Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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If ZestyJesus is wrong about the player counts then what is the actual "real" number of genuine human beings playing TF2? You seem to understand the situation better or at least have some hidden knowledge that isn't accounted for in the video.
I really don't, which is why this is all so absurd to me. The youtuber makes a bunch of claims that on a surface level appear ridiculous and demand evidence to come off as anything other than ridiculously unlikely. He doesn't provide any. I believe he doesn't provide any because the people invading this game's space to claim the sky is falling (and I haven't stopped meeting them since that video was posted) never cite any proof. I believe they don't cite proof because I don't think his video actually contains any.

You posted at least some data nobody else has while they were trying to convince me TF2 is dead, and you aren't a faggot who begged a question only to go "tl;dr", so I'll ask some honest questions that I've yet to receive answers for (that aren't obvious conjecture or "well I think maybe".) I don't expect either of us will have any answers and my skepticism should make a little more sense.

One: How does anyone bypass the manual verification required to receive case drops? As mentioned in one of those screenshots, ever since 2013 you've had to accept items before a new one will drop. This is a little button in the game menu. I'm not aware of any command script that accepts these items automatically (and if that existed, it would defeat the apparent purpose of it existing.) The ability to open a command prompt and tell Steam you are in-game was also patched back when the Cheater's Lament was released, because idling for hats (rather than actually playing the game) was seen as a big deal by Valve. You can increase Steam profile hours with a program, which is tied to some things such as trading card drops in certain games, but the cards for TF2 sell about 5 in total every day, for 1 penny each.

I've looked into possible methods across various large cheating/hacking/hustling forums like Nulled or Unknowncheats for software that does all this, but all anyone seems to know how to do is fake playtime, and there's absolutely no tools for auto-accepting in-game items. If you don't accept a drop you simply won't receive any more. I believe this would something a layman could actually find, as skids make up so much of anything annoying on the internet (and if you've ever come up with anything that even suggests making money, you are probably familiar with hundreds of third-worlders soliciting you for the details.)

Additionally I conducted a small, non-scientific experiment since posting earlier today, where I would wait for a case drop in TF2 and then leave my game client open on the main menu. I never received a new case. I re-opened the game client after idling for a long time and still didn't receive any. I entered a casual match, completed it, earned EXP... and received a case drop. So unless I did something wrong, these bot hosters would also need to have their thousands of accounts play casual. Is that what the Sniper bots do? Possibly, but they also appear to get banned in waves nowadays. And it's not 2010 where you could generate Steam accounts with unverified throwaway email addresses or without solving a captcha, so making these bots doesn't seem trivial. This guy tried for example, and it's not very effective.

Two: How would anyone make any money off this whatsoever? This topic was discussed in another screenshot, but for the youtuber's theory to make any sense you would need numerous things.
  • You would need thousands of Steam accounts capable of trading to make even a few dollars on Steam. Trading is only possible if the accounts have spent $5 (and it has to be the equivalent to $5 American) in the Steam store (not community market), and have spent this within at least one year.
  • You would need thousands of Steam accounts because everything you can get from TF2 on a regular basis without hitting the 10 items per week limit (cases, trading cards) will make you a grand total of one penny.
  • You have to list them on the Steam community market for 3 cents, and there's a million of these items already there, so I don't imagine it sells quickly. The large third-party sites like Marketplace.tf don't accept crates because they just waste space on their dedicated inventory bots, never selling. This also tells me that generating thousands of storage robots isn't a simple task even when you are making tons of money off this game. You can't do anything without spending that five dollars in American dollars.
  • You would need storage accounts for the items, as you can only have a maximum up 3500 items in a single account's TF2 inventory. These storage accounts would need to use 27 Backpack Extenders that cost $1.
And just because it's relevant here: I reiterate I have not seen anyone recreate this entire process to prove it's even happening. Sniper bots that enter Casual matchmaking and ruin games with aimbots? You can make those. Catbot is the earliest one and there are repositories for ruining the game with your own distinct brand of robots. Among their many advertised features, they do not deal in items. Even on the repository Telegram, I couldn't find any guides to use these bots to make money (which has some obvious incentive I shouldn't need to explain again.)

