, the Saturn's library in contrast has stood the test of time.
If this is arguable, it's only arguable from a thousand yard view in 2024. At the time its price point and relative lack of launch titles sealed its fate. It was a bit of a status symbol for a year or so but with PS1 and then 64 offering similar graphics at a lower price point it was DOA.
 
I straight up don't see the appeal of retro games. They get very boring very quick.
This really depends on the types of retro games that you play, if you try playing for example Neo Geo games you'll immediately notice just how fun those games still are to play, they've aged like fine wine, now if you decide to play something made during the stone age of gaming, for example games made for the Commodore 64 or the ZX Spectrum that's where you start running into more badly aged games.
 
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