Nexpo/YT Horror Channels - Do they all suck

Saying Shipwrecked 64 actually looks like an N64 game just screams "I'm younger than the PS2". It looks like it was sloppily thrown together in Unity with a VHS filter over it to make it look "authentic" (Retard Alert: That came from the TV, not the games. Playing it on an emulator as the game tries to convince you would not replicate that effect). Texture quality is all over the place and way too high. The font is hilariously high-res. Didn't even bother to try and match the 64's infamous 11 FPS standard, instead choosing silky-smooth floaty unity movement. The Noid 2 made a more convincing attempt and that was a shitpost game.

From there, anything that can't even bother to look like the thing it masquerades as isn't worth my time. I don't care how many demons the game has in it or how many devs mysteriously died during development, it's just going to be another poor attempt to look like a period piece from an intensely overused medium. My apologies to the zoomers among us who have never actually seen a Nintendo 64 in real life or a game being run on it outside of 5 second clips from an iceberg video.
I think the creators of gaming ARGs should stop pretending that they're dealing with some old games that were never released/pulled off the shelves/etc. cause a single google search will show that it's pure fiction. But if they were showing a game that their uncle was working on in his free time up until the moment he tragically died/mysteriously disappeared, the story would look much more plausible, especially if said "uncle" already had a page on itch.io or gamejolt created several years before the start of the ARG.

I dunno why they keep doing it, it's already become a cliche.
 
I think the creators of gaming ARGs should stop pretending that they're dealing with some old games that were never released/pulled off the shelves/etc. cause a single google search will show that it's pure fiction. But if they were showing a game that their uncle was working on in his free time up until the moment he tragically died/mysteriously disappeared, the story would look much more plausible, especially if said "uncle" already had a page on itch.io or gamejolt created several years before the start of the ARG.

I dunno why they keep doing it, it's already become a cliche.
I'd love to see someone have the patience (I know, rare thing in this community) to create a Youtube channel full of "vlogs" and all that, only for it to be abandoned for months until their relative stumbles across it after the family member (channel holder) has gone missing or worse. I'm talking videos made years in advance, a nice prolonged event where the videos itself has very subtle clues sprinkled within. Everything seemingly normal for so long as if its just a normal channel.

This is the type of quality that's lacking with ARGs nowadays. The patience and immersion. Everyone wants that quick dopamine hit of potential virality at the cost of the story's integrity (and their integrity as an artist)
 
Saying Shipwrecked 64 actually looks like an N64 game just screams "I'm younger than the PS2". It looks like it was sloppily thrown together in Unity with a VHS filter over it to make it look "authentic" (Retard Alert: That came from the TV, not the games. Playing it on an emulator as the game tries to convince you would not replicate that effect). Texture quality is all over the place and way too high. The font is hilariously high-res. Didn't even bother to try and match the 64's infamous 11 FPS standard, instead choosing silky-smooth floaty unity movement. The Noid 2 made a more convincing attempt and that was a shitpost game.
Come on man, we can tone that down just a notch.
Shipwrecked is no mind-blowing masterpiece, but it's okay for what it is. It's just a little indie creepypasta game that can keep you entertained for a few hours, maybe give you a spook or two. I know we're all spergs here and high-quality horror stuff is extremely hard to find nowadays, but going "This game doesn't even stick to the N64's awkward 11 FPS and clunky 3D movement, it's literally worthless zoomerbait garbage!" seems kind of extreme.

Just let people enjoy a rare indie horror game that puts in slightly more than minimum effort while they can, until the creator is inevitably outed as a furry or a pedo and/or starts virtue signaling and shoving trans flags all over their social media.
 
Problem is the analog horror community. It has overlaps with cartoon review YouTube, reddit and breadtube. Thanks to people like Meat Canyon and wendigoon. It wasn’t long until tranny started to be a drama whores in the community.
Fuck MeatCanyon and fuck his soulless style of "LOOOOOK GROSSOUT HUMOR! LETS DO IT A TRILLION TIMES!"
 
That’s another thing I don’t get, UrbanSPOOK getting hate. I don’t understand the mindset. Really, if some fucking loser doesn’t like him, why doesn’t he watch something else.

Clout chasing and virtue signaling. Once blood is in the water they all come out to feed.

