Unpopular Opinions about Video Games

Both the Everquest and Star Wars Galaxies manuals were written in character.

If I recall correctly, the SWG Manuel was written as though a Smuggler was helping you (the new guy) learn his place in the galaxy. It even addressed why you shouldn't act like a degenerate and flame people in character by telling you that the Cantina Patron you insult today might be the only medic on the battlefield tomorrow.

It was charming and I miss the little things like that.
The Arcanum of Steamworks and Magick Obscura manual had a banana bread recipe in it.
 
I have uninstalled and re-installed Warhammer 2 five times now.

The Warhammer: Total War game is (for me) the shining example of MembersSchoolPizza's Law of Diminishing DLC Temptation.

Basically, there's so fucking much DLC for that game I don't care. If I buy one or two pieces every time it goes on sale, I would still be buying it in five years. If I wanted it all at face value... I shudder to think. Many hundreds of dollars, split across three full price AAA-priced games.

If I'm never realistically going to have it all, I don't want any of it. Fuck it. I don't wanna pay a couple hundred bucks and still get an incomplete experience.
 
Basically, there's so fucking much DLC for that game I don't care. If I'm never realistically going to have it all, I don't want any of it.
This is the 'fear of missing out' model that so many games have. They price point and parse out the DLC packages in such a way that the whales consuming everything will guarantee them a profit. And any person who picks up the base game and a few DLC pieces here and there is just extra money for them. They have teams of finance and behavioral analysts that ensure that the entire pay structure of their games are centered around big spenders and whales.

This is pretty much the 'games as a service' model or the 'game and board game crowdfund' model. For the average person the price barrier of entry for all content is too much. But whales just pay for everything. And a few people will become paranoid about missing some of the content and they splurge on everything and probably don't even play all of it.
 
This is pretty much the 'games as a service' model or the 'game and board game crowdfund' model. For the average person the price barrier of entry for all content is too much. But whales just pay for everything. And a few people will become paranoid about missing some of the content and they splurge on everything and probably don't even play all of it.
But what about the losses that come from people like @MembersSchoolPizza not buying in at all? A while back I planned to buy the super-deluxo $300 version of this guitar software I'd pirated and liked a lot. But I found out that even in that top-tier version there were still additional pieces you had to pay for a la carte, so I thought "OH FUCK OFF WITH THAT" and still pirate it to this day.

That kind of nickel-and-diming reeks of sleazy business and makes me want to not pay out of spite. I have to imagine a lot of people like us exist.
 
That kind of nickel-and-diming reeks of sleazy business and makes me want to not pay out of spite. I have to imagine a lot of people like us exist.
Yes. But the financial analysts have already accounted for your lack of purchase. They know that the pay pigs and whales will make them enough money to compensate for losing even the general audience. When the cost of the full game is now $1,000 instead of $60 they only need to sell five or six percent as many games as they did in the past if they can hit that many full game sales to the whales and big spenders.

They basically know that there are enough whales at the $300 or $500 price point to offset losing the $60 customers. They know that if there are five to ten percent of their player base that will spend ten to twenty times more than the cost of a normal full priced game just to complete their collection obsessively that they can make money that way.

Essentially the pay pigs have destroyed the financial model of gaming with their consumption habits. And the business side of gaming is willing to change their model around this behavior. And because there is zero consumer protection for this we are stuck on this model for almost all games now.
 
A while back I planned to buy the super-deluxo $300 version of this guitar software I'd pirated and liked a lot. But I found out that even in that top-tier version there were still additional pieces you had to pay for a la carte, so I thought "OH FUCK OFF WITH THAT" and still pirate it to this day.

That kind of nickel-and-diming reeks of sleazy business and makes me want to not pay out of spite. I have to imagine a lot of people like us exist.
For a while virtually all my Steam games were games I had torrented before.

Many publishers, Nintendo in particular lately, forget that pirates are still part of your clientele. Microsoft DGAF if you pirate Windows because a pirate is still in their ecosystem: when he finally buys something it will be Windows, when he needs a program he picks one for Windows, when he suggests something to a friend it's something that works on Windows.

And in a same situation as yours I almost bought a utility program I was pirating, but the wording got me suspicious that I would only be buying the current version, and only for a limited period. Even the Steam page had the version number on the store page. No thanks, if I'm buying something I'm buying it forever with all future updates.
 
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No thanks, if I'm buying something I'm buying it forever with all future updates.

