Unpopular Opinions about Video Games

Pretty much any RPG with speech in it has never had it balanced properly. With speech in New Vegas you don't even need to read the actual conversations or understand the game to just brute force your way through any situation. You just mindlessly 'A click' the [Speech 100] button over and over like you are in a old school Final Fantasy random encounter against a low level mob and spamming the 'attack' button over and over. There is no skill or player agency or depth to playing a 'speech' oriented character in most RPGs because of how brainless and vacuous the speech mechanics are designed.
Funny you mention New Vegas because Dean Domino in the Dead Money DLC is an attempt to turn the tables on this. For multiple skill-based dialogue options during the first time you meet him, you will be so forceful towards him that he ends up turning on you. Avoiding the skill-based dialogue options and actually paying attention to the dialogue will lead to different things happening
 
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Funny you mention New Vegas because Dean Domino in the Dead Money DLC is an attempt to turn the tables on this. For multiple skill-based dialogue options when the first time you meet him, you will be so forceful towards him that he ends up turning on you. Avoiding the skill-based dialogue options and actually paying attention to the dialogue will lead to different things happening
if only they made keeping him alive worth anything
man's a colossal douchebag
 
If the [Speech 100] options were not marked and you had to actually figure out a nuanced conversation it might be more immersive. But being able to defeat Lanius in New Vegas by spamming [Speech 100] and [Barter 100] options without reading a single world of dialog really exposes the game design for the worse.
Older RPGs just had the [Persuade] option but kept it in the dark as to how much points you need to win it. For all you know, the persuade option can still fail. I remember KOTOR doing it so. Whereas Fallout 3 left it all up to chance, you're likely to convince the other guy if you have [Speech 100] but it can still fail if the RNG dice rolls aren't in your favor.

I once had Colonel Autumn cornered at the final level and I had 100 Speech, but he still brushed me off and fought to the end.

Talking down Lanius doesn't even make sense. There are so many headcanon arguments for why he does it rather than actual arguments the game itself presents. Everything you know and learn about The Legion tells you defeat or retreat is not an option for them, much less their highest in command. And suddenly you're talking the mythical butcher into running away, presumably to preserve his legend (ignoring how running away destroys it to begin with).

Lanius should've been another Frank Horrigan.
Exactly. All attempts to persuade Lanius SHOULD fail, since if he does retreat, either Caesar or the other Legion Legates and Praetorians will turn on him for cowardice. It doesn't matter how physically strong he is, if the Legion army turns against him, he's nothing. He should be the kind of guy who HAS to fight you, because his reputation is on the line, and the culture he's been exposed to is a do-or-die culture where, as one of the NCR officers put it, everyone from Caesar to the lowest-ranking Legionnaire will slit their throats rather than surrender. Or as Caesar puts it to a player who's fought for him up to the end, ''come back victorious, or don't come back.'' This is why when I fought him, I never use the persuade option with Lanius. I want him to fight to the end, because that's what he should do, from a lore-wise point of view.

But I suppose Obsidian really wanted to have a final boss that you can talk your way through, like in Fallout 1.

if only they made keeping him alive worth anything
man's a colossal douchebag
I only spared him for the lulz. Shit, you don't even get a bonus if he lives. The only real bonus you get are the tech stuff you have in the bunker, the holorifle, and the 37 gold bars.

Funny you mention New Vegas because Dean Domino in the Dead Money DLC is an attempt to turn the tables on this. For multiple skill-based dialogue options when the first time you meet him, you will be so forceful towards him that he ends up turning on you. Avoiding the skill-based dialogue options and actually paying attention to the dialogue will lead to different things happening
I remember that. I suppose Obsidian got tired of people just maxxing out speech skills and picking the persuade options, so they created a character who will turn on you if you use them. I suppose it's because since he's a sly talker, he knows it if someone is using the same tactics on him. But as @God of Nothing said, dude's a colossal shithead, so if he dies, there's no real consequence. The only thing that matters in Dead Money is getting through the DLC and taking all 37 gold bars with you. Everything else doesn't matter one bit, whether or not you killed your other partners in crime, or if you killed/trapped Elijah in the vault.
 
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It’s been quite a while since I played it, but I remember liking the persuasion in Deus Ex: Human Revolution. Instead of just being “click [speech 100] option” it’s an actual back-and-forth conversation with the character, making it more like a minigame than just a pass/fail skill check.

It’s been even longer since I played it, but I remember Alpha Protocol having good segments where depending on how your conversations with certain characters goes they can become allies/enemies.

I really wish they made another Alpha Protocol. (:_(
 
Pretty much any RPG with speech in it has never had it balanced properly. With speech in New Vegas you don't even need to read the actual conversations or understand the game to just brute force your way through any situation. You just mindlessly 'A click' the [Speech 100] button over and over like you are in a old school Final Fantasy random encounter against a low level mob and spamming the 'attack' button over and over. There is no skill or player agency or depth to playing a 'speech' oriented character in most RPGs because of how brainless and vacuous the speech mechanics are designed.

If the [Speech 100] options were not marked and you had to actually figure out a nuanced conversation it might be more immersive. But being able to defeat Lanius in New Vegas by spamming [Speech 100] and [Barter 100] options without reading a single world of dialog really exposes the game design for the worse.
Baldurs gate 3 actually handles this pretty well its still transparent about which options are qualifiers but just because a line is available to you because of a skill you have or a class, race or background doesn't mean its better. So you still get told how your current character is giving you new options but have to actually think about what the line says.