It’s not a trans thing, it’s a people are fucking duplicitous pieces of shit thing.
Its not a "tranny thing" its just that so many of them are trannies because they overlap with the perpetually online who get way to invested crowd to the point its almost a perfect circle
 
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Clout chasing and virtue signaling. Once blood is in the water they all come out to feed.


Its not a "tranny thing" its just that so many of them are trannies because they overlap with the perpetually online who get way to invested crowd to the point its almost a perfect circle
I will say a lot of leftists tend to be trans in comparison to right wing trans levels, just in terms of how much of the trans population identifies with whatever political alignment, but idk. I knew nice transwomen who were kind and normal, I am not really going to just blanket shit on trans people.

I think it’s that people online tend to glom together like some disgusting thing that would be clotted at the bottom of an unclean shower drain. Like you know that disgusting pile of hair and unidentifiable white stuff that you pull out of a shower after a year of not cleaning it? They stick together like that. They also do not think for themselves and go hivemind. But I suppose that goes for both left and right, to be fair.

But fuck well off leftists who grew up with money and then think everyone else had the same access to resources and education they did. See: Hasan Piker.
 
Come on man, we can tone that down just a notch.
Shipwrecked is no mind-blowing masterpiece, but it's okay for what it is. It's just a little indie creepypasta game that can keep you entertained for a few hours, maybe give you a spook or two. I know we're all spergs here and high-quality horror stuff is extremely hard to find nowadays, but going "This game doesn't even stick to the N64's awkward 11 FPS and clunky 3D movement, it's literally worthless zoomerbait garbage!" seems kind of extreme.
Going to make my first Farms post in agreeance with you, as I'd venture to guess I'm one of the few here, who has played through the whole thing.
As someone who loathes vast majority of today's zoomer horror, I have been positively surprised by Shipwrecked. In the end, I have gotten around 40 hours of playtime, going through everything the game has to offer at this time. The ARG elements of the game are pretty well done, the puzzles are not nearly as autistic as something you'd see in a youtube ARG, and the developer even removed some of the more extreme puzzles. The story, that you have to piece together throughout the game, is presented pretty well, and while it leaves room for interpretation, there aren't that many loose ends (which I value highly, as they could have gone the FNAF route and leave a horde of zoomers to make up the extended universe for you, but instead they went more like Gemini Home Entertainment, where after finishing the story you are able to piece most of it together, as events are intertwined and not put in just for the fuck of it).
While most of the story can be believable (in the ARG immersion sort of way), it does include some straight up retarded mascot horror tropes: Dead people being reanimated into mascot zombies by stuffing them into the suit, and I shit you not, using magic crystals *sigh*.
Other than that, it even has a sense of humor, one of the main character dies like Saint Floyd, by fentanyl overdose.
While I do understand the concerns about the game obviously not being authentic to N64, they do have an in-game explanation for it (you're playing essentially a remake done in Unreal Engine, it goes a bit further into sort of a plot-twist), and I feel like the rest of the game was enjoyable enough to give them a pass on that. I'd say the best argument for the game being "totally from the 90's bro" is that the developers actually included pretty innovative (haven't seen it anywhere else) horror elements into it, leading to some of the best scares of the game: The game runs in a fake 4:3 ratio, making you think that it is just for the N64 feel, however several hours into the game, when you least expect it, they add scares into the black bars. That one legit freaked me the fuck out. Overall I'd really recommend it for the price (or free), if you're into this sort of shit, and you're willing to overlook some clichés.

TL;DR: In the sea of absolute shit that is the horror landscape right now, Shipwrecked is surprisingly fine.
 
(you're playing essentially a remake done in Unreal Engine, it goes a bit further into sort of a plot-twist)
Do they have a justification for how they remade the horror parts, which were supposedly secretly put there by the lead dev to expose the producer that fucked him over?
 
