My god are all their points just terrible.. In the beginning, they made no real arguments as to why the puzzles in the newer GOW games are better than the old ones.
Their whole argument boiled down to justifying the newer puzzles' existence, nothing about why they are a better replacement than the puzzles in the older GOW games. Other than they found the platforming puzzles tedious, but that's a matter of opinion. To me, they were more interesting than throwing your axe at some random places as a puzzle.
17 min in, Mayo talks about how climbing in the newer games has been reduced to just pointing your analog stick upwards and then that's it, making climbing automatic in comparison to the older games where you had more freedom of movement climbing while at the same time, you could get attacked by other enemies thus allowing you to engage in combat while climbing.
Mauler, the dumbass, defends this by claiming that the older games were also 'automatic' because all you needed to do was spam 'square, square, square' when you engaged the enemies while climbing..
Any of you who have played the older GOW games on hard and/or very hard knows this is bullshit, I have finished both GOW2 and GOW3 on the hardest difficulty and that statement is totally WRONG. You can't just spam square, square, square, because if you do, you'd get hit and die very quickly, you had to maneuver plenty of times to avoid getting hit and you had to be careful when you attacked because attacking at the wrong time could allow the enemy to hit you which does a lot of damage. I died numerous times in the climbing section, that wouldn't happen if it was ''automatic''.
What Mauler says might be true if you're playing on the easiest difficulty where you can get away with just spamming 'square, square, square' but in the harder difficulties, you have to be strategic in how you approach every combat situation, including the climbing sections. But even still, the climbing section was still better in the older games because it required you to do more than hold your analog stick upwards. I don't understand why they needed to defend this part. It's like they are incapable of admitting even the most obvious of flaws and have to defend them, making them have these ultra retarded takes.
Also, I heard Fringy have this amazing, super intelligent take where in response to Mayo saying the new climbing is automatic;
''Well neither of them are automatic technically, they aren't, you got to move, the game won't do it for you''. What an autist..