Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Didn't they claim to release modding tools at like january or some shit? What happened
At this point, I think the traditional modding tools aren't coming and you will have to become a verified content creator on their paid-mods platform to get access to them. Sure, people will still make mods regardless on some leaked or hack-together version of Creation Engine, but without official support, how popular will those mods be?

I'm more curious as to why we haven't even heard a peep about what Shattered Space will be about, by this point in Fallout 4's life cycle we not only had plenty of good mods and modding tools but also several official DLC packs, like Automatron(which I think this will be: a short questline to introduce a new faction and a new gameplay system, in this case that will be crafting space stations if the leaks are accurate)
 
Didn't they claim to release modding tools at like january or some shit? What happened
They don't want to. Simple as that. Releasing mod tools means giving up control of the game more than they're willing to. They still seem to think they can squeeze more blood out of this carcass.
 
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At this point, I think the traditional modding tools aren't coming and you will have to become a verified content creator on their paid-mods platform to get access to them.


Go to February 22 and you'll find yourself right.

Not like it matters anyway if we got the Creation Kit at launch or ten years from now. Emil really shit the bed, and all over the walls, and the floor, everywhere but the damn toilet with how boring everything is about the game. Modding extends a game's life, not take it out of the grave.
 
December 18th was the last time it broke 20k and March 18 is the last it broke 10k.
Starfailed.png
Todd bros, I don't feel so good...
 
December 18th was the last time it broke 20k and March 18 is the last it broke 10k.
View attachment 5830496
Todd bros, I don't feel so good...
Shattered Space might not even come out. Bethesda's style campaign DLC tend to be very expensive to produce and I'm not sure there's enough of a playerbase left.
 
Todd sisters, our response?
Well, I checked out their general on /vg/ just now, and here is the latest cope
starfield general cope.png
So if you listen to these goobers, Starfield came out in great shape and the reason why we aren't seeing any new DLC is because Microsoft is working them like a Chinese sweat shop, to make sure that the latest Bethesda content drop is 100% bug free and full of rich and worthwhile content like it always is.
I bet you feel pretty silly now, huh? Turns out Starfield is an astounding success with a loving community and is about to be teeming with wonderful content, you're just jealous you can't be part of that.
 
Is Starfields engine even a significant enough upgrade from Fallout 4 to warrant any Skyfield, Morrofield projects?
 
Is Starfields engine even a significant enough upgrade from Fallout 4 to warrant any Skyfield, Morrofield projects?
As far as I understand it large scale modding projects are basically impossible for Starfield because

1- the world is segmented into what are basically proc gen mini sandboxes so it's not really an open world game.

2- Bethesderp changed the way plugins work so now every plugin needs a compatibility patch for every other plugin in the load order which would be fuck tons of work.
 
Wow thats horrible
You would think, but somehow I don't think we will be seeing a modding community anywhere near as robust as we've seen in TES and Fallout either way. What you can expect is the same kind of "mods" that Creation Workshop has: Short, tiny simple quests with loot. There is already Star Wars, Star Trek, Halo, Call of Duty, Battlestar Galactica and other space themed mods for armor, weapons and spaceships and I figure if you want to roleplay as such in a Bethesda setting you're going to be in luck. Unfortunately, the game is just far too broken for any major overhauls to take place even if there were people willing to fix this mess. Too many shaky or straight up rotten foundations, not enough good tools, and then we come across the compatibility issues. If a mod like this comes out, I figure it will be a "must have" that gets recommended to all the newcomers, so any big mods will create compatibility patches either way. I don't see the community being alive enough for sister projects or competition to crop up.