Most professional utility software is sold with maintenance & perpetual licenses separately because the use case is so different from consumer software. If I sell you a game, you play it for a year and are done with it. Updates are basically bug fixes. For something like CAD software, there's continuous development and support. Updates are new features and capabilities that cost almost as much to develop as new software. These things are expensive, so yes, the user I support for 15 years is going to pay more than the user I support for 18 months.
 
I hate multiplayer games who have "community control" or pride themselves that they are "taking action" against a toxic community.

What this means is that they have an automated system that slaps you with bans every 20 reports.

Of course this is 2024 and people know that, so everyone spams the report button and people get banned arbitrarily. So you get banned for playing, effectively. Might as well make a smurf when you get slapped with a ban, cause the system tends to give harsher sentences to repeating offenders. Hope you didn't spend any money!

But it's so good that the community isn't "toxic" anymore.
 
I hate multiplayer games who have "community control" or pride themselves that they are "taking action" against a toxic community.

What this means is that they have an automated system that slaps you with bans every 20 reports.

Of course this is 2024 and people know that, so everyone spams the report button and people get banned arbitrarily. So you get banned for playing, effectively. Might as well make a smurf when you get slapped with a ban, cause the system tends to give harsher sentences to repeating offenders. Hope you didn't spend any money!

But it's so good that the community isn't "toxic" anymore.
That's never happened to me so I can't relate. In every game I play, reports don't work.
 
Older competent and good 3D fighting games that take the vein of Street Fighter run so much better and smoother than what Street Fighter IV established was. I watched gameplay of Critical Blow, a semi obscure Japanese fighting game, and that shit ran fucking smooth while the hits you could feel right out of the screen and in your fucking face. Meanwhile, everything else feels chunky and like blubber. Even Street Fighter EX, the "first" 3D Street Fighter, felt and played like a literal dream.
 
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I hate multiplayer games who have "community control" or pride themselves that they are "taking action" against a toxic community.

What this means is that they have an automated system that slaps you with bans every 20 reports.

Of course this is 2024 and people know that, so everyone spams the report button and people get banned arbitrarily. So you get banned for playing, effectively. Might as well make a smurf when you get slapped with a ban, cause the system tends to give harsher sentences to repeating offenders. Hope you didn't spend any money!

But it's so good that the community isn't "toxic" anymore.
1709776055188.png
Nagger?

by the way battlebit bans also ban you from playing on community servers.
 
View attachment 5790969
Nagger?

by the way battlebit bans also ban you from playing on community servers.
Well, it's not like Battlebit is gonna be around much longer, with all of the dumb shit the lead dev seems to be intent on doing.

Only game I've ever been banned from is League of Legends, because I got tired of the game and decided to go out by calling someone a double nigger.
 
I hate multiplayer games who have "community control" or pride themselves that they are "taking action" against a toxic community.

What this means is that they have an automated system that slaps you with bans every 20 reports.

Of course this is 2024 and people know that, so everyone spams the report button and people get banned arbitrarily. So you get banned for playing, effectively. Might as well make a smurf when you get slapped with a ban, cause the system tends to give harsher sentences to repeating offenders. Hope you didn't spend any money!

But it's so good that the community isn't "toxic" anymore.

Some games even have automated systems that ban you on the spot for doing "wrong thing here", and don't even require reports to ban you.
 
Imagine, Battlebit only got popular because Battlefield 2042 fucked up and now they are a sinking ship after their "honeymoon" phase. Truly FOTM material.
 
When it comes to StarCraft's story lines, I think making Kerrigan the face of the Zerg is the absolute worst decision Blizzard ever made. The lore of how the Zerg communicate as a telepathic hivemind and seeks nothing more than the assimilate the entire galaxy is what I find interesting about them in the original game. Giving the Zerg a human face and goals completely ruins how "alien" the Zerg are meant to be.

Their campaign in the base game culminates in the Overmind invading Aiur because he wants to assimilate the Protoss, but just any spot on Aiur won't do, no no. Instead, you're tasked with destroying a temple made by his grand pappy or whatever so that he can be warped onto its ruins because it considers it Holy Land. That's alien logic, and I find that shit fascinating.

The Brood War expansion is, for the most part, alright. However, any time Kerrigan gets involved, it feels like a StarCraft fanfiction where the writer obviously had a favorite character, and made every other character a complete dumbass for trusting the obvious villain time and time and time again. Kerrigan tricks the Protoss into doing her bidding not once, not twice, but three times over the course of the story, and every single time she back stabs them without fail, and the Protoss act surprised every time she does. All this to make her some generic "galactic alien empress" in the ending.