The youtuber could also have used these repositories to make tens of thousands of bots and see if they budge the TF2 concurrent player count. That would have been worthy of a video. However I also acknowledge the Catbot guy was caught by Valve (which tells me they have some metric for detecting and linking these bots together, and could easily ban their source) so recreating this technique would only be possible if you were extremely careful or simply didn't care about using Steam ever.

Three: Who would even be buying these items if so much of the community is bots? Certain items such as nametags will always be desirable, because they are single-use and allow you to name your rocket launcher "Nigger Blaster 6 Million." Cases meanwhile are only desirable if they are a weird retired one or if the specific case contains some extremely desirable hat, but are virtually always worth less than class-specific crates. This all has to do with what sort of unusual hats you can get from them. The current case you can farm as of this moment caps off its sales at roughly 70 per day.

You also need to spend $2.50 per case-specific key, which would just be another expense to compound into my second point above if the cases were somehow being used by bots (and again, the cases don't appear to sell very much nor for very much money.) Additionally, there are already so many cases accumulated by players simply playing the game that ordinary TF2 fans would easily saturate the market listings for any actively-dropping case (335807 right now.)

There's also a Recent Activity tab on that page with usernames attached to the item listings, which are names you can search up and see these items don't appear to be added to the market by throwaway bot accounts (as they don't have the privilege to do that anyway, nor are they capable of trading at all without spending money.) These listings oblige very human patterns; there is virtually no activity at 1AM eastern standard time (except for like one Vietnamese man I happened to spot) but there is a lot of activity at 12PM. That might count as "bleating" to one of the dime-a-dozen doomers posting in this thread, though.

Four: this data repository the youtuber provided really sucks for determining anything. The Mastercomfigs screenshot explains my point better, but the gist of the table's problems can be summarized by Steam's concurrent player counter tallying player logins four times per hour while the Teamwork one uses god knows what metric to determine anything, as they won't tell anybody. He's using two different methodologies to compile this data, one of which is shaky on the best of days (Steam API) and the other of which is kept completely private. If he has some kind of degree in data science and can actually tell me why not knowing your methodology is actually good, please let me know.

He also singles out what he believes to be patterns that are identifiable as bots connecting or disconnecting (I haven't figured out why he believes that's what this is), but if we give him the benefit of the doubt, these spikes would imply there are times where there are 50k bots per 10k players, and times where there's 2k bots per 50k players, and everything in between. That's the sort of range the data table provides to us.

This doesn't make sense to me on a basic level. Why would there be two-thousand bots at some times of a weekday, then 50k of them some other day? Is it all bots? Should we be applying nuance to these sort of numbers? If so, what kind of nuance exactly? This can't be the Sniper bots since 50k of those would make the game completely unplayable, rather than their occasional annoying appearance in current matchmaking. This would have to be idling bots, but nobody has demonstrated how those can possibly make any money.

The data also doesn't really present any sort of pattern that we may draw a conclusion from. The data tells us large amounts of people disconnect and connect to TF2 at varying times every single day, to varying degrees, and it tells us "Something odd is happening sometimes" and that's all I can figure out. Maybe someone with god-tier pattern recognition can spot it, but I can't.

In short, we would have to simply believe the youtuber is totally correct (blindly) and decide these drastic spikes in player count are always all (or majority) bots that idle for items (which I've already explained are difficult to offload and would only yield a few dollars in profit at the highest possible level of efficiency.) This isn't really a good metric for the video's premise alongside all of the other perfectly logical questions that, thus far, I have not been provided any reasonable answers for.

However, I will throw this video's central theory a bone. Someone (not the youtuber) has been doing something slightly more scientific to try and figure out what's going on, and by "scientific" I mean a random 4chan user has been using Giftapult items to randomly award items to people currently playing TF2. He is doing this at 2AM when the game simply isn't alive, granted, and that suggests to me the chances of gifting an item to a bot is higher... but it's more than the youtuber did.

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This is probably the most convincing test I've seen so far, and it arrived in the early morning on a weekday almost a full 48 hours after the totally useless youtuber's video on the topic. It does not answer the question of how these bot accounts manually accept the items they receive (and many of them indeed appear to never do so, judging by those unopened inventory items) nor how they would ever sell them, but it does confirm that TF2 has a lot of accounts that look like bots. Or the Giftapult item may be broken, as those accounts don't appear to have premium yet (you can tell by the low amount of inventory slots they possess) yet the Giftapult item description says only online players with premium may receive those gifts.

