Scarthew
kiwifarms.net
- Joined
- Jun 7, 2021
If you mean old school survival horror games signalis or tormented souls might be up your alleyOn a visceral level, I do not understand why games like this cannot be made anymore.
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If you mean old school survival horror games signalis or tormented souls might be up your alleyOn a visceral level, I do not understand why games like this cannot be made anymore.
Yes, but also no.Personally I strongly disagree with this idea of simply taking a past dollar price, applying some official inflation statistics onto it, and then arguing that it is converted to "today's price"
Parasite Eve 2 was shit on at release for not being scary, for playing weirdly, and generally being a bad Resident Evil clone. But to me it was always a classic. I think reviewers and players of the time tried to play it as a Resident Evil game, and not an action RPG. It's also not helped by PE1 not getting a PAL release.So I'm playing PS1 Parasite Eve.
On a visceral level, I do not understand why games like this cannot be made anymore. It is pretty for its time, interesting, self-contained, and experimental, while not being too much of a slog gameplay wise.
I will also say that to my memory, the best classic Resident Evil game is actually Parasite Eve 2. I will have to see if my memory holds up.
It turned out poor Aya was refreshingly vulnerable to the FF13 writer.Maybe it gets worse?
"dead game" says the steam post on the game with 30k active players and a lobby is full at 4-10 players meaning you're ever waiting to play ever.Games weren't "dead" simply because 3 months went by without a major content update.
Not true for many arcade games. Fighting games would get updates once a year or sometimes twice a year. There were ways to patch the rom in your cabinet or swap out the CD or DVD in some games to offer balance or gameplay updates. Street Fighter II would get five arcade versions in four years. Then another version for its 10th anniversary for arcades. And those updates generally required the purchasing or a new board and sometimes a new full cabinet depending on what region you were in for distribution. So from 1991 to 1994 if your arcade wanted the latest version of SFII you'd need to purchase five versions of the game.Games weren't "dead" simply because 3 months went by without a major content update.
It was alright. The big selling point is that it was a holdover until Resident Evil Code Veronica came out the following year. Plus it did not have the PS1-era tank controls.Is Blue Stinger bad? I hear mixed things about it but I've always thought it seemed pretty cool.
I generally agree. My last post talked about pawn shops but garage sales and flea markets were popular too. Plus borrowing from friends. Now these days you have people who buy Skyrim multiple times. Part of it is social pressure too - it was less cool to have a big library of games than now. Growing up I was limited to playing a few hours on the weekends and holidays and that was it. Getting a couple games a year was basically all that I could pull off. Every family is different but my time with the “Intendo” was very limited.Buying games full price on release day was a rare thing, with most new games being limited to a Christmas or birthday gift.
That was because back then, games were released complete 90 percent of the time, and most downloadable content is just add-ons.The simple fact of the matter is that games were bought, played, and experienced differently back then.
It holds up incredibly well until you reach the underground lab. I got stuck and never went back.I will also say that to my memory, the best classic Resident Evil game is actually Parasite Eve 2. I will have to see if my memory holds up.
Gaming was at it's best in the 90's. Late 80's-early 00's has unmatched output compared to any other period.Not to be a boomer or anything; but if you like videogames to a decent degree, the 1990's were a fucking magical time with all the shit that was being made.
SFA is still the best Zelda clone, better than a bunch of actual Zelda games.Star Fox Adventures and Assault were unfairly maligned and were great games for their time.
To me, gaming's period of growth came from the 80s to the early 2010s. 2013 was the last year I saw games that innovated. Everything else has been just an HD copy of things that came before.Gaming was at it's best in the 90's. Late 80's-early 00's has unmatched output compared to any other period.
play illbleed instead.Is Blue Stinger bad? I hear mixed things about it but I've always thought it seemed pretty cool.
1996-2006 best decade. The entire n64/ps2 life spans. That excludes the SNES though except really late games like DKC3.Gaming was at it's best in the 90's. Late 80's-early 00's has unmatched output compared to any other period.
It's very much a Tetsuya Nomura game, far more extreme in his personal tism than the Final Fantasy VII Remake or FF XIII. The handling is superb as a bullet dodger, the waifu design is the best thing about it (I wish women dressed like that now), but the story involves time travel and is super confusing. Voice acting was really shit too. I had no idea Yvonne Strahovski was in it until I looked it up because the ADR direction was so weak, so she had no idea how to play the character.I played The 3rd Birthday a few years back and found it very good, whereas the one who mentions it has to tiptoe around it with "it's not as bad as everyone says".
Cases like this makes me glad I don't follow gaming news, people pile on games -or praise them- seemingly entirely at random and I can't count the number of times I had a great time with hated games... including a few worst-game-ever™.
Some of these were coop games (Colonial Marines, Sacred 3) so it was funny to wait until the credits to tell my wife we had just played the worst game ever.
And more on topic, unless one is dead allergic to either the Parasite Eve lore or really bummed out that it's a spin-off instead of a true follow-up (see also: Dino Stalker), I have no idea how one can play a game as good as The 3rd Birthday and find it an uphill battle to recommend it.
unpopular and wrongBaldur's Gate 1 was boring and reliant on Cheese to win. People who try to play it after BG3 are wasting their time.
BG2 is almost as outdated graphically, but makes up for it with the epic story and diversity of encounters.
The best is when you get a couple people to co-op it that way.It has been a long time since I've played a conventional run of the Baldur's Gate Trilogy. I prefer soloing it to be honest. Less micromanaging, a better feeling of progression, and I feel like I have the biggest penis when I reach the end. Feels good, man.
That's a more gracious period than I'd grant, the early 80's doesn't have much at all, but I suppose mid 80's could be argued. 2010s...well, at least as far as AAA, I'd disagree. There's fleetingly few PS4 gen games I'd consider great, and I'm not sure there's even one masterpiece among them all (Nintendo aside). Plenty of 6/10 stuff.To me, gaming's period of growth came from the 80s to the early 2010s. 2013 was the last year I saw games that innovated. Everything else has been just an HD copy of things that came before.
It was one of, if not the first game to be docked points by the games press for woke reasons.I have no idea how one can play a game as good as The 3rd Birthday and find it an uphill battle to recommend it.
Really? For me, one of the big hurdles that makes me give up on a playthrough are when you first arrive in town as it's full of tedious puzzles and back tracking. Turning the car on the lift, getting the bottlecap out of the vent, going into every bloody hotel room to shoot at those little monsters that pop.It holds up incredibly well until you reach the underground lab. I got stuck and never went back.
The exploration is fun and the mood is great. I guess it's more of a vibe thing. I like the environment and set pieces, the hotel is cool and I like the giant enemy that attacks it. It's some memorable stuff imo.Really? For me, one of the big hurdles that makes me give up on a playthrough are when you first arrive in town as it's full of tedious puzzles and back tracking. Turning the car on the lift, getting the bottlecap out of the vent, going into every bloody hotel room to shoot at those little monsters that pop.