CertifiedFedBot said:
I think you guys aren't just razzing me, you're actually angry. Read through the PC gaming bits again, slowly, with care. It's obviously an exaggerated facetious argument on "console supremacy". There are some hints in the verbiage used.
Except that... it's kind of stupid and wrong either which way I look at it.
Exaggerating the point of what pc users have to do the art of 'optimizing.' Whilst most of us just press the game from their list. Download, and play. And the price of a decent gaming computer isn't too far off either.
Which isn't very different from the console users experience these days, where you have to install a disk like I had seen with FF7, or still have to download patches and content, or sometimes even still the entire game, like with Tony Hawk or Cyberpunk.
Now I'm not a console nor pc supremacist, I understand not wanting to worry your little head about specs and such. And that's fine, but we're pretty much on equal grounds on most regards between console and pc these days. The only part I see that could win the supremacy argument, would be the games we get.
Harbinger of Kali Yuga said:
Yes, and by comparison Larian uses their own in-house game engine too. Except way under the span of Skyrim (2011) to whenever the next game comes out, Larian went from a struggling dev with something like 40 employees putting out Divinity: Original Sin (2014) on Kickstarter as a Hail Mary pass to stay in business (truly; kickstarter saved Larian) to Baldur's Gate 3, updating their in-house engine drastically with each new game.
Perhaps this puts in context why the industry started attacking Larian and why they played damage control for the industry, saying players shouldn't expect this to be the new normal.
I would even go as far as to say they have gone the same route as Steam. I've been there since the kickstarter for D: OS1, and much like valve. They had been updating their engine working on the D: OS2 and console porting stuff, and gave the owners of the original game a new enhanced edition. Updated with even more voice acting as well.
Now I've tried digging through the forums of what all happened during the making of Baldur's Gate 3, which despite having produced a great game. Does show it had some influence from activists pushing their demands. Albeit luckily fairly minor, and with Larian I am more inclined to give them some benefits of the doubt that this process went fairly natural given their developing process kept close contact with it's community. But it does seem like they basically re-updated their Divinity engine, and, LUCKILY, listened to a lot of its fans on why a lot of these Divinity systems were not compatible with the DnD model.
You can still see a lot of disappointment in the people that followed this project. Not because it isn't a great game. It's a wonderful Divinity Original Sin 3! It's just not an actual Baldur's Gate sequel whatsoever. And I do believe that this was Larian's original plan. Using the DnD IP to skyrocket their popularity. Rather than adhere to the Baldur's Gate world and rules. It's the fans more than anything that saved this project.
Now I hope I've given enough context to show I'm not black and white in my criticism, since I do love Larian studio's. But there's still criticism to be had. I'm an oldschool nerd after all, bitching about details is what I do.
P.s I never understood the hype around Bethesda, ever... laziest company is putting it mildly. Morrowind looked interesting, but gameplay was ass. Every game after that, the modders added more value than Bethesda. To the point they wanted to create a mod market. Horse armour... yay. Their expansion was so crap you didn't need to crack it, just copy and paste it to your computer from a friend.