Law Nintendo is suing the creators of Switch emulator Yuzu - Emulator tools aren't inherently illegal, but the way in which Yuzu is being actively used and promoted is what Nintendo appears to be objecting to here.

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
emulator.png

New documents filed Monday, February 26 reveal that videogame giant Nintendo is taking action against the creators of the popular emulator tool Yuzu.

The copyright infringement filing, from Nintendo of America, states that the Yuzu tool (from developer Tropic Haze LLC) illegally circumvents the software encryption and copyright protection systems of Nintendo Switch titles, and thus facilitates piracy and infringes copyright under the Digital Millennium Copyright Act (DMCA).

Nintendo alleges that Tropic Haze's free Yuzu emulator tool unlawfully allows pirated Switch games to be played on PCs and other devices, bypassing Nintendo's protection measures.

The official Yuzu website suggests that the tool is to be used with software you yourself own: "You are legally required to dump your games from your Nintendo Switch" — but it's common knowledge, that this is not how these tools are primarily used.

The legal document claims that over a million copies of last year's The Legend of Zelda: Tears of the Kingdom were downloaded prior to the game's official retail release.

Additionally, Nintendo's filing points to the success of Yuzu's Patreon page, highlighting how the project is actively supported by over 7,000 members. At time of writing, the Yuzu Patreon currently brings in close to $30,000 USD per month. Nintendo's filing alludes that this Patreon page has been actively engaged in promoting the emulator, and thus by extension piracy.

Emulator tools aren't inherently illegal, but the way in which Yuzu is being actively used and promoted is what Nintendo appears to be objecting to here.

As a result, Nintendo is now seeking a trial by jury, damages, and is demanding that the Yuzu emulator is shut down.

Article Link

Archive
 
That was the title? Fucking that. The absolute dumb dumb.

Well good going Muta you idiot.

Looks like Nintendo took your dare.

Certainly the big youtubers - that talk about how the big corpos f you over and they have to be careful all the time less they come after them - should have known better.

I hope people give him endless shit for this.
I don't think his involvement mattered to Nintendo's plans, and there were millions of views for Switch emulation. And there always would be since every random channel wants views and you can't stop the interest in it.


Can't forget the infamous Digital Dreams channel (I think this one is with the Wii U version):

Why did Nintendo strike this week? I saw some speculation that they wanted to cripple yuzu now ahead of a Switch 2 launch in ~2025, where one of the big selling points would be running the back catalog of Switch games at higher resolutions and framerates. Just as people have been doing with their desktop PCs for years.
 
Last edited:
I know this maybe not the right place to ask. Since Citra emulator was shut down (from the yuzu team), did anyone managed to archive the source code or download pack for PC (I never play 3DS before, so I don't know anything about the emulator? Would like to say fuck you to nintendo
 
I know this maybe not the right place to ask. Since Citra emulator was shut down (from the yuzu team), did anyone managed to archive the source code or download pack for PC (I never play 3DS before, so I don't know anything about the emulator? Would like to say fuck you to nintendo
I believe there are some on archive.org for citra currently, and there's mirror for Yuzu EA called pineapple.
 
I know this maybe not the right place to ask. Since Citra emulator was shut down (from the yuzu team), did anyone managed to archive the source code or download pack for PC (I never play 3DS before, so I don't know anything about the emulator? Would like to say fuck you to nintendo
Yup 404 attached the code for both in the post below, then grab the assets
Don't mind me I'm just uploading this file dated 03/01/2024 for no good reason.

... Do we need to have a ruling on this from @Null? I don't want to risk putting the farms under the eye of Sauron.

Edit: You will need assets that are not available here.

