Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

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That's actually another relevant good point. Bethesda clings to an ancient engine with only superficial changes, many of the old bugs carrying over from one game to the next, while Valve will actually update the engine and their old games to support it.
While I don't play Bethesda games to agree with you heavily, Valve doesn't always update their games with needed upgrades. So far, TF2 is the only game with x64-bit support, yet L4D2, CSS and Portal have not gotten any form of upgrade to be able to run on modern hardware, which can be a complete pain in the ass after you build your own computer. Even GMod doesn't have built-in x64-bit support, other than a x64-bit branch that is still "in development".
 
I think you guys aren't just razzing me, you're actually angry. Read through the PC gaming bits again, slowly, with care. It's obviously an exaggerated facetious argument on "console supremacy". There are some hints in the verbiage used.
I like console gaming, I enjoy turning on my gamebox and playing some video games. Getting away from the computer not just physically but mentally is a reprieve. To me gaming is not something I feel pride over "accomplishing" or optimizing.
Nobody is mad, you're just saying stuff that is completely untrue, things that console people say that show they have obviously never really set up a PC. Sure, you might have to do some work to get an old game working, but at least you can play an old game on the system. PC backwards compatibility goes back to the 80s, dawg. With Steam Big Picture mode or Steam Link you essentially treat it like a console anyway.
Et Tu, Kali!? Are you talking about the actual point or the bottom text?
The reason why the libshits have such a complete stranglehold on culture is not because they're just that good at it, it's because it's not valued on the right. Narrative creation and normalization of deviant ideas is something lefties have been doing for 80 years and the right-wing is only now catching on and when pushed they shrink away because it's not "productive".
While there is some truth to that, conservatives won't get funding and in part they won't because everyone knows what shitstorm will ensue. That's why Kotaku does what it does, they actively try to remain gatekeepers to keep the industry "on message." Libshits have a stranglehold on culture because they freeze everyone out and control the creative industries. Hollywood has almost no conservatives, and those that are get criticized, like Mel Gibson and even moderates like Chris Pratt. Look at how much scrutiny Mel Gibson gets vs. the rest of the trainwreck that is Hollywood. Wasn't Passion of the Christ the first film the left had a problem with gore in it?

I don't think conservatives are generally interested in making games as propaganda as the left does. The left has a much bigger need to insert messaging into everything. The Disco Elyisum faggots had no problem name dropping Marx and Engels when receiving their award, can you imagine the shitstorm if a dev namedropped Julius Evola? Though if I had to pick a game that was "libertarian," I'd pick Deus Ex.
 
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Nobody is mad, you're just saying stuff that is completely untrue, things that console people say that show they have obviously never really set up a PC. Sure, you might have to do some work to get an old game working, but at least you can play an old game on the system. PC backwards compatibility goes back to the 80s, dawg. With Steam Big Picture mode or Steam Link you essentially treat it like a console anyway.
I know it's untrue that's why it's a facetious argument and not a real one. I just like consoles, there's no material reason for it, it's just preference, that's why I said 10k, 180fps, and me being comfy at 30.
I can't believe I have to explain this, the average person here, though lacking moral fibre, is at least intelligent. And that's precisely why I know it's anger, the people here are too smart to be this stupid.

I don't think conservatives are generally interested in making games as propaganda as the left does.
This is the crux of the issue on the higher end of the scale, but if you buzz about in right-wing circles there are many creatives looking for an opportunity, but those only materialize from the limp dicks of trannies wanting to do yet another show about how it's super cool to groom kids. The creatives that will be targeted, like you said, need support from a larger structure that is as of now unwilling to help them, and that's why they will lose every single time.
You can talk about taxes and homeschooling, but the normies will still guzzle down deviant messages, that they will parrot without a moment of reflection because it's in their media. Great examples are when asked to explain "fascism", "misogyny", or even "racism" and these kids are just lost.
 
That's actually another relevant good point. Bethesda clings to an ancient engine with only superficial changes, many of the old bugs carrying over from one game to the next, while Valve will actually update the engine and their old games to support it.

