Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


  • Total voters
    1,126
On some other news, here's a GreatBlue video with, in my humble opinion, the dumbest possible fucking opinion:
"Pyro is the weakest class"
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On some other news, here's a GreatBlue video with, in my humble opinion, the dumbest possible fucking opinion:
"Pyro is the weakest class"
View attachment 5965888

bullshit all around and highlights yet again that most tf2tubers are dogshit at the game
i'll preach to the choir and for the sake of it write it out why he's a stupid nigger ape

  1. he does not have the same issues as spy, on the simple basis of having more health than him and a weapon kit that is incredibly fluid and allows him to change playstyle to whatever he wants (phlog for an high roller pyro, dragon fury/backburner for an hybrid but still aggressive pyro and stock/degreaser for an all-rounder, and this excludes his secondaries and melees, which increase the amount of flexibility he has), spy is stuck with gun spy or regular spy.
  2. shockingly pyro can very easily play the game when there's an heavy, because pyro has two things that heavy doesn't, range and mobility, you can't finish him off in close quarters? then make a run for it or put some distance beween each other and finish him off with pyro's flares or even his shotguns if he wants to chase so desperately, or you can simply not engage him in close quarters and suppress him by flaring his ass.
  3. an engi's sentry doesn't completely shut down a pyro, you can outmanuver the sentry and cook it, you can simply stay at a range and pester the engi by either setting his ass on fire with the flares, or by softening his sentry with flares or airblasting projectiles into the sentry, and/or wait for anyone that is better equipped to deal with the nest, if there's really no alternatives there's always the classic medic and uber push combo that mostly works.
  4. the spycicle does not make the spy immortal against him and instead if a flamethrower grazes him, he's pretty much disabled and he has to fuck off to the nearest ammo pack after alerting everyone in the vicinity of his presence.
  5. pyro is not spy's hard counter, only a redditor truly believes that, you can inflict DOTs and liquids on him as scout (mad milk, guilliotine, boston basher), engi (southern hospitality) and sniper (jarate and the tribalman's shiv); or you can splash/spray an area as soldier, demo, heavy, engi with the short circuit, medic with syringe and sniper with smg to see if he's hiding anywhere in the vicinity. but even by then the true hard counter to spy is communication and a minimum of coordination between players.
  6. airblast is THE selling point of pyro, the utility it has is immense and you would have to be an actual retard to believe otherwise, you can deny any non-quick fix ubers, extinguish teammates, and of course reflect projectiles, which can easily mean you can disable soldiers, demos, crusader medics and huntsmen by simply pressing the right mouse button and having a pair of eyes.
  7. the bad matchup argument has been covered already, not writing anything else about it until this ape goes in the specifics of it
  8. it's correct in saying that the dragon's fury is aim intensive and does require to know some autism about it, but it's in its raison d'être, since it's an high-skill high-reward weapon, under this argument does that mean sniper is bad because his sniper rifle also fits the bill with headshotting? do i need perfect aim to be effective with sniper?

but tl;dr is simply, this is peak reddit brain, and he should be thoroughly mocked for making this statement.
 
@piombo
True, and i'm gonna add something:
Scout is better at behind-flanking.
more than anything he's better at flanking full stop, scout is a nasty little shit if there's no sentry to stop him, and if he's good at dming, he's gonna have a lot of fun imposing his presence on the enemy team.

to which, on a related note in terms of pyro flanks, and can only speak for phlog non-jetpack ones, they are similiar to scout, you NEED to rely on worse movement (and no airblast), esoteric flanking, no sentries, and alternating between being a passive shit to an aggressive one, but unlike scout a critted phlog can drop multiple enemies at once in the span of seconds and also tank a few hits while he's at it.

even though it's based behavior i refuse to account taunt skipping with phlog, it's too autistic for my tastes.
 
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On some other news, here's a GreatBlue video with, in my humble opinion, the dumbest possible fucking opinion:
"Pyro is the weakest class"
View attachment 5965888

"Pyro is the weakest class"
Nigger, play spy around people who are actually good and then get back to me.
Literally the only class that can single handedly stall an Uber with right-click
Lol, lmao even.

Edit: I bet GreatBlue is such a nigger that his "Pyro is the weakest class" pertains to playing him in 6's, and if you're playing 6v6 you're not even playing TF2, you fucking nigger. At least Highlander forces somebody to play the shit classes so at least it sort of resembles actual TF2 in spirit.
 
