Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

The bolded is my biggest worry. Japanese gaming is unfortunately becoming increasingly woke and translators at Nintendo of America (if we you can even call them) are notorious for finding every excuse to use gender neutral pronouns, even at the cost of comprehension. Nintendo has been a lot better than most companies but even they are not totally immune.

I will wait until the game comes out and people had time to discuss the changes in the game before I make the purchase. I loved the GameCube game and I’m contemplating experiencing it again on the Switch. But there are several “problematic” scenes that would be deemed offensive to postmodern society that could be changed or outright removed.
It's been quite a while since I've played it, aside from the elephant in the room (Vivian), what else would Wokeists be targeting?

Yet to actually define fighting game, Smash doesn't really count
That's a common sentiment but I don't see how it's true. A non-gamer probably wouldn't even be able to distinguish between Street Fighter and Smash Ultimate at a glance if you selected a 1v1 with Ryu & Ken at a Street Fighter stage. Maybe even an old school gamer who's been out of gaming for a long time would need to pay attention for a minute.
 
what else would Wokeists be targeting?
Aside from the gallows within the town square, there's hardly anything else that'll logically piss them off. But maybe they'll find something to whine about in the pirate arc, or just whine about Mario being abandoned because of that ghost.

Who knows, in this day in age? I won't be surprised if an coomer talks about the feet-smelling joke.
 
God, the TTYD remake opening looks so good. The detail and technical prowess of modern Paper Mario with the art style and overall spirit of the originals, with a great remix of the original opening theme. I really can’t wait.
So glad they didnt go with the "Everything is made of paper!" thing from the latter entries. It's cute at first, but it's a huge downgrade over what came before
 
With remakes and remasters, I want the same game I played 20 years ago but with nicer visuals BUT the same aesthetic, if possible. Otherwise the original is just fine. Young gamers say they want to play X game or Y game but then the remake they end up playing is nothing like the original. This is my paimary gripe with remakes: they end up being a half-step to a sequel and fail to retain the spirit of the source.
I am a bit more the opposite. Growing up with the DS, the remakes on there were great as they felt like new games while retaining much of the original. Super Mario 64 DS and Kirby Super Star Ultra are top entries of their respective franchises with additions that make them distinct to warrant being remade. I wish more remakes took risks like them. I have personally always wanted a Mario Sunshine remake given the 64 DS treatment. Give me Sunshine with playable Luigi and Wario, maybe even Waluigi. Go wild on adding stuff as the game could use some more content.

I get wanting to maintain the spirit of the source, but that just makes the remakes seem extremely hollow. I would rather get something like FE Echoes where they truly transform the remake into its own thing so that the remake has its own legacy within the brand.
 
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It's been quite a while since I've played it, aside from the elephant in the room (Vivian), what else would Wokeists be targeting?


That's a common sentiment but I don't see how it's true. A non-gamer probably wouldn't even be able to distinguish between Street Fighter and Smash Ultimate at a glance if you selected a 1v1 with Ryu & Ken at a Street Fighter stage. Maybe even an old school gamer who's been out of gaming for a long time would need to pay attention for a minute.
Do we know if they've kept the Princess Peach shower scene in the remake? If not, that might also be a target.

 
That's a common sentiment but I don't see how it's true. A non-gamer probably wouldn't even be able to distinguish between Street Fighter and Smash Ultimate at a glance if you selected a 1v1 with Ryu & Ken at a Street Fighter stage. Maybe even an old school gamer who's been out of gaming for a long time would need to pay attention for a minute.
None of what you said justifies the reason why Smash counts as a fighting game. You want an actual fighting game? Street Fighter, Mortal Kombat, Tekken, Dead or Alive, Soulcalibur, Killer Instinct, King of Fighters, Fatal Fury, Darkstalkers, even most of WWE or UFC video games are fighting games. There's a whole meaning of fighting game, and for Smash, this ain't it chief
 
None of what you said justifies the reason why Smash counts as a fighting game. You want an actual fighting game? Street Fighter, Mortal Kombat, Tekken, Dead or Alive, Soulcalibur, Killer Instinct, King of Fighters, Fatal Fury, Darkstalkers, even most of WWE or UFC video games are fighting games. There's a whole meaning of fighting game, and for Smash, this ain't it chief
What makes WWE a fighting game but not SSB? What are the differentiating factors?
 
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What makes WWE a fighting game but not SSB? What are the differentiating factors?
SSB was designed more like a party game first rather than a fighter, kinda how like Mario Kart is more of a party game than a serious racer. People didn't start to take SSB as a "serious" fighter until Melee when autists were finding glitches (wavedashing) and setting up tournaments, which pissed off Sakurai. It's why he purposefully added slipping in Brawl just to spite them.
 