Bethesda is one of the laziest, most garbage devs in existence, and honestly they've been shit since Morrowind. Even Ubisoft smokes them. Skyrim was massively overrated but found success because it was the first game of that kind on consoles, but they never deserved the acclaim they received.
On top of that Morrowind was only good because it had a really unique world and story created by people who haven't been at the company for a very long time and that you could break the game in about 5 minutes if you wanted. It was cool back in the day because it was the first open world type of game of it's kind but other than that the gameplay is ass. I say that as someone who loves that game too.

Oblivion was a downgrade but at least it tried to do some new things. It had NPCs walking around with daily lives and I think there was some real thought put into it. You could decide to stalk certain NPCs and figure out they were cultists and stuff which was pretty cool, especially at the time. Skyrim had the same thing but no one cared to write anything interesting. Every NPC just gets up, goes to spot A, then spot B then goes home. The game play was also ass without the insane freedom Morrowind gave you though.

Fast forward to Starfield, which I played because it was on xbox live, and they can't even try to do what skyrim did. It's the laziest shit I have ever seen. The first thing you do in the game is follow someone and I remember saying outloud, "uh oh... you gonna walk faster than me buddy? You do!". I can't even call it 'woke' because at least something woke will put effort into shoving a gay tranny furry in your face, Bethesda just said, "uh... here's pronoun sliders and a bunch of black people enjoy!" If anything they're the one company that maybe should have hired SBI.
 
CertifiedFedBot said:
I think you guys aren't just razzing me, you're actually angry. Read through the PC gaming bits again, slowly, with care. It's obviously an exaggerated facetious argument on "console supremacy". There are some hints in the verbiage used.
Except that... it's kind of stupid and wrong either which way I look at it.

Exaggerating the point of what pc users have to do the art of 'optimizing.' Whilst most of us just press the game from their list. Download, and play. And the price of a decent gaming computer isn't too far off either.
Which isn't very different from the console users experience these days, where you have to install a disk like I had seen with FF7, or still have to download patches and content, or sometimes even still the entire game, like with Tony Hawk or Cyberpunk.
Now I'm not a console nor pc supremacist, I understand not wanting to worry your little head about specs and such. And that's fine, but we're pretty much on equal grounds on most regards between console and pc these days. The only part I see that could win the supremacy argument, would be the games we get.
Harbinger of Kali Yuga said:
Yes, and by comparison Larian uses their own in-house game engine too. Except way under the span of Skyrim (2011) to whenever the next game comes out, Larian went from a struggling dev with something like 40 employees putting out Divinity: Original Sin (2014) on Kickstarter as a Hail Mary pass to stay in business (truly; kickstarter saved Larian) to Baldur's Gate 3, updating their in-house engine drastically with each new game.

Perhaps this puts in context why the industry started attacking Larian and why they played damage control for the industry, saying players shouldn't expect this to be the new normal.
I would even go as far as to say they have gone the same route as Steam. I've been there since the kickstarter for D: OS1, and much like valve. They had been updating their engine working on the D: OS2 and console porting stuff, and gave the owners of the original game a new enhanced edition. Updated with even more voice acting as well.

Now I've tried digging through the forums of what all happened during the making of Baldur's Gate 3, which despite having produced a great game. Does show it had some influence from activists pushing their demands. Albeit luckily fairly minor, and with Larian I am more inclined to give them some benefits of the doubt that this process went fairly natural given their developing process kept close contact with it's community. But it does seem like they basically re-updated their Divinity engine, and, LUCKILY, listened to a lot of its fans on why a lot of these Divinity systems were not compatible with the DnD model.

You can still see a lot of disappointment in the people that followed this project. Not because it isn't a great game. It's a wonderful Divinity Original Sin 3! It's just not an actual Baldur's Gate sequel whatsoever. And I do believe that this was Larian's original plan. Using the DnD IP to skyrocket their popularity. Rather than adhere to the Baldur's Gate world and rules. It's the fans more than anything that saved this project.