I think new vegas has a few cases where the speech option isnt the best one but for the most part you see that you pass that skill check so you go for it.
 
huffing and puffing all day about how video games are an art form wont stop them from being consumer toys primarily marketed to children and manchildren
Arguing about whether something does or doesn't fit into an intentionally vague, ill-defined category of human endeavor will always be gay.

Video games are video games. Hold them in as much esteem as you personally feel they deserve. Anything beyond that is just meaningless masturbatory word games.
 
huffing and puffing all day about how video games are an art form wont stop them from being consumer toys primarily marketed to children and manchildren
I've always been of the belief that the insistence that video games are "le art" directly led to the current dismal state of the industry. It's not about fun anymore, it's all about virtue signalling and ticking all the ESG boxes like a big hollywood film.
 
The malding and seething over Sweet Baby Inc is overblown and really funny
Translation: "There's backlash against my politics REEEEE"

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I've kinda given up on videogames for a few years already. There's old games I revisit and that's basically it. I never was much into your usual AAA games and whatnot and always liked quirky, complex and uncommon games that were novel or interesting in some way, I hoped the rise of indies would give me more of that now where all big studios are either political propaganda tools and/or creatively bankrupt.

The problem is, indie games are shit. They are to 99% unfinished, soulless, copy pasted asset flip garbage obviously made with the sole goal to run the youtube circuit and to appear in thumbnails with somebody making a soyface at it, make some cash and be forgotten immediately after and I simply do not have an inclanation to spend my time to wade through mountains of shit to find the occasional pearl. When then one indie game actually turns up good against all odds, then well let's just say I hope you enjoy the hundreds of games released in the next few years ripping it off to various degrees. The shit the big studios pump out is still shit, but at least it's mostly shit holding up to certain minimum standards. Usually. If they haven't outsourced all the coding to pajeet.

I'm not surprised the game industry is collapsing at all. That you see people talking about games that are 15-20+ years old more than about anything recent should really tell you everything you need to know.
 
It’s been quite a while since I played it, but I remember liking the persuasion in Deus Ex: Human Revolution. Instead of just being “click [speech 100] option” it’s an actual back-and-forth conversation with the character, making it more like a minigame than just a pass/fail skill check.

It’s been even longer since I played it, but I remember Alpha Protocol having good segments where depending on how your conversations with certain characters goes they can become allies/enemies.

I really wish they made another Alpha Protocol. (:_(
If you use CASIE, then you can have a speech 100 option by picking the personality type they are.* Which is why I never use it and sit and pay attention to key words they say. Like an actual conversation.

*And sometimes, you can have unforeseen consequences. If you use CASIE on Wayne Haas, he gets pissed (because you blackmailed him) and makes the cops outside the front doors hostile and you can't talk him down later when he gets fired.
 
I think Sega owns the Alpha Protocol IP
I suppose they can work with Microsoft and Obsidian.

huffing and puffing all day about how video games are an art form wont stop them from being consumer toys primarily marketed to children and manchildren
Art back then was just used for shameless propaganda. From popes and nobles who used it to show off how close they were to God, to political parties and ideologues using art to sell their ideas, just because something is low-brow doesn't exclude it from becoming ''art''. Hell, if you look at it from a certain point of view, toys are an art form, since they're sculptures, except ones that you can sometimes pose.

I've always been of the belief that the insistence that video games are "le art" directly led to the current dismal state of the industry. It's not about fun anymore, it's all about virtue signalling and ticking all the ESG boxes like a big hollywood film.
I'm not so sure. Back then, you had games like Mass Effect 2, Arkham Asylum, Force Unleashed, and Halo Reach, games that were considered high art, and they weren't made to check off ESG boxes, but appeal to players who were horny young men who wanted power fantasies. They wanted to be Shepard or Noble 6 wiping out aliens, or Batman/Starkiller kicking the shit out of established villains like the Joker and Darth Vader. It was only later on with the SJW movement and the support they got from investment firms like Blackrock did you see the decay that the industry is stuck in now.

I mean, looking at the more dramatic parts of Arkham Asylum or Mass Effect 2, or looking at the more breath-taking vistas of Halo Reach and Force Unleashed, that's clearly art, even though it doesn't appeal to some weird artsy college professors teaching Marxism to kids.
 
Both the Everquest and Star Wars Galaxies manuals were written in character.
God those where the days, mini novels with each game you bought.

Still have my Alpha Centuari, Starcraft, Wing Commander Prophecy, C&C TS, EQ SOV manuals as they all contain dozens of pages each of nothing but lore building up the games.
Kerrigan is fucking boring, and fuck StarCraft 2 for having Raynor giving up the idea of revenge in exchange for being sadbrained because he's "in love" with her.
jfc dont get me started on how utterly dogshit the story of SC2 was. OG SC was probably my most played game back in the day so when WoL came out with its absolute dogshit pile of a story it absolutely pissed me the fuck off. Fenix was my boy, so to see Raynor cuck the fuck out and become a gigasimp for Kerrigan was horrifying.
 
The problem is, indie games are shit.
I have been addicted to Balatro for the last month. I've played over 36 hours of it. You're not wrong - and hell tastes are subjective but I think it's one of the best designed games I've ever played.
 
If you use CASIE, then you can have a speech 100 option by picking the personality type they are.* Which is why I never use it and sit and pay attention to key words they say. Like an actual conversation.

To be fair, the CASIE system is in-world meant to be basically a social cheat tool. That's exactly what it's intended to do.

It's sorta like complaining about using charm person in D&D.
 
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