One would also think that such a huge quantity of bots created by some random jerkoff would yield a guide on how to recreate the process somewhere, but I haven't found it, nor has anyone else found it to show it to me. Again: when someone can actually recreate this entire scheme then I will believe it exists. As it stands, it's just some guy using really poor methodology to insist a game with perpetual internet memes, videos with thousands or millions of views, etc. is actually dead.
 
Do you genuinely think it's impossible for someone to emulate a mouse and click on something? also lol not reading all that
Do you think these guys have thousands of hl2.exe instances active? Because unless they're renting out warehouses to make literal pennies the answer to that rhetorical question is almost certainly fucking no. There would need to be a script to accept the items.

The youtuber theory once again balances upon someone being able to demonstrate what's happening through example. Someone has to recreate the process, and it would have to be easy for 80% of TF2 to be bots. Where is this item-accepting script? Or can we assume it does not exist, as those various bot accounts someone on /v/ actually found don't appear to have accepted anything they received?
 
Zesty's pinned comment has a small response to criticism regarding why exactly people are supposedly botting the game to get case drops. The response is literally "I don't know"Screenshot 2024-05-02 at 07-44-39 TF2 Nobody's Home - YouTube.png
The video is convincing that there is a large amount of bots idling in the main menu at all times, but the why is so mysterious. Unless there is some black market trading for cases going on I can't see how this is profitable, but at the same time the numbers don't lie and they spell disaster for the TF2 player count.

Side note, what exactly did Zesty Jesus do to make people hate him, I was looking at his tweet on twitter about the video and this was a quote tweet on it
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Is it over that one clip of him on stream getting annoyed at that stupid fucking "Tran.s.wright" door on that community map?

I have to ask where are these people then? Theyre not in servers theyre not in match making, TF2 FACEIT is dead where are they?

IIRC you can change a game's appid in your files to make it look like something else to steam, I.e you could changed your Terraria appid to TF2's appid in the files and steam would think you were playing TF2. This could maybe explain the high player counts without the massive amounts of bots, while ignoring the spikes and dips surrounding smissmass, but then raises the question why are 40~50K people spoofing their appids to look like they are playing TF2?

Personally I think Zesty is either right or close to right with the idle bots farming cases, I could see that being sold to people as a "free money" method. Maybe people are farming limited times crates in hopes they can than later sell them off for big profits?
 
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>sucks corporate dick
It's not even that. He keeps trying to make an argument TF2 isn't botted to shit, all while refusing to watch Zesty's video that he constantly argues against. and believing his opinions have any merit. If anything it's sucking the botnetter's dick, which is much gayer.

Seriously, stop arguing with this faggot. If he refuses to watch Zesty's video, he'll refuse any argument you put forward with the proof presented on a silver platter.
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The proofs mean nothing to him. Ignore the proofster.
 
IIRC you can change a game's appid in your files to make it look like something else to steam, I.e you could changed your Terraria appid to TF2's appid in the files and steam would think you were playing TF2. This could maybe explain the high player counts without the massive amounts of bots, while ignoring the spikes and dips surrounding smissmass, but then raises the question why are 40~50K people spoofing their appids to look like they are playing TF2?
unless those 40-50k are evenly spread out over the all 24 time zones something thats more or less impossible with the Pacific Ocean in this hypothesis of spoofing steam id's still doesn't explain the facts.
 
unless those 40-50k are evenly spread out over the all 24 time zones something thats more or less impossible with the Pacific Ocean in this hypothesis of spoofing steam id's still doesn't explain the facts.
Maybe it could be bots spoofing? I'm just trying to find a possible alternative answer to why the numbers are so high without it being bots idling on the main menu for some godforsaken reason no one can figure out. But its probably just bots farming crates for some reason.
 
Maybe it could be bots spoofing? I'm just trying to find a possible alternative answer to why the numbers are so high without it being bots idling on the main menu for some godforsaken reason no one can figure out. But its probably just bots farming crates for some reason.
Zesty makes some good points but some things don't seem to add up in other ways. The most concrete takeaway from it is that the player count isn't as high Steam says it is.