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Do they have a justification for how they remade the horror parts, which were supposedly secretly put there by the lead dev to expose the producer that fucked him over?
They do, although it takes a bit of autism to piece it together (it also assumes that the previous Shipwrecked 64, aka. Legacy edition is canon, which people seem to agree with).
At the start of the game you are made aware, that the developer team of the 2024 release is unrelated to the original developers from Cogware, however, they have tracked down 2 former employees to help them. Throughout the game, you discover that Cogware was a 3 man team: Connor (represented in the game as Chief Wulf), Liz (represented as Stumbler O'Hare) and Harry Waters (not confirmed if/who he's represented by). Throughout the Legacy edition you get confirmation that Harry Waters is a son of Broadside Entertainment employee (the big bad corpo that's making the "Starlings" aka. mascot zombies), who is responsible for signing off on the process of turning bodies into Starlings. Harry nepotism explains why a tiny, inexperienced studio got a job making a game for essentially the in-universe Disney equivalent. In the new game you can find a recording of Connor, talking about how he went to Broadside to show off their demo, however when he arrived back at the studio, he found out that the flash drives have been swapped, and instead of one with the game on it, he got one with all the Starling evidence on. Most recordings point to Harry swapping the flash drives, because he knew what was going on in Broadside from parents. That makes Connor increasingly paranoid, until an incident, in which Mark Collins (CEO of Broadside) tells Connor and rest of Cogware to fuck off, because the current state of the game is horrible (all the spooky shit Connor has been putting in). After that Connor goes apeshit, steals all the lended Broadside equipment, puts all the evidence in the game and (this might be the least beliveable part) selfpublishes the game in 1997. The game is taken off the shelves soon after.
In the true real ending (that takes almost way too long to get) you find out that Connor left all the evidence (aka. the spooks) to his son Patrick (first time he's mentioned) and then killed himself to take the heat off of former Cogware employees. The two former Cogware employees are widely believed to be Liz (she acts as one of the few helping hands in the game) and Patrick, Connor's son. As to the reason why they have new evidence and recordings, that happened after the original cancelation of the game, is because the Starlings record everything, and there is one ambiguous Starling called Studiogrounds Vandal, who seems to have the same hatred for Cogware and especially Mark, who seems to be helping them by providing the recordings. As to how he has all of the recordings even though he has not been there to record them, that's a whole another can of worms (basically shared memories). Nothing is really said about the new development team excluding the Cogware people, they are most likely not intended as a part of the story, with the important part being the Cogware employees.

thats 40 hours of you restarting the game and doing some cryptic easter egg where you have to jump on a box twelve times before typing the konami code with the arrow keys
Sometimes it did really feel like that. Main reason to the high play time, is that you start with one game (the Steam release), then you find out there's Legacy Edition that's canon, and then inside of the Steam release you find 3 other playable versions of the game, so something that I thought would be an afternoon playthrough prolonged almost too much.
 
Spoiler: Autism
So, they got the information from the devs that worked on the original game, and instead of contacting the cops, FBI, etc. they just went:
Oh, cool, we're just gonna recreate all those crimes and paranormal events in our remake! Do you have the footage of the murders as well? We're putting them into the game, too!
That behaviour sounds very unreasonable and implausible.
 
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That behaviour sounds very unreasonable and implausible.
Yeah, it is dumb. Hard to tell if it's the classic horror trope of "our characters have to be retarded for the story to work", or if the developer just wanted his name in the credits, and didn't bother with putting it into the story.

As much as I wanted to post some horror news, to not completely shit up the thread with a singular game, seems like luck is not on my side today, because:

nightmind_shipwrecked_communitypost.png

The next Night Mind's video is on the very same game. A bit unfortunate, I knew one of these youtubers regularly posted in this thread would make a video on it, after which the game and all discourse about it will be overrun by their fans, I was just hoping it would take a bit longer.
 
[T6] unveiled his big project, reading all of Penpal.
I'm biased but I really like T6's narration. He has a very pleasant voice, he doesn't drag his pronunciation (probably cuz he is young sounding hence no sExY vOiCe) and when he censors words he only censors slurs with the word 'fren' without making a big deal about it. Considering T6 was hit by the same measures bigger people try to avoid just adds gravy for me.
 
[T6] unveiled his big project, reading all of Penpal.
I'm biased but I really like T6's narration. He has a very pleasant voice, he doesn't drag his pronunciation (probably cuz he is young sounding hence no sExY vOiCe) and when he censors words he only censors slurs with the word 'fren' without making a big deal about it. Considering T6 was hit by the same measures bigger people try to avoid just adds gravy for me.
He kinda sounds like a tranny (mtf) or a younger guy trying to make his voice deeper. But to each their own.
 
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