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On some other news, here's a GreatBlue video with, in my humble opinion, the dumbest possible fucking opinion:
"Pyro is the weakest class"
View attachment 5965888

"Yeah, Pyro is incredibly weak guys (jumps an entire team with a crit phlog), at least Spy has range (hits a flare on a Sniper across the map), instakill (airblasts an entire uber push into a death pit), and counterplay against Engis (toasts an entire 2Fort nest with a stock flamethrower and an uber). Really, it's such (camps in a knee-deep body of water with a neon annihilator) a shame (flanks team with a det jump) the class (chains crits on several dudes with a dragon's fury) is unbelievably (airshots sollies and demos with their own projectiles) one-note too (pybros for his team's engi)."

I am thoroughly convinced. Thank you random youtuber.
 
also a last thing i should've mentioned before, and this time i cannot blame it on him specifically, since it's something most tf2tubers do, is that they have to put a best and worst tag on classes (and on some degree weapons).

the concept of roles is either too foreign or too boring for them or their own audience, so you have people/redditors masturbate over who the best/worst class in the game instead of accepting that classes are either generalists (scout on some degree, soldier, pyro, demo) or specialists (heavy on some degree, engi, medic, sniper and spy) and should be rated for both the gamemode and the situation they're in, instead of only the situation they're in.
 
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bullshit all around and highlights yet again that most tf2tubers are dogshit at the game
I'll never forgive valve for listening to the tf2 youtubers and nerfing the fucking BASE jumper to the point of unusability just because they couldn't hit someone who was air strafing with it using a crocket. Bitch use the SHOTGUN OR AIRBLAST IT'S RIGHT THERE!
Also literally every other fun weapon that's now just dead "kills you when you use it and has weaker attack speed"
 
I'll never forgive valve for listening to the tf2 youtubers and nerfing the fucking BASE jumper to the point of unusability just because they couldn't hit someone who was air strafing with it using a crocket. Bitch use the SHOTGUN OR AIRBLAST IT'S RIGHT THERE!
Also literally every other fun weapon that's now just dead "kills you when you use it and has weaker attack speed"
Yeah.
RIP Trolldiers & demotrolls.
 
I'll never forgive valve for listening to the tf2 youtubers and nerfing the fucking BASE jumper to the point of unusability just because they couldn't hit someone who was air strafing with it using a crocket. Bitch use the SHOTGUN OR AIRBLAST IT'S RIGHT THERE!
Also literally every other fun weapon that's now just dead "kills you when you use it and has weaker attack speed"
can relate, but on a different context for me, will not forgive valve for touching my ambassador because snipers malded at spies being able to tap heads at a distance, and left the diamondback as-is because lol.
and also the caber.....

Yeah.
RIP Trolldiers & demotrolls.
hard no on that, trolldiers actually were buffed with the manntreads if you remember correctly, and troll demos relied more on the sticky jumper (which is blatantly more op than the pre-nerf base really) that still works as it is.

also speaking of tf2 youtubers and their ilk/shills, made a few other thoughts about tourists shilling 6v6 or 9v9 balancing, however obvious it can be.

i think everyone here has heard of valve listening to pros, because they have the capacity to maximize the output of the weapons and highlight their flaws and so on and so forth, what people hadn't figured out though, is that compfags both don't and do understand the vanilla game.

the main argument to listen to the opinions of players that put themselves in a situation where there's no team flexibility and there's a need for a fuckton of communication, is the usual "pros understand how the game works bro, because it's they have the most optimized gameplay, so listen to them!!!", which is also used as a pretty safe reason to bash on spy and pyro because in both gamemodes they're in the background (even though that's bullshit for pyro, because his airblast has as again support value that no other class can imitate in highlander).

but here's an easy counterargument to make, look at sniper in both 6v6 and 9v9, in 6v6 he's niche and overspecialized, and in 9v9 he's as important as medic and his existance decides what happens in the game, so which should be listened to? is he a game changer or is he a one-and done type of thing?

or for another counterargument, look at scout as well, 6v6 only plays in KOTH and 5CP, he's absolutely 100% necessary in there since dming and capping power are an the important part in that gamemode, but in 9v9 he stays in the background because in payload and attack/defend maps his dming power is put in the sidelines, and to twist the knife, there's classes that DO shut him down (pyro, heavy and engi), and his capping power is also put to the sidelines, since the cart has a static speed of three players, or the entire enemy team needs to be wiped out to cap the final point.

so is he capable of leading charges and winning games, or is he stuck to the flanks and unable to make plays until someone else comes for him?