They are uploaded here and are about 2 gigs: https://archive.org/details/yuzu-mainline
 
  • Like
Reactions: niggaphil
where one of the big selling points would be running the back catalog of Switch games at higher resolutions and framerates.
is there an easy way to even do that?
the ps5 and xbox series x don't just increase the resolution and framerate of old games automatically.
the ps5 for example can increase it if the game had a dynamic resolution feature on ps4, what happens is the game automatically maintains the highest resolution in that setup but it wont increase the resolution beyond that. same with framerate, if the game had an option for 60 fps and on ps4 it was real shaky, the increased power of the ps5 will essentially lock it to 60.
anything more than that requires manually patching the game.
 
is there an easy way to even do that?
the ps5 and xbox series x don't just increase the resolution and framerate of old games automatically.
the ps5 for example can increase it if the game had a dynamic resolution feature on ps4, what happens is the game automatically maintains the highest resolution in that setup but it wont increase the resolution beyond that. same with framerate, if the game had an option for 60 fps and on ps4 it was real shaky, the increased power of the ps5 will essentially lock it to 60.
anything more than that requires manually patching the game.
We'll see, but at an absolute minimum Switch games should be designed around the expectation of running in either docked or handheld mode, with 67-150% higher GPU clocks in the docked mode (307.2-460 MHz handheld, 768 MHz docked). Moving from the TSMC 20nm baseline in the original Switch (the new models use 16nm) to Samsung 8nm should be a large efficiency improvement. They could run the GPU at 768 MHz constantly and trick games into thinking it's docked.

If that's the case then there would be little mystery in how it handles backwards compatibility, since you could simply dock the original to test the performance.

They could also try system-level upscaling without patching the games, similar to AMD's RSR. But they'll be using an Nvidia chip, likely Ampere, so the first thing that comes to mind is DLSS.

Of course, they can update popular titles. The rumor mill claimed that Breath of the Wild was demoed running at 4K60, which should be entirely possible with more powerful hardware and aggressive use of DLSS. "Performance Mode" for 1080p to 4K, or "Ultra Performance Mode" for 720p to 4K.
 
They could also try system-level upscaling without patching the games, similar to AMD's RSR. But they'll be using an Nvidia chip, likely Ampere, so the first thing that comes to mind is DLSS.
emulators increase the resolution of games but I think it does this through sheer horsepower.
thats how your modern pcs can run ps2 and ps3 games at 4k without patching it, but its resource intensive.
if the ps5 and xbox could do this easily, wouldnt they already be doing it.
maybe trying to brute force games like that would be too resource intensive.

edit: if a company were to make this program, it likely wouldnt be nintendo. the wii was basically a gamecube on steroids, but gamecube games didnt seem to run any better on it unless you hacked it. when the nintendo DSI came out, it didnt make any regular ds games run better, you again had to hack it.
the ps2 did run ps1 games a little better and tried to clean them up a bit, same with the ps3 to the 2.
playstation vita also did this with psp and ps1 games. like chrono trigger ps1 has a faster loading option.
 
Last edited:
apparently the reason they settled is because they fucked up.
i think they were advertising the fact you could play obviously pirated games and they even encouraged people to get roms and stuff.
that is retarded.
when you make an emulator like this always say "use your own roms, never illegally acquire them."
 
PS2 and PS3 emulators are like 90% patches and fucked up hacks, those consoles use completely different hardware than what you get in PCs
theroetically, if you made a perfect emulator, it could run games exactly the same as native hardware, though i think only the NES and SNES emulators are anything close to perfect.
im not sure how exactly they can make the games run in higher resolutions.
another close to perfect is hardware emulation. like the OG ps3 having ps2 and ps1 hardware built into it.
 
theroetically, if you made a perfect emulator, it could run games exactly the same as native hardware, though i think only the NES and SNES emulators are anything close to perfect.
realistically, we are not going to get CPUs or emulators that are capable of cycle perfect PS2/PS3 emulation anytime soon
im not sure how exactly they can make the games run in higher resolutions.
with patches and hacks, obviously
 
with patches and hacks, obviously
so when i go on the emulation settings of my preferred emulator like ppsspp or pcsx2 or duckstation and i choose to render games at 8x resolution. it only works because they went and patched every single game to be able to do this individually.
or is there something that the emulator does to make it run that way. obvious a human had to program the emulator, but i digress.
 
Back