Now I hope I've given enough context to show I'm not black and white in my criticism, since I do love Larian studio's. But there's still criticism to be had. I'm an oldschool nerd after all, bitching about details is what I do.

P.s I never understood the hype around Bethesda, ever... laziest company is putting it mildly. Morrowind looked interesting, but gameplay was ass. Every game after that, the modders added more value than Bethesda. To the point they wanted to create a mod market. Horse armour... yay. Their expansion was so crap you didn't need to crack it, just copy and paste it to your computer from a friend.
 
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The "Talk" page for Sweet Baby's Wikipedia page | Archive

There's a user on the talk page named Rhain (he/him) that is obstructing attempts to update the Wiki article to reflect what actually happened. They're all over the goddamn page, asking for a source and accepting nothing but video game journoscum.

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Upon searching the Farms for "Rhain", I found mention of the name from the TLOU thread, "Rhain Cassidy Radford-Burns". Link leads to a permacensored Wiki profile, but the talk tab on that link leads to the same talk page as "Rhain ☂️"'s talk page.

Suggested to be an Abo, definitely Whovian brainrot, and certainly a pooner activist.
 
Insomniac Writer: Hmmmmm, we need to have an extracurricular activity for Miles Morales, what can we have him do?

Other Insomniac Writer: I know! Let's make him a DJ, because he's black, and it's the culturally hip thing for black people to be DJs!

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Insomniac Writer: OK - but we need to ensure that it's the most joyless banal experience possible.
Remember: the primary focus is to send a positive social message. There's plenty of ways we could accidentally make a DJ minigame exciting or engaging and we'd distract people from the important stuff.
 
Now I've tried digging through the forums of what all happened during the making of Baldur's Gate 3, which despite having produced a great game. Does show it had some influence from activists pushing their demands. Albeit luckily fairly minor, and with Larian I am more inclined to give them some benefits of the doubt that this process went fairly natural given their developing process kept close contact with it's community. But it does seem like they basically re-updated their Divinity engine, and, LUCKILY, listened to a lot of its fans on why a lot of these Divinity systems were not compatible with the DnD model.

You can still see a lot of disappointment in the people that followed this project. Not because it isn't a great game. It's a wonderful Divinity Original Sin 3! It's just not an actual Baldur's Gate sequel whatsoever. And I do believe that this was Larian's original plan. Using the DnD IP to skyrocket their popularity. Rather than adhere to the Baldur's Gate world and rules. It's the fans more than anything that saved this project.
I can't find this on the internet anywhere anymore... I have a feeling Swen scrubbed stuff off the internet to avoid getting cancelled, but I followed the company closely back when they were a small fry because I could tell they were capable of going somewhere. Divinity II (not DOS 2!) was so much more fun than Oblivion--different playing game, on the Aurora engine, but as an RPG it had way more passion in it than anything Bethesda put out, I recommend playing that too... anyway, there was a bug in Dragon Commander where the camera lingered on some Dwarf princesses' boobs (I remembered seeing that) due to the height of the model, but they kept in it for humor and because one of the devs there argued to keep it in "to resist censorship" or something along those lines. If you play the game you can probably still see it. Swen did actively try to court female gamers which explains some of the decisions in Baldur's Gate 3 such as the existence of Astarion.

Look at the size of them knockers...

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I think additional context is needed to explain why BG3 supposedly isn't a good BG game. The fact is is that back then in the day with the success of Diablo and Diablo II, publishers didn't think turn-based games would be financially successful. That's why Larian went the Kickstarter route, Swen was literally laughed at by investors when he pitched DOS. That's why most D&D games are real-time pseudo turn-based. I was disappointed when I heard DOS was going to be turn-based since I wanted a new Neverwinter Nights-style game but playing it convinced me, turn-based combat in these games is way more fun, especially when playing as a spellcaster. Since Larian proved to the industry for the first time that a dense CRPG can have mainstream appeal I think it's okay to change the gameplay up to what BG might've been originally if they could've gotten away with it. And a turn-based game like this has universal appeal because even people that suck at gaming can play it. And if you think BG3 is a bad BG, you should see this.