for a last example there's engineer, 6v6 he's niche and only used on the last cap, since he's too slow to keep up with everyone else and even if he can keep up there's no need for his buildings since everyone is either sticking with the medic, or flanking for some frags, but in 9v9 he becomes the heart of both the attacking and the defending team, his teles make sure people reach the frontlines as soon as reasonably possible, his dispenser makes sure people have a chance to restock and get rid of some pressure from the medic, and the sentry locks down entire points.
so is he a novelty that can only stop charges on the last point, or is he as important as the medic?

all of this (obviously) means that 6v6, 9v9 and 12v12 are not compatible between each other, they're different worlds, with different players, different playstyles, and different gamemodes and you have every right to mock and ostracize any comp tourist that tries to shill balancing from gamemodes that are as again, worlds apart.
 
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Literally just use the Mantreads and Git Gud.

The Base Jumper is a movement crutch for bad players that never should have been introduced.

fite me.
Agree with the first part, disagree with the second. Functionally it was just a glide mechanic. Made you a complete sitting duck to enemy fire and sentries but was It was really fun in terms of dynamics of what you could pull off with it. When it was still usable it was really satisfying either using it for goofy shenanigans or fucking airblasting someone with it into the void on maps with cliffs. Also the mechanic where fire damage made it go upwards meant you could just watch someone who was trying to use it as a crutch for trolldiering fucking helplessly fly upwards and way off course.

can relate, but on a different context for me, will not forgive valve for touching my ambassador because snipers malded at spies being able to tap heads at a distance, and left the diamondback as-is because lol.
and also the caber.....
God I miss the caber. The fucking suicide charge bombing demoknights were some of the funniest shit to encounter.
 
Literally just use the Mantreads and Git Gud.

The Base Jumper is a movement crutch for bad players that never should have been introduced.

fite me.
or be even more based and learn gardening with the default air control and no knockback resist

on one side i really hated back when a base soldier would just throw my airshots in the gutter because he simply strafed away or he simply disabled his parachute, but on the other side if you had the capacity to aim and use either a direct hit or a reserve shooter, and you didn't get ambushed the base user was pretty much DOA.

related video
 
I'll never forgive valve for listening to the tf2 youtubers and nerfing the fucking BASE jumper to the point of unusability just because they couldn't hit someone who was air strafing with it using a crocket. Bitch use the SHOTGUN OR AIRBLAST IT'S RIGHT THERE!
Also literally every other fun weapon that's now just dead "kills you when you use it and has weaker attack speed"
TF2bers and their consequences have been a disaster for the TF2 race.

REMEMBER WHAT THEY TOOK FROM YOU
 
TF2bers and their consequences have been a disaster for the TF2 race.

REMEMBER WHAT THEY TOOK FROM YOU
don't know how unpopular this opinion will be here, but that one was actually unfun to fight against, and the video even highlights it, not even the old loch compared for how utterly broken the old sandman (and the guillo combo) was and the seethe when it got nerfed for good was truly something to behold.
 
Played tf2 yesterday, personally I liked it.
I still play TF2 and to be completely honest with you, I still find it fun to play.
Even when being dead and full of bots, it's still has some good moments.
And I'm saying this while strictly playing only on casual servers and on official mvm.
It's the only online game that I know where you can say the most deranged shit in chat without being banned, while pissing off half of the server that you're playing with.
It's the only game where you can set any image from your computer on a cosmetic, and I mean ANY, without being banned.
The freedom of expression and the fact that the community of this game is so divided and how there's a lot of varied opinions about how this game should be played is so fucking special to me.

The only thing that I dislike is about this game, or specifically about this community is how there's a good chunk of people wanting to make this game more competitive, repetitive and soulless by disabling random crits, nerfing or outright changing the main mechanics of some of the classes and making chat and decals more strict and moderated.
In my eyes, this game was never meant to be a competitive title. I have always seen this game as an fps shooter where everything can happen. Where the dumbest set of items and tactics can still win you the game. But I guess that's just how multiplayer video game communities overrun by zoomers work nowadays, I guess.

Even though we are beating a dead horse at this point, I wouldn't mind this game staying alive, at least for 5 more years. I am still having fun here.
Thank you for reading my blog post.
 
The only thing that I dislike is about this game, or specifically about this community is how there's a good chunk of people wanting to make this game more competitive, repetitive and soulless by disabling random crits, nerfing or outright changing the main mechanics of some of the classes and making chat and decals more strict and moderated.
They have so many other games where they can do that!
 
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