Bethesda fucked up big time with this: Their games since Morrowind have always been shit but modders always "saved them"...that is until Fallout 76 released and it couldn't be modded. Starfield could have had a redemption arc, even if it couldn't be saved from itself, but Bethesda knowingly sabotaged the game for some unknown reason and now there is no hope for it. The game was always going to have the disadvantage of not having an established userbase for a new IP and yet Bethesda instead of helping the new franchise out basically kicked it into the grave early for some extra shekels with their Content Creation Club, I assume.
I would say I'm surprised, but I also saw how Gamefreak took away National Dex, the one thing separating Pokemon from most other franchises, and now the games are still selling as slop even without hardcore fans supporting them. I guess Todd looked at that and other similar scenarios and thought that enough people would buy his game regardless, he was wrong. Starfield isn't Pokemon and Microsoft isn't Nintendo, Todd flew too close to the sun and realized that yes, he wasn't untouchable. His games weren't going to sell no matter what like with Nintendo and Pokemon, two established powerhouses with rabid fanbase, and now Bethesda is screwed since they don't have the talent to actually fix the game and make it palatable to the masses. Even if they did pull off a 2.0 reboot like No Man's Sky or Cyberpunk, there have been too many bridges burned and I doubt Microsoft cares to spend that much money to fix the game, better to sell it on Playstation and write it off as a loss.
Ironic, the whole setting of Starfield is about how the society has rotted away thanks to all the social poz and diversity, which is exactly what happened to Bethesda. New Atlantis is supposed to be the shining beacon of humanity, the largest remaining city and yet it is nothing more than a mystery meat filled corrupt Googleplex of a cardboard city filled with urbanites who smell their own farts all day long. This is Bethesda, people who lost their way and yet think they are the king of the mountain all the same. Starfield is just as hollow and full of holes as New Atlantis, poetic justice really considering even the planet the city is on is called "Jemison". It is a sterile, boardroom handpicked name that was based off the first black woman cosmonaut. Even the shining jewel of the Settled System is quite literally a diversity hire planet, that's how little creativity is left at the studio.
 
Is Starfields engine even a significant enough upgrade from Fallout 4 to warrant any Skyfield, Morrofield projects?
I think it's almost altered too much to warrant such projects. Melee combat in Starfield is dreadfully awful, and while I'm sure it *could* be changed I don't know why anyone would go to the trouble when the Skyrim SE engine projects haven't even finished. Even with all the Fallout shit that is allegedy deep in the code, I'd say that even some sort of Fallout related projects would be a waste of time with the engine, especially if a Fallout 4 Special Edition is supposed to be coming out eventually.

Anyone who would want to undertake a project of that scale would be better off just trying to write a better narrative/universe and "fixing" Starfield by trying to create actual large cities and shit, or just using the universe to create their own completely original thing.
 
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I think it's almost altered too much to warrant such projects. Melee combat in Starfield is dreadfully awful
The entirety of melee combat is an afterthought: There is no unarmed weapons so anyone investing in that skill will always be going bare-knuckle against enemies, which is about as dreadful as it sounds. All melee weapons are one handed blades, meaning a whole bunch of similar looking knives and an icepick or a hatchet here or there. Fallout 4's melee combat was really boring but at least you could cheese the game with fun weapons like power fists, super sledgehammers or rippers making that playstyle viable. I can't imagine melee combat even more boring than this.
With so many of their games being melee based, set in a fantasy realm, you would think hand to hand combat would be one thing Bethesda would get right but they can't even do that. That just about says it all.

You hit the nail on the head: Just like I said, unless you want to turn Starfield into your sci-fi universe of choice, the game has nothing going for it. Even Star Wars is a stretch since KOTOR games exist if you want a real RPG set in that universe. Anyone who has any skill or talent will either make their own game or continue making mods for Skyrim or Fallout, leaving only people who make armor/weapon/ship mods and little else as the extra effort isn't worth it.
 
Their games since Morrowind have always been shit but modders always "saved them"
In the past they had a world class team of writers, world builders, and music people. This did a lot to make the modders want to help them fix the game. "Oh I can fix that," say (or said) some extremely knowledgeable and skilled people out and about.

Ironic, the whole setting of Starfield is about how the society has rotted away thanks to all the social poz and diversity, which is exactly what happened to Bethesda. New Atlantis is supposed to be the shining beacon of humanity, the largest remaining city and yet it is nothing more than a mystery meat filled corrupt Googleplex of a cardboard city filled with urbanites who smell their own farts all day long. This is Bethesda.
Hoist by their own petard.
 
