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It was, actually. The director, programmers, and artists were Japanese, but the writers weren't. They're also all-in on muh diversity. Their female character designs are still pleasant enough for the most part, but I don't expect that to last.Well, there was forspoken, but that game wasn’t even developed by them. They haven’t been cucked by the west yet.
Nothing "potential" about it, the knee has been bent. It doesn't mean every element of every Square game is trash now, but it does mean they're compromised.And some fags here were whining about Square potentially bending the knee.
Get fucked. Two of the core tenants of Final Fantasy is attractive characters, and fan service. Like they would ever throw those away.
No when I say the game wasn’t developed by them I mean it wasn’t developed by squeenix, because technically it wasn’t. At the very least, not the main squeenix teams at the time. And I do think the fact that all the writers are westerners is pretty telling. As long as squeenix doesn’t allow any westerners to write their games, it should mostly be fine. That doesn’t mean the games are always safe, because we still got faggotry in FFXVI, but typically if the westerns are kept out it doesn’t all go to shit.It was, actually. The director, programmers, and artists were Japanese, but the writers weren't. They're also all-in on muh diversity. Their female character designs are still pleasant enough for the most part, but I don't expect that to last.
Seriously, stop trying to defend Tetsuya Nomura. Dude is the director, he does in fact have a say in the script. They've outright confirmed this. Nojima and Kitase wanted to detour further away from the original storyline and he shot it down. He does in fact have a say in how the story plays out because he heads the project.Again, the blame lies more with Nojima and Kitase here.
Not necessarily. Everything that did get in was stuff he was okay remaining in the game and putting his name on it. So its hard to argue that the game needed more involvement from him when he was already deeply involved.Sounds like, despite what people say, then he should’ve put his foot down even more in regards to Nojima and Kitase’s desires to go off the rails.
It shows the devolution of the series, and gaming in general. The idea of having a minimalist scene is fucking foreign to game directors. Everything needs a billion lines of text, cutaway to other people so niggercattle will realize yhat bad thing happened and overwhelming musical score.And, just so we can get this out of the way, here's Aerith's death scene, both the original and the remake:
Direct link: https://youtube.com/watch?v=h1feXRdPegY
I support that's one way to negate spoilers. Make it so you have to play to actually understand wtf is going on. Especially since time travel potentially puts events out of order.The comments are so funny. People are pissed, and so confused.
The overall consensus is basically:View attachment 5769003
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Look forspoken was so terrible they had to bury extra copy's in a landfill. Japan bought into it sure... Before this game bombed like bastone. I can't 100 percent say with certainly but I think square sold it's stock in DEI. Several Japanese companies did so recently and got the hell out of it.It was, actually. The director, programmers, and artists were Japanese, but the writers weren't. They're also all-in on muh diversity. Their female character designs are still pleasant enough for the most part, but I don't expect that to last.
Nothing "potential" about it, the knee has been bent. It doesn't mean every element of every Square game is trash now, but it does mean they're compromised.
The Overton window has just shifted so much that people think that since Square hasn't shit out anything as woke as Spider-Man 2 (not even Forspoken is that bad) that them asking for your pronouns in their games, rewriting scripts in remasters to excise "sexism", etc means they are still okay. They're not.
Pretty sure those were Japanese investors. The major companies are still on board with ESG, hell, even their Prime Minister is still courting Blackrock.Several Japanese companies did so recently and got the hell out of it.
That guy has to go.Pretty sure those were Japanese investors. The major companies are still on board with ESG, hell, even their Prime Minister is still courting Blackrock.
I feel like this is just semantics though. people keep repeating they said this and the only reason even the story will take as long as it will is because of the same shit as the last one where simple actions take forever and you're forced to walk while some bitch spouts dialogue. it's all padding. the demo confirmed this in gameplay with the gear turning shit. and then there's that Piano stuff. the side quests that will make the game over 100 hours will be shit like that. padding that you'll have to do a bunch to get the max score or whatever. that doesn't really equate to the same thing. it might literally take you 90-110 hours or whatever but that's not saying it's actually 100 hours of content. realistically it's probably somewhere around 60. for example there's those seeds in Zelda and it probably takes like 150 hours to get them all in a normal playthrough or something for some average person casually playing it, but I wouldn't say that makes it a 150 hour game. the story in this game looks more dogshit than the last which is a hard feat to top, but I would be delighted if the game actually was a game with 90 hours of content but this is like extreme high ball salesmanship. not that I really have anything wrong with that, but you shouldn't set your expectations that this means anything. the sidequests probably will enhance the story or whatever but I doubt they'll be that necessary to get the 'whole' experienceIt's too early to call it. I know Its a cop out to say you have to play the game to properly rate and understand... But with side quests it's a 100 hours long.
Remake was really bad about that but rebirth feels a lot less forced, and the card game is legit fun. I haven't lost myself in side stuff like this since KOTORI feel like this is just semantics though. people keep repeating they said this and the only reason even the story will take as long as it will is because of the same shit as the last one where simple actions take forever and you're forced to walk while some bitch spouts dialogue. it's all padding. the demo confirmed this in gameplay with the gear turning shit. and then there's that Piano stuff. the side quests that will make the game over 100 hours will be shit like that. padding that you'll have to do a bunch to get the max score or whatever. that doesn't really equate to the same thing. it might literally take you 90-110 hours or whatever but that's not saying it's actually 100 hours of content. realistically it's probably somewhere around 60. for example there's those seeds in Zelda and it probably takes like 150 hours to get them all in a normal playthrough or something for some average person casually playing it, but I wouldn't say that makes it a 150 hour game. the story in this game looks more dogshit than the last which is a hard feat to top, but I would be delighted if the game actually was a game with 90 hours of content but this is like extreme high ball salesmanship. not that I really have anything wrong with that, but you shouldn't set your expectations that this means anything. the sidequests probably will enhance the story or whatever but I doubt they'll be that necessary to get the 'whole' experience
I'm not saying all that stuff will suck, and it's about time we got a successor to Triple Triad but I do think it's it's just a bit disingenuous people hyperfocus on that stuff in the marketing as an excuse to call it a 100 hour game. we'll know in the next month how accurate that actually is.Remake was really bad about that but rebirth feels a lot less forced, and the card game is legit fun. I haven't lost myself in side stuff like this since KOTOR