- Joined
- Jan 25, 2022
Liminal space stuff can work as a sort of quiet and somber horror that feeds into loneliness and vague familiarity. Personally I think we need a word for "horror that you can vibe to" in order to describe it. Like, it's not going to make you scream in fear, but you will not feel totally at comfortable or at ease either.Unpopular opinion: I don't really think the backrooms work as horror. All of this "fear of the unknown" around some yellow looking hallways isn't immersive or interesting in any way shape or form. Even though i agree the community went a bit insane with the sheer quantity of levels, i still prefer the version that has levels and survivability, the backrooms as some kind of Sci-Fi dystopian dimension is the best thing that couldve happened in my opinion.
Also, trying to stoke the fear of the unknown seems rather counter intuitive when dealing with liminal spaces. The main draw of liminal spaces is that they are familiar, but slightly off enough to be uncanny.
Personally, I think that the backrooms stuff is mostly a lost cause, whenever I try reading backroom levels it just reads like video game walkthoughs and I hate it. But once and a blue moon someone gets it and makes a video, game, photo or article that just clicks. Which I hate because it keeps drawing me back into wading though the muck to find it.