D&D doesn't really translate well in real time systems anyway, so this is honestly closer to D&D than many other D&D games.
The "Talk" page for Sweet Baby's Wikipedia page | Archive

There's a user on the talk page named Rhain (he/him) that is obstructing attempts to update the Wiki article to reflect what actually happened. They're all over the goddamn page, asking for a source and accepting nothing but video game journoscum.

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Upon searching the Farms for "Rhain", I found mention of the name from the TLOU thread, "Rhain Cassidy Radford-Burns". Link leads to a permacensored Wiki profile, but the talk tab on that link leads to the same talk page as "Rhain ☂️"'s talk page.


Suggested to be an Abo, definitely Whovian brainrot, and certainly a pooner activist.
Wikipedia is a propaganda outlet. This tranny faggot knows what they're doing, the second you cite a source it will be "not credible." These are the kinds of faggots that aspire to work in HR departments.
 
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If so many AAA studios were and seemingly keep being perfectly content with being scammed and having their product rotted out by "consultation" companies, then I don't think any grass roots movement is going to save that. The games industry has become a game of holding each other by the balls now. Numbers are not going to get better, they will in fact get worse with every new slop that's put out. But they'll sooner dismantle a studio responsible than touch any of those permanently on twitter pajama consultants.

Stay the fuck away from AAA. It's copy pasted plastic shit.
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That Rhain character is a real piece of work, an HRspeak brick wall. There's been great talks about this kind of behaviour how it's a bureaucratic tactic to maintain narrative control by making normal people crazy by procedure. Satan himself couldn't have come up with something quite as slimy and disgusting.
If you wish to discuss this do it on my talk page
Shorthand for "quit shitting up my hit piece, now go and join all the other people I ignore."
 
Richie de Wit, a business consultant with credits in indie games such as Among Us and Vampire Survivors, threatened to blacklist anyone who protests against DEI. His Twitter account is currently protected.
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https://richiedewit.com/ (https://archive.is/2838q)
https://www.bearknuckle.org/ (https://archive.is/DJvVZ)

Since this controversy is so conveniently timed with GDC, I wonder if we'll get some good seething clips out of it, like Tim Schafer's infamous sockpuppet routine.
 
While there is some truth to that, conservatives won't get funding and in part they won't because everyone knows what shitstorm will ensue. That's why Kotaku does what it does, they actively try to remain gatekeepers to keep the industry "on message." Libshits have a stranglehold on culture because they freeze everyone out and control the creative industries. Hollywood has almost no conservatives, and those that are get criticized, like Mel Gibson and even moderates like Chris Pratt. Look at how much scrutiny Mel Gibson gets vs. the rest of the trainwreck that is Hollywood. Wasn't Passion of the Christ the first film the left had a problem with gore in it?
Shit, they even have a problem with reasonable center Left actors like Robert Downey Jr. because he is friends with Chris Pratt and Mel Gibson (even thank Gibson at the Golden Globes for being a true friend who helped him at his lowest) and has never apologized for his role in Tropic Thunder and has gone on record saying, if given the chance, he would do it again. Joe Rogan is right when he says that Hollywood has become a fucking cult. They are no different than the fucking Peoples Temple.
 