For the sake of presenting a crackpot theory that would answer everything: What if Valve was using bots to inflate the player count of TF2?
 
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Side note, what exactly did Zesty Jesus do to make people hate him, I was looking at his tweet on twitter about the video and this was a quote tweet on it
agaggagaaggagaga.png
Is it over that one clip of him on stream getting annoyed at that stupid fucking "Tran.s.wright" door on that community map?
He doesn't suck the girl dick like every other big Youtuber, and he also has opinions contrary to the bog-standard TF2 commentator. In other words, there's a reason he did that couple minute rant about toxic positivity. He has been very critical and negative about TF2 and its community, unlike the majority who ignore and are all about heckin le maymays and getting the voice actors to say zoomer words instead of talking about the miserable state the game is in.
 
Maybe it could be bots spoofing? I'm just trying to find a possible alternative answer to why the numbers are so high without it being bots idling on the main menu for some godforsaken reason no one can figure out. But its probably just bots farming crates for some reason.
In the video there's conversations shown where botters are sharing numbers when running bots on public cloud VPSes. Given these don't have 3D acceleration, they must have a way of running the game headless (e.g. textmode) but spoofing that fact for the purposes of receiving drops. Or they've moved beyond that and have a completely third party client that just plays pretend well enough that Steam doesn't know the difference.

When you consider how theoretically lightweight a completely third party client could be that just has to send keepalive packets and acknowledge drops, then it starts to make a bit more sense. Apparently back in the early days of item drops, there was a tool called SteamStats that literally did exactly this.

You can do this for almost $0 by abusing free-tier public cloud resources, compromised servers and running shit on mommy and daddy's dime since the people doing this are probably teenagers living at home. The only thing of value wasted is time which they seem to have a lot of. The $5 barrier to economic viability is apparently sidestepped by laundering scrap. This post explains it https://kiwifarms.st/threads/team-fortress-2-community.84172/post-18285315

I wonder if these dudes run pools where less technical users can earn a pittance by running the botnets on their PCs. Kinda like the early days of Bitcoin mining.
 
Coming from the AoE3 community where everybody hates each other and the updates, it's so funny to see the forced positivity of TF2 community (THEY ADDED SNAKES TO SNAKEWATER).
When i try to play a year ago i couldn't find any matches with more than 5 players in each team at relatively okeyish hours.
For the sake of presenting a crackpot theory that would answer everything: What if Valve was using bots to inflate the player count of TF2?
Another crackpot theory; Some mentally ill furry is keeping the numbers up so people can't say that TF2 is death; in al seriousness, in my highly uninformed opinion, I believe the reason to keep the numbers up it's to keep prices of unusual hats and shit high; death game = no players, no player = no interest, no interest = nobody gives a shit about your super rare cosmetics, nobody gives a shit about your super rare cosmetics = drop in prices.
TF2 whole cosmetic / loot crate system has always rubbed me the wrong way, it's was worst that peak Overwatch (1) if I recall correctly (weapons skins have "grades", that's a very shitty precedent), but the few times that people bring up the shit show that TF2 cosmetics are people got super mad and defensive.
 
The problem is the post you linked doesn't explain:
  • How people are automatically accepting item notifications, a system put in place in 2013 to stop automatically gathering items through idling
  • How accounts are trading their accumulated items without spending necessary $5 in the Steam store (not Steam community market)
  • Who is buying these cases (they don't appear to sell more than 100 on the Steam community market, which bots can't use anyway without spending $5)
  • Who is buying the refined scrap metal, which has no use whatsoever since the hats and weapons it can craft aren't even worth 1 penny
  • Who is buying Steam trading cards, which don't sell because their use is both minor and limited
  • How any of this is a reliable cash-generating scheme when it makes pennies but requires a large sum of dollars to get going
The youtuber himself admits there is no feasible way to make money off this that he's able to figure out:
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Not only that, but making a Steam account is torture nowadays. Generating these accounts is borderline impossible. You would need a slew one accounts already made prior to these new measures, which puts a cap on the amount available if Valve is doing (or decides to do) anything whatsoever to get rid of them.
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I also used an old Steam account (no recent purchases, no phone authenticator) to try and trade with myself, just to see if the "no restrictions for cases and scrap metal" theory is true. It isn't:
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tl;dr this theory in the video is full of holes. There's no obvious motivation to run bots other than to be annoying, and while I can accept that's possible for a few (especially since generating Steam accounts has become so difficult) I have a hard time believing bots make up a majority of the player base.
 
