Nexpo/YT Horror Channels - Do they all suck

Unpopular opinion: I don't really think the backrooms work as horror. All of this "fear of the unknown" around some yellow looking hallways isn't immersive or interesting in any way shape or form. Even though i agree the community went a bit insane with the sheer quantity of levels, i still prefer the version that has levels and survivability, the backrooms as some kind of Sci-Fi dystopian dimension is the best thing that couldve happened in my opinion.
Liminal space stuff can work as a sort of quiet and somber horror that feeds into loneliness and vague familiarity. Personally I think we need a word for "horror that you can vibe to" in order to describe it. Like, it's not going to make you scream in fear, but you will not feel totally at comfortable or at ease either.

Also, trying to stoke the fear of the unknown seems rather counter intuitive when dealing with liminal spaces. The main draw of liminal spaces is that they are familiar, but slightly off enough to be uncanny.

Personally, I think that the backrooms stuff is mostly a lost cause, whenever I try reading backroom levels it just reads like video game walkthoughs and I hate it. But once and a blue moon someone gets it and makes a video, game, photo or article that just clicks. Which I hate because it keeps drawing me back into wading though the muck to find it.
 
Haven't seen anyone in this thread post this yet, so here's an analog horror video that I came across a while back.


Place your bets as to whether or not it degrades in quality like most big analog horror series.
(10:05)
LMAO. This shit is just retarded. No wonder it's made by a 17 years old zoom zoom who's already planning to sell plushies of this thing.

Also:
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Bros, i just made this and i think its THE MOST HORRIFYING ARG EVER MADE!!1!!1


(Contains Flashing Lights)

The nullie keeps me up a night, i make sure to stock the finest cheese to avoid his wrath
 
Uhhh have you tried putting the video in an editing program and analizing the Audio Waveforms? I'm sure there's a link to a top secret website you can find from there.
Yeah, and you should totally go to the coordinates encoded in the audio. I heard "nullie" hides his good cheese there.
 
Bros, i just made this and i think its THE MOST HORRIFYING ARG EVER MADE!!1!!1

View attachment 5877353
(Contains Flashing Lights)

The nullie keeps me up a night, i make sure to stock the finest cheese to avoid his wrath
I dunno if it's subliminal messaging or something, but pretty sure this video called me a slur.
 
Bros, i just made this and i think its THE MOST HORRIFYING ARG EVER MADE!!1!!1

View attachment 5877353
(Contains Flashing Lights)

The nullie keeps me up a night, i make sure to stock the finest cheese to avoid his wrath
Send this to wendigoon so he can make a 7-part 9 hour long earrape-audio-quality video explaining it.

Then again, he's American so I bet he would not understand the true horror of not having any trve evropean cheese.
 
I fail to see how anyone could find Interloper "traumatic." Anomidae crafted this series to specifically avoid common troops and pitfalls of the other source game ARGs, while still using those same elements. There isn't anything explicitly scary rather, it's a fictional source engine mystery with a spooky undertone. It's legitimately the only good example of it's genre.
 
It's legitimately the only good example of it's genre.
If anything it's the only real example of an ARG in the modern YouTube landscape. He dropped 264MB worth of data for people to look through to get hints in the latest episode to get the series moving forward. There is audience participation. It's an alternate reality game.

And I would sure as hell not call it analog horror, or even digital horror because VHS tapes are apparently too old for zoomers to be nostalgic about now.

It's an interesting set-up for a story that's heavily based on the technicalities of the Source Engine and the apparent unknown functions of it, and he gets the audience to dig through those technicalities, and that's interesting, dare I say fresh because the landscape is so stale that starting an actual ARG is actually interesting.

But I guess zoomers nowadays get traumatized by merely existing. If you were to link anne.jpg to one he'd probably kill himself afterwards because that would be way too much trauma.
 
Liminal space stuff can work as a sort of quiet and somber horror that feeds into loneliness and vague familiarity. Personally I think we need a word for "horror that you can vibe to" in order to describe it. Like, it's not going to make you scream in fear, but you will not feel totally at comfortable or at ease either.
This is a perfect description how Portal (the first one) feels to me.
Other than that I came across only very few things that were able to scratch this very specific itch- some David Lynch's dream sequences and few parts of lonesome exploration games.
 
He dropped 264MB worth of data for people to look through to get hints in the latest episode to get the series moving forward.
Man that was great. I felt like I was actually generating demos myself and participating in the real thing. I was having a great time hoping I would find a Type 5 demo myself that wasn't shown in the series yet. Which is the main draw of any ARG. On top of that, there was much more underneath the manifest you could discover in the hammer editor. Again, like you were investigating the real thing. Real high effort shit that I genuinely can't wait to see more of.
 
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