Harbinger of Kali Yuga said:
I can't find this on the internet anywhere anymore... I have a feeling Swen scrubbed stuff off the internet to avoid getting cancelled, but I followed the company closely back when they were a small fry because I could tell they were capable of going somewhere. Divinity II (not DOS 2!) was so much more fun than Oblivion--different playing game, on the Aurora engine, but as an RPG it had way more passion in it than anything Bethesda put out, I recommend playing that too... anyway, there was a bug in Dragon Commander where the camera lingered on some Dwarf princesses' boobs (I remembered seeing that) due to the height of the model, but they kept in it for humor and because one of the devs there argued to keep it in "to resist censorship" or something along those lines. If you play the game you can probably still see it. Swen did actively try to court female gamers which explains some of the decisions in Baldur's Gate 3 such as the existence of Astarion.
Hah, thanks for that bit of flavour history. I did receive the original "Divinity" games from my kickstarter order, just never really tried them out. But I might have to now.
And there were a few things that caught my eye in BG3 that had me digging through the development. The fact that they added that skin ligma disease that these activists seem to fetishize so much, and what felt like another uglification of female characters. Which my gut proved me right on, it seems Minthara actually used to look more feminine. Though my biggest complaint was not being able to make a female looking Tiefling no matter what I tried.
But I'm not one to complain about that as long as there are mods to fix it. Which thank goodness there are. But the amount of gasslighting I got for even bringing the issue up was just.. ugh.

Harbinger of Kali Yuga said:
I think additional context is needed to explain why BG3 supposedly isn't a good BG game. The fact is is that back then in the day with the success of Diablo and Diablo II, publishers didn't think turn-based games would be financially successful. That's why Larian went the Kickstarter route, Swen was literally laughed at by investors when he pitched DOS. That's why most D&D games are real-time pseudo turn-based. I was disappointed when I heard DOS was going to be turn-based since I wanted a new Neverwinter Nights-style game but playing it convinced me, turn-based combat in these games is way more fun, especially when playing as a spellcaster. Since Larian proved to the industry for the first time that a dense CRPG can have mainstream appeal I think it's okay to change the gameplay up to what BG might've been originally if they could've gotten away with it. And a turn-based game like this has universal appeal because even people that suck at gaming can play it. And if you think BG3 is a bad BG, you should see this.
I don't think the points you brought up in particular are the reasons why it isn't a good BG game honestly. And that's not to say you're incorrect, I think you're spot on in terms of the company's history.
As for why it's not a good BG game. It's the dispersion of races, high octane action story, mindflayers from the getgo, inconsequential resting to the point you barely ever need to do it, etc. There is just very little to no consistency to the original world the Baldur's Games created. The story in itself is much more paced like a Divinity Original Sin game

And the biggest sin, if you will. Is that if it weren't for the fans. We'd still be throwing around elements like a divinity battle puzzler game. The classes also were much more styled after DOS, and it was the fans that said "You might want to read up on the DnD rulebooks. Cause none of that stuff really fits, or even belongs in a DnD/Baldur's Gate game."

And I think one thing, that was more of their own doing that fits more into your description here. Is how they kept simplifying the systems. Because whilst a huge success, DOS were still a bit more of a niche stil. Whilst BG3 clearly hit it big! And whilst it's mostly small neglectable points, I do kinda wish they didn't minimize the action points. More action points, to properly detail out your action round is great. I equally lamented XCOM for simplifying the turn system.
 
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Richie de Wit, a business consultant with credits in indie games such as Among Us and Vampire Survivors, threatened to blacklist anyone who protests against DEI. His Twitter account is currently protected.
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https://richiedewit.com/ (https://archive.is/2838q)
https://www.bearknuckle.org/ (https://archive.is/DJvVZ)

Since this controversy is so conveniently timed with GDC, I wonder if we'll get some good seething clips out of it, like Tim Schafer's infamous sockpuppet routine.
Seems like someone is admitting to planning on breaking the law!


Seems like he ought to be reported to the Netherlands government.

Hah, thanks for that bit of flavour history. I did receive the original "Divinity" games from my kickstarter order, just never really tried them out. But I might have to now.
And there were a few things that caught my eye in BG3 that had me digging through the development. The fact that they added that skin ligma disease that these activists seem to fetishize so much, and what felt like another uglification of female characters. Which my gut proved me right on, it seems Minthara actually used to look more feminine. Though my biggest complaint was not being able to make a female looking Tiefling no matter what I tried.
But I'm not one to complain about that as long as there are mods to fix it. Which thank goodness there are. But the amount of gasslighting I got for even bringing the issue up was just.. ugh.
Even Divine Divinity is a great game, the writing is atrocious, Swen never was a good writer, but I think it's a lot more fun than Diablo was. Actually, the original plan was for DD to be turn-based, but as I stated publishers would not allow Larian to make a turn-based game. DOS was the game they always wanted to make, and once they were able to they finally took off.

