- Joined
- Apr 24, 2024
there is some sort of shit code going on.Maybe just move the cap to 300, its a bit contrived to cap it at 200 per damage type anyways, it would still let you push them way past -100 health by just comboing damage types
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there is some sort of shit code going on.Maybe just move the cap to 300, its a bit contrived to cap it at 200 per damage type anyways, it would still let you push them way past -100 health by just comboing damage types
Is it not able to damage it far enough to disintegrate it despite changing the limit?there is some sort of shit code going on.
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I haven't played SS13 before but I am reading about the rules and mechanics. Is there like a practice mode or something where I can try do the cigarette test solo? Probably gonna download it later today.Maybe just move the cap to 300, its a bit contrived to cap it at 200 per damage type anyways, it would still let you push them way past -100 health by just comboing damage types
e: i guess it could go higher but if its allowed to go infinite that could cause issues, maybe like 1000
based
tbh during off hours its usually empty anyhow, you could also download the repo and open the .dme and do 'compile and run' if you must have privacy at all costs, everyone is retarded anyways though so doesnt seem necessaryI haven't played SS13 before but I am reading about the rules and mechanics. Is there like a practice mode or something where I can try do the cigarette test solo? Probably gonna download it later today.
Is it not able to damage it far enough to disintegrate it despite changing the limit?
e: prolly pm this if it goes too long
Sounds good to me. Well if my first job is going to be Assistant or Janny, probably doesn't seem that hard lol I guess some trial and error wouldn't hurt.tbh during off hours its usually empty anyhow, you could also download the repo and open the .dme and do 'compile and run' if you must have privacy at all costs, everyone is retarded anyways though so doesnt seem necessary
Once you get the hang of the controls they'll stick like glue. Use this if you need some pointers as well. If someone else is on at the time when you get on before the populated sessions they'll likely be happy to walk you through the basics if you get really stuck.Sounds good to me. Well if my first job is going to be Assistant or Janny, probably doesn't seem that hard lol I guess some trial and error wouldn't hurt.
That's fucking ridiculous.previously, if you missed your aimed-at bodypart, there was a 70% chance of missing the person entirely.
Yea that sucked, I took the time to read over every part of the shooting code logic and was like 'wtf fag'That's fucking ridiculous.
Considering what /tg/ did to butcher combat with the removal of intent, I think it's safe to say the idea of how combat should work in ss13 is lost on a lot of people. You may as well have slammed down the entire contents of the bar, thrown your eyes in the bin and gone on a drunken rampage with that 70% miss chanceit was really gay and against all good principles of how combat is supposed to work
>Nerfs harm metaConsidering what /tg/ did to butcher combat with the removal of intent, I think it's safe to say the idea of how combat should work in ss13 is lost on a lot of people. You may as well have slammed down the entire contents of the bar, thrown your eyes in the bin and gone on a drunken rampage with that 70% miss chance
Here's an idea: What if they just focus on making a fun system instead of worrying about the meta? The answer to "Combat isn't fun!" shouldn't be "We'll make it even less fun", but who am I to question the tranny psyche.>Nerfs harm meta
we have fixed combat
>everyone just uses stun meta
NOO
>Nerfs stun meta
we have fixed combat
You will enjoy the trashfire game killing changes and you will be cancelled on xitter if you question anything HRT child. Enjoy bathtub drugsbut who am I to question the tranny psyche.