E.Y.E.: Divine Cybermancy - Paris Simulator 2011

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E.Y.E.: Divine Cybermancy is a Warhammer 40, 000 knockoff Deus Ex clone first person shooter RPG developed by frenchoid game publisher Streum On Studio on Valve's Source Engine. The game takes customizability and eurojank to the extreme, to the point where engine exploits are required to complete the game and bugs are actually quality-of-life features.

The game is set in a hive world ruled by a mystical dual-order of warrior monks known as the Culter Dei and the Jian Shang Di. The two orders are constantly at each other's throats over doctrinal differences and control over local planets, but are forced to maintain an uneasy truce as per the Druz Doctrine the founding dogmas of their organization. At the same time, they are forced to contend with space glowniggers who want to destroy the order and make everyone eat the bugs.

The gameplay takes after the design philisophy of Deus Ex but on steroids, meaning it is very intuitive and customizable for any playstyle. Some may argue that it is too customizable to the point where guides are needed for beginners to make it past the loading screen.

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The story follows a schizophrenic wife-killer with multiple personality disorder, stuck in an eternal timeloop where he is forced to relive the worst mission of his life but from the perspective of his apprentice, and two of the endings requires him to kill half of himself, but it's not really him, also he has to fight clones of his dead wife except they're not real since everything is just a dream except it isn't a dream because chaos metastreum is a thing in this game which means he is actually living out his personal limbo in realtime and the world around him is also affected, except everything resets because he is stuck in a timeloop...

Also the enemies are demon prawns
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And this fucker
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The english is pretty bad too and most of the dialogue is in French slang, leading to some very funny mème:

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I haven't played it in many years, but I still can recall a lot of the sections, like the part where you get your ass to mars or just chatting to the random NPCs and how bizarre their dialogue sometimes was. There's a lot that seems lost in translation, but also a lot that seems intentionally screwy, similar to stuff like Killer7, it's a very "dream-like" chain of events as you go through it. Certainly a memorable game, not boring on the whole, though definitely rough around the edges.

On one hand, it's neat that they went on to make some Warhammer: 40k stuff, but at the same time, those games seemed to suffer a lot of the jank issues of EYE, but without the weird charm. They're in that strange border zone of too polished and yet not polished enough.
 
On one hand, it's neat that they went on to make some Warhammer: 40k stuff, but at the same time, those games seemed to suffer a lot of the jank issues of EYE, but without the weird charm. They're in that strange border zone of too polished and yet not polished enough.
I'd love for them to take another crack at a 40k game or at the very least for other studios conjoined at the hip to Warhammer to poach their environmental artists (do it Fatshark, you shifty fucks). I didn't play the Necromunda game but I did play Space Hulk: Deathwing and by God were the environments well done, if safe (and appropriate). Nothing else nice to say about the game though.
 
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I'd love for them to take another crack at a 40k game or at the very least for other studios conjoined at the hip to Warhammer to poach their environmental artists (do it Fatshark, you shifty fucks). I didn't play the Necromunda game but I did play Space Hulk: Deathwing and by God were the environments well done, if safe (and appropriate). Nothing else nice to say about the game though.
French studios that make Warhams games are eternally cursed to nail the aesthetic and fuck up the actual game itself. (Blood Bowl, Deathwing, BGA 2). The rare exception and playable games are Mechanicus and the first BGA.
 
I bounced off this three times before "getting it". The ceiling for fun is really high, and it's fun to hop on co-op and see what dumb shit you can get up to. Don't use the translation mod, it doesn't fix anything.
 
I'd round it out with a Kenshi thread but I'm a retard and my OP would be complete stream of consciousness garbage.
That and I think there's already a Kenshi thread.
I really need to play Kenshi again. When it came out I fried my brain playing it for a month straight and got burnt out.
 
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