but the few times that people bring up the shit show that TF2 cosmetics are people got super mad and defensive.
I think there might be a video about it, but apparently the TF2 workshop in regards to cosmetics is ran by a literal cabal of people who upvote their own shit while down voting people not in the group, and its the main reason more recent cosmetics are such dog shit. They have some level of control over the community to the point where anyone shit talking their items is shouted down and branded as "toxic" by the fanbase, and this is why discussion of cosmetics is so cancerous.
 
Coming from the AoE3 community where everybody hates each other and the updates, it's so funny to see the forced positivity of TF2 community (THEY ADDED SNAKES TO SNAKEWATER).
When i try to play a year ago i couldn't find any matches with more than 5 players in each team at relatively okeyish hours.

Another crackpot theory; Some mentally ill furry is keeping the numbers up so people can't say that TF2 is death; in al seriousness, in my highly uninformed opinion, I believe the reason to keep the numbers up it's to keep prices of unusual hats and shit high; death game = no players, no player = no interest, no interest = nobody gives a shit about your super rare cosmetics, nobody gives a shit about your super rare cosmetics = drop in prices.
TF2 whole cosmetic / loot crate system has always rubbed me the wrong way, it's was worst that peak Overwatch (1) if I recall correctly (weapons skins have "grades", that's a very shitty precedent), but the few times that people bring up the shit show that TF2 cosmetics are people got super mad and defensive.
#savetf2 failed? oh well, but they added a SEAL!!! So based, so funny. And I could believe the theory, we aren't dealing with mentally well people. Whether it's for the economy or stuff like "we will show Valve TF2 is so popular that they will have to start caring," I could see it. After all those people think cutting off their dick is a good decision and they have already shown their ability to abuse bots for other purposes.

I think there might be a video about it, but apparently the TF2 workshop in regards to cosmetics is ran by a literal cabal of people who upvote their own shit while down voting people not in the group, and its the main reason more recent cosmetics are such dog shit. They have some level of control over the community to the point where anyone shit talking their items is shouted down and branded as "toxic" by the fanbase, and this is why discussion of cosmetics is so cancerous.
You're thinking of TF2 Emporium. Also 3kliksphilip has made numerous videos on this topic in ~2017, but it was CSGO's workshop and instead of troons it was gambling sites.
I think that's the reason non-activated steam accounts can't vote, nor you if you don't own said game. And why every comment is held for review when you post anything.
 
Maybe people are farming limited times crates in hopes they can than later sell them off for big profits?
Sperg moment

As a CS:GO (now CS2) enjoyer, there was some incident were crime organisations used game items as trading tokens (there was also some money laundering stuff with gambling sites, Valve had to kinda shut it down when this happened). Those bots might be farming items that will be limited, get a monopoly and then have it as their own token since they control the major supply of it, a nice cover since normies will just think it's gaming side hustle meme. In reality, it's an digital trading commodity for something IRL.
 
As for the headless clients argument, this is basically what trading card farming software does. It's a lightweight CLI program that authenticates with Steam and pretends you're playing a game so that Steam gives you the random card drops. I played with them and never got banned because I was farming one game at a time so it's indistinguishable from playing each game separately, and as someone have mentioned which I didn't knew, you can spoof which game you're running right now.

Ultimately, the Steam's player count is based on the amount of authenticated Steam accounts that are considered to be playing a game, and as the trading card farmers prove, it's incredibly easy and lightweight to do so. Now, I'm saying this assuming that it's not bots that inflate the playercount, but CLI tools like this. This raises the question: why would anyone just raise the player count for the sake of it? Or perhaps there are other purpose specific CLI tools developed and running that lead to that artificial inflation of the player count?
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Like Zesty said, the active player chart is like a heartbeat, and TF2's heartbeat is erratic. However this is Steam's ECG monitor, and it might not be telling the full story. But if Steam's ECG monitor is faulty, why? Why is it that it's baseline is so inflated? We know that you don't need much for a Steam account to be considered as actively playing the game, but what exactly leads to this outcome?
 
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