Also, their publisher was the reason that game had such a stupid name, Swen hated it. They wanted something that alliterated.
 
I'm ANGRY at the thread becoming video games general discussion.

Their expansion was so crap you didn't need to crack it, just copy and paste it to your computer from a friend.
And that's a good thing. I recall you could copy an Oblivion installation easily too, and it was only about a DVD in size (~5 GB).

They're all over the goddamn page, asking for a source and accepting nothing but video game journoscum.
That's how Wikipedia works, the rules do not work in favor of chuds whatsoever and it will not get better, ever. Example here: https://kiwifarms.st/threads/mad-at-the-internet.49299/post-17941920
 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA, that was definitely him
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Ah yes, the tiddy milk stealing company's wageslaves are gonna moralfag everyone now. Wow-fucking-wie.
It's crazy how bulky modern games are. Usually with minimal returns. Personally I'm getting a 4070 super, 32 gigs of DDR4, and I have a 12th gen i7. That by any other standard is a monster. We landed on the moon with the power of a digital wrist watch, but you're telling me a game, a fucking video game, entertainment, is too tough for a computer leaps and bounds ahead???

Honestly it feels like a symptom of DEI and wokeness. The programmers can't optimize for shit, they're incompetent.

good programming died decades ago as MORE RAM became the solution, games or otherwise

'Why bother being efficient? They can always get more RAM'

I mean I get ram is "cheap"... a brand new i9 core isn't. The deoptimization has only gotten worse with time. It's so silly. Doom can fit on a pregnancy test, but a modern sidescroller requires yesteryear supercomputer just to run.

Look I get there's getting with the times. A slightly outdated PC (not ancient just not top of the line) is a super computer from 20-30 years ago. Why are they making games that are breaking the backs of machines that literally can calculate moon landings? It's complete bloat.

I'm not asking them to use assembly. I'm asking them to optimize their code, compress their shit, and make it run smooth on a well built PC that also isn't 5k. It's not asking much. Fuck they can use Java if it's done right.
I'd like to include something on the topic of modern games being borderline bloatware nowadays. In 2004, there was a game called .kkrieger, a 3D shooter game which you can still get from My Abandonware, that was really good looking for it's time & I'd say it still is pretty as a gem of it's era.

But the most important part is that they put this game, which usually should at the very least be around 500 MB to 1 GB... into just 96 KB. Not even MBs, KBs, & not even a 100 KBs, just 96 KB.

The point is, it was possible in 2004 to save GBs worth of space, it's possible now too & more than ever with technological advancements of now compared to 2 decades ago from now. The issues are laziness, incompetence, & literal unironic skill issue on the modern game developer's part nowadays.

More than that, they neither consider optimization & compression a necessity, nor bloatware a problem at all, leading to them just not giving a shit about these things to begin with, let alone innovate on it like .kkrieger did.
 
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Seems like he ought to be reported to the Netherlands government.
He's protected his tweets but I think it's very much a decent thing to do. Anyone have access, please archive the site and file it and a screenshot to the Netherlands business burau as well as making a privacy complaint. It's exactly by forcing these people to stand behind their words that the industry becomes a little less shitty

Hiding behind the "you don't know about our industry" line is so predictable. These people think they're part of some special class of ordained "industry insiders" that the normies couldn't possibly understand such complex topics as writing, all any woke consultancy firm does is literally sit around a table figuring out new ways to add in queer tranny blacks and browns talking about being queer tranny blacks and browns. Then they have the gall to act as if it's an esoteric high IQ enterprise, I guess huffing your own farts gives you brain damage.
 
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