Todd flew too close to the sun and realized that yes, he wasn't untouchable. His games weren't going to sell no matter what like with Nintendo and Pokemon, two established powerhouses with rabid fanbase, and now Bethesda is screwed since they don't have the talent to actually fix the game and make it palatable to the masses.
The biggest takeaway from the Starfield fiasco is that interest in TES6 is taking a nosedive in real time. There are gonna be people who played Skyrim as a teens (and probably never played Oblivion or Morrowind) who are gonna have kids old enough to play TES6 by the time it comes out. If people didn't pick up on the clues FO4 and 76 left, then you'd think Starfield would jostle them. If that didn't do it, how about the existence of the CC and how garbage Starfield is to mod? There's an entire decade of warning signs telling the player PULL UP.

No doubt Todd and especially Microsoft is aware of this. Microsoft might have hoped Starfield would have been a generation defining title but they bought Bethesda for TES. I liked to joke that Starfield actually did us all a great service by coming out during peak current year bullshit instead of TES6 but it's becoming clear that TES6 won't fare any better. Emil isn't the problem, it's everyone. Their writing is awful, their gameplay is awful, their worldbuilding is awful, their maps are awful, their models are awful, their art is awful, their dialogue is awful, their social commentary is awful, their tech is awful, and they are too dense and high on their own farts to understand why any of this is wrong. They snarkily seethe in Steam review comments and Emil has a melty on xitter. The one thing they don't have going for them is the games media running damage control but if TES6 is nigger central, you can bet it'll be a shitshow the likes we haven't seen since TLoU2.

Whatever retard at Microsoft signed off on blowing seven billion for this sinking ship is suit of the decade.
 
Ironic, the whole setting of Starfield is about how the society has rotted away thanks to all the social poz and diversity, which is exactly what happened to Bethesda. New Atlantis is supposed to be the shining beacon of humanity, the largest remaining city and yet it is nothing more than a mystery meat filled corrupt Googleplex of a cardboard city filled with urbanites who smell their own farts all day long. This is Bethesda, people who lost their way and yet think they are the king of the mountain all the same. Starfield is just as hollow and full of holes as New Atlantis, poetic justice really considering even the planet the city is on is called "Jemison". It is a sterile, boardroom handpicked name that was based off the first black woman cosmonaut. Even the shining jewel of the Settled System is quite literally a diversity hire planet, that's how little creativity is left at the studio.
...and The Well under it where poor people live. Why couldn't they just live outside of New Atlantis? The entire planet is not populated and yet it's supposed to be the capital of the UC.
 
Its weird because they could have used the procgen stuff in their favor. It makes sense if you are using prefab modules for space exploration and colonization, but instead of leaning into it, they just ignore the whole thing. Instead of hand building shitty mining outposts, you order a colony charter that you customize which modules you want and depending on resources, location, demand you get colonists shipping in and doing the setup and running from there while you skim off the top.

You could have 10 different philosophies about how they go about colonizing the galaxy and the results of that. Maybe one promises a free trip anywhere with no strings attached but they send them to the unknown or death worlds. A group against space travel at all so they constantly try to sabotage everyone else. A military style faction that only builds on the harshest of worlds because they read Dune.

Every part of it screams slapping a new coat of paint on gamebryo yet again and putting in a fraction of the work they've said they have. All the parts are clearly seperate with no crossover in terms of anything substantial. I wonder how many Indian teams work they had to throw away before managing to find something even slightly passible.
 
Its weird because they could have used the procgen stuff in their favor. It makes sense if you are using prefab modules for space exploration and colonization, but instead of leaning into it, they just ignore the whole thing. Instead of hand building shitty mining outposts, you order a colony charter that you customize which modules you want and depending on resources, location, demand you get colonists shipping in and doing the setup and running from there while you skim off the top.

You could have 10 different philosophies about how they go about colonizing the galaxy and the results of that. Maybe one promises a free trip anywhere with no strings attached but they send them to the unknown or death worlds. A group against space travel at all so they constantly try to sabotage everyone else. A military style faction that only builds on the harshest of worlds because they read Dune.
My dude, the design document for this game was quite literally "Skyrim in space". You just put more thought into the universe than Emil ever did. Just take Akila for instance, how the hell does a society in this universe manage to grow and prosper for 70 years and yet not have paved roads in their big important city? Simple, Emil played Red Dead Redemption 2 and decided to shoehorn cowboy larp into the game no matter how stupid or impractical it was. This is the level of intelligence we're dealing with here.
 
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