Kerrigan is fucking boring, and fuck StarCraft 2 for having Raynor giving up the idea of revenge in exchange for being sadbrained because he's "in love" with her.
 
Older competent and good 3D fighting games that take the vein of Street Fighter run so much better and smoother than what Street Fighter IV established was. I watched gameplay of Critical Blow, a semi obscure Japanese fighting game, and that shit ran fucking smooth while the hits you could feel right out of the screen and in your fucking face. Meanwhile, everything else feels chunky and like blubber. Even Street Fighter EX, the "first" 3D Street Fighter, felt and played like a literal dream.
Modern fighting game tournaments ruined modern fighting games. Every fighting game now is designed to be played at EVO and like all modern gaming trends, just makes it worse. Ironically SF4 brought a second wind back into fighting games but those very same “innovations” are what killed that second wind just a couple years later. So all these new fighting games like SF6 and Tekken 8 have to tout all these new features to try to bring in people who don’t like the excruciating autism EVOfags demand in fighters these days.
 
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When it comes to StarCraft's story lines, I think making Kerrigan the face of the Zerg is the absolute worst decision Blizzard ever made. The lore of how the Zerg communicate as a telepathic hivemind and seeks nothing more than the assimilate the entire galaxy is what I find interesting about them in the original game. Giving the Zerg a human face and goals completely ruins how "alien" the Zerg are meant to be.

Their campaign in the base game culminates in the Overmind invading Aiur because he wants to assimilate the Protoss, but just any spot on Aiur won't do, no no. Instead, you're tasked with destroying a temple made by his grand pappy or whatever so that he can be warped onto its ruins because it considers it Holy Land. That's alien logic, and I find that shit fascinating.

The Brood War expansion is, for the most part, alright. However, any time Kerrigan gets involved, it feels like a StarCraft fanfiction where the writer obviously had a favorite character, and made every other character a complete dumbass for trusting the obvious villain time and time and time again. Kerrigan tricks the Protoss into doing her bidding not once, not twice, but three times over the course of the story, and every single time she back stabs them without fail, and the Protoss act surprised every time she does. All this to make her some generic "galactic alien empress" in the ending.

Kerrigan is fucking boring, and fuck StarCraft 2 for having Raynor giving up the idea of revenge in exchange for being sadbrained because he's "in love" with her.
Tyranids and Flood BTFO Zerg all the time.
 
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When it comes to StarCraft's story lines, I think making Kerrigan the face of the Zerg is the absolute worst decision Blizzard ever made. The lore of how the Zerg communicate as a telepathic hivemind and seeks nothing more than the assimilate the entire galaxy is what I find interesting about them in the original game. Giving the Zerg a human face and goals completely ruins how "alien" the Zerg are meant to be.

Their campaign in the base game culminates in the Overmind invading Aiur because he wants to assimilate the Protoss, but just any spot on Aiur won't do, no no. Instead, you're tasked with destroying a temple made by his grand pappy or whatever so that he can be warped onto its ruins because it considers it Holy Land. That's alien logic, and I find that shit fascinating.

The Brood War expansion is, for the most part, alright. However, any time Kerrigan gets involved, it feels like a StarCraft fanfiction where the writer obviously had a favorite character, and made every other character a complete dumbass for trusting the obvious villain time and time and time again. Kerrigan tricks the Protoss into doing her bidding not once, not twice, but three times over the course of the story, and every single time she back stabs them without fail, and the Protoss act surprised every time she does. All this to make her some generic "galactic alien empress" in the ending.

Kerrigan is fucking boring, and fuck StarCraft 2 for having Raynor giving up the idea of revenge in exchange for being sadbrained because he's "in love" with her.
I’ll never forgive NuBlizzard for turning Kerrigan from more or less being their version of Shodan into her and Raynor being lovers.
RIP Fenix. And hell RIP Tychus you did nothing wrong.

BTW you know why she’s named Kerrigan? Because Command and Conquer had Tanya. Get it, (Nancy) Kerrigan and Tanya (Harding).
“Why?” I scream as EA and Activision-Microsoft let the prime RTS franchises whither to dust.
 
Some games even have automated systems that ban you on the spot for doing "wrong thing here", and don't even require reports to ban you.
siege did that where if you typed a bad word youd be banned 10 seconds later. There was so many tricks to get people to type shit that seemed innocent but had bad words hidden in it. Before people caught on I had so many ranked games where the enemy team would be down a player or two.
 
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