Unpopular Opinions about Video Games

Unless they actually use the word correctly
Like, driving and shooting is the usual gameplay in GTA, but going to a questgiver, watching or skipping a cutscene, driving to a certain location, shooting, then driving to a different location, watching or skipping a cutscene, that qualifies as a "gameplay loop" to me
I honestly don't even know what it's supposed to mean, not familiar with "GTA" so I still don't get it unfortunately

Here's a real unpopular opinion. Dues Ex wasn't that good, especially if you're new and don't know where all the items are hidden.
It's one of those classic turn-of-the-millennium PC VNs with basically serviceable gameplay (except for the parts where they ran out of money)
 
I really thought that games pass would be a massive success.
As a poor kid games pass would of been so much better then getting 3 games a year.

I also thought that the idea of Xbox series s would be the same games apart from resolution as ps5/Xbox series x. I really thought it wouldn't hold back games graphics wise
 
I used to think Nintendo should sell off the Metroid IP so Samus can get more games instead of one every 5-10 years. But a fine fellow on /v/ convinced me that Nintendo actually thinks highly enough of the property to not whore it out like it would be here in the West, so I'm super torn.
They were able to work with a company like MercurySteam to produce Samus Returns and especially Dread. That says all you need to know.
 
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I dont know why people say Bloodborne needs to be 60, its slight jank but you get used to it after the first 10 minutes. Its much better in comparison to the 10-15 FPS of N64 PS1 games.
How many PS1 or N64 games ran at 10 FPS? Even games with noteworthy low framerates like Zelda and Chrono Cross were running at 20. But either way, I really don't think it's unreasonable to expect substantially higher standards for performance now than we did 30 years ago.

It's exactly the same game. You fucking faggot
Certain effects are slightly different, but the removal of the 30 FPS cap is worth it.
 
It's exactly the same game. You fucking faggot
Youve clearly not played both and seen the differences, retard
How many PS1 or N64 games ran at 10 FPS? Even games with noteworthy low framerates like Zelda and Chrono Cross were running at 20. But either way, I really don't think it's unreasonable to expect substantially higher standards for performance now than we did 30 years ago.
Most of the non 2d games, especially if they have continuous movement, they play at 15 sometimes 20 at best. SNES is even worse on original hardware, especially with the shitty clock speed which causes lot of the complex games to freeze. PS1 and SNES emulation is at least at a point where you can squeeze 60 out of both games but N64 emu is still shit, OOT Majoras Mask and Quake II still play at 15-20. Hopefully the recent recomp thing can have some great effects.
 
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Brawl is by far the funniest Smash game to play with friends, directly because Sakurai had a tantrum about nerds trying to play it competitively so he just didn't care about the balancing at all. It's perfectly crafted to piss off anyone who tries to take it seriously, but also make anyone laugh their head off if you play it casually; it feels a lot more like Mario Party in that way than the other ones. 4 players, all items high, Ice Climber Summit, let's go!

The character balancing is complete bonkers, many of the attacks are near useless but then they'll have one attack that is absurdly good, or the character can do almost anything whereas another is total shit, and that just makes it so much funnier. The later games are nowhere near as absurd casually, directly because there's character balancing.

The items are really fun too, maybe excluding Super Spicy Curry, and the Smash Ball which appears faaar too often. I swear the game has some code that spawns an explosive once you start charging a Smash attack lol. Many of the items added in the later games are extremely annoying, stuff that hits you over and over and over again, or stuff like the Drill Arm and Gust Bellows that drag you all the way off the screen, or stuff that just ruins your controls like the Super Leaf, Jetpack, or that Earthbound mushroom.

Oh, and the Subspace Emissary story mode and Stage Builder was cool. Just a great game.
Competitive fags in general are a plague in the gaming community and deserve to be bullied for their MLG pro esports fanaticism that ultimately makes games worse, especially Smash fags. It will never not be funny to mock their body odor and their community's association with pedos. Tripping annoys me but I forgive it and accept it as a necessary evil whenever I see a melee comp fag go on a 3 hour rant about tripping.
 
I used to think Nintendo should sell off the Metroid IP so Samus can get more games instead of one every 5-10 years. But a fine fellow on /v/ convinced me that Nintendo actually thinks highly enough of the property to not whore it out like it would be here in the West, so I'm super torn.
Here's a possibly unpopular opinion: if they don't have any innovative or good ideas for a game series, don't make a game. I would much rather a game series die with some dignity than shit out soulless games for the lowest common denominator. If they need a decade for Metroid Prime 4 to actually be good and justify being made, that's fine.

Sometimes it doesn't have to be much more than properly executing the concept the game does best. I think in the case of F-Zero, all they need to do is put it on a modern console with 30 player online. To be fair that's not the easiest thing, but this is Nintendo, a Japanese company, so online is just impossible for them to do right.
 
Youve clearly not played both and seen the differences, retard

The games are identical, there are no significant changes in the remastered version.

The only difference you'll find is the netcode, and some shit is so small people figured it out only a few weeks ago.


You are a delusional faggot.
 
E-sports/Competitive play pandering almost murdered the RTS genre. It's barely clinging to life as it is.
RTS games just weren't being made for a period of several years, lately we've had a bit of a revival but I don't know how long it's gonna last.

RTS games thrive with modding tools and editors and literally no devs seem interested in these things. Slitherine is the only one not actively hostile to it.
 
Same. I remember complaints about having to kill the bosses so pacifist runs were impossible (that was patched iirc), and that ammo was ridiculously rare (a reasonable complaint imo).
No theres 2 versions of the game, directors cut has the reworked boss fights with puzzle elements and pacism since the original release just made them bullet sponges that 1 shot you if you had specced around only stealth... in the spy game.

The other thing they changed is the yellow filter to a grey one making the game look ugly in a totally new way.
Here's a real unpopular opinion. Dues Ex wasn't that good, especially if you're new and don't know where all the items are hidden.
Its has bad combat but thats to make the rpg elements actually matter. As for secret items your inventory is going to be full regardless, you cant bring everything, getting a weapon a little bit sooner isnt that big a deal. and the scattershot nature of sidequests and secrets is deliberate to ensure you run across some but not all of the extras if you pay attention.
 
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A lot of people complain about how cars handle in Grand Theft Auto 4 and while they do have much heavier steering, I'm convinced the majority of those complaints would go away if the camera just behaved like the other games.

GTA4's camera is trying to do some kind cinematic car chase thing and is excruciatingly slow to re-align itself with your rear bumper during turns. Every turn holds on the side of your car until you've fully completely the turn, so you become virtually blind every single time you stop going in a straight line. The alternative is handbrake turns that make the camera whip around so quickly that it goes way past your bumper and ends up aligned with your front quarter-panel, which is even more useless.

It's a stupid choice and just reinforces that predictability and situational awareness always trumps fancy presentation in video games.
 
A lot of people complain about how cars handle in Grand Theft