SSB was designed more like a party game first rather than a fighter, kinda how like Mario Kart is more of a party game than a serious racer. People didn't start to take SSB as a "serious" fighter until Melee when autists were finding glitches (wavedashing) and setting up tournaments, which pissed off Sakurai. It's why he purposefully added slipping in Brawl just to spite them.
Wavedashing is much like combos were for SF2, something not necessarily intended but left in purposefully, so it's hard to categorize it as just a glitch.

I remember Sakurai saying he removed it because of the controllers for Wii or something like that, and he didn't want people to rely only on that technique again in a new game, basically he wanted other games to have their own identity. I don't think he really gave much of a shit that people used it or he wouldn't have left it in. He did seem concerned the gap between casuals and better players was too big though so it was also a balancing thing (which is stupid because better players are still going to rape casuals regardless).

The party argument doesn't hold much water at any rate. Party isn't a genre. Rockband is a party game too but it's clearly different than Smash, which is different from Mario Party and Mario Kart. It's still a fighting game. If you want to put it in its own subcategory of party fighter maybe that makes sense.

And everybody hated tripping in Brawl, even casuals. I never read why it was added but probably in an attempt to further balance things but it never returned because it's a hated mechanic and objectively a mistake.
 
The party argument doesn't hold much water at any rate.
It does when the game is made with items and stage hazzsrds in mind. The fact that the playerbase turned off items and bans all stages that aren’t flat and hazzardless proves this.

I still remember the champ of Melee losing to a rando kid that wasn’t even planning to be there in Brawl. And the subsequent bitching.

It’s really only in Ultimate that the devs went ‘lets actually try caring about it being serious some of the time’
If you want to put it in its own subcategory of party fighter maybe that makes sense.
That would be the most accurate description of what Smash is. Of which there are many others that it might well be it’s own genre.

It’s interesting that Smash popularised platform fighterd but not really the crazy party aspect of it.
 
None of what you said justifies the reason why Smash counts as a fighting game. You want an actual fighting game? Street Fighter, Mortal Kombat, Tekken, Dead or Alive, Soulcalibur, Killer Instinct, King of Fighters, Fatal Fury, Darkstalkers, even most of WWE or UFC video games are fighting games. There's a whole meaning of fighting game, and for Smash, this ain't it chief
Its a fighting game because default matches consist of two characters fighting one another for times of around five minutes with the winner being whoever can kill the other character more. People who refuse to call it a fighting game (or Mario Kart a racing game) are doing so just out of spite because they find the fans obnoxious.

And to be fair, Smash fans are a cancer and really do need to fuck off a lot of the time.
 
Its a fighting game because default matches consist of two characters fighting one another for times of around five minutes with the winner being whoever can kill the other character more. People who refuse to call it a fighting game (or Mario Kart a racing game) are doing so just out of spite because they find the fans obnoxious.

And to be fair, Smash fans are a cancer and really do need to fuck off a lot of the time.
Smash is a fighting game but not exactly the same fighting game as the ones I've mentioned as it's more of a party game than a complete fighting game.

And yes, I despise its community with a fiery passion and are one of the main reasons why Nintendo fantards are absolute cringe
 
I get wanting to maintain the spirit of the source, but that just makes the remakes seem extremely hollow.
This is generally my perspective. Which is to say that even a good remake is still hollow. I'd rather they make good, new games whether the game is a one-off or a part of a larger franchise.

But then sometimes you want a hollow remake, like with F-Zero GX. That game just needs a resolution adjustment and online leaderboards. Like you mentioned though, some remakes like Super Star Ultra (which I agree is the best version) really nail it.

Maybe this all stems from my total distrust of modern video game designers to be competent.

SSB was designed more like a party game first rather than a fighter, kinda how like Mario Kart is more of a party game than a serious racer.
Minor detail to add: Mario Kart is an "arcade" racer as opposed to a "simulation" racer. I am not sure that fighting games really have an analogue to this. Maybe casual and hardcore?

*If there is an analogue, then God Hand and Tekken are the only real fighting games.
 
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It does when the game is made with items and stage hazzsrds in mind.
There's no rule that those can't be included in a fighting game, not everything needs to be a strict SF2 clone to qualify as a fighting game. They're also optional for a good reason.

Some more traditional fighting games include stage hazards now too, though usually not items (SFxT had an equipment system though).

That would be the most accurate description of what Smash is.
I think so too. Kind of like how kart racers are a subgenre of racers. They're still racing games but they handle it a little differently.

Smash is a fighting game but not exactly the same fighting game as the ones I've mentioned
True, but WWE and UFC are not exactly the same fighting games as the ones you mentioned either. There's even a significant distinction between 2D & 3D fighters. I'd say Smash has more in common with Street Fighter than WWE does, and arguably more than Soulcalibur (Smash has more of a focus on combos than Soulcalibur does and is 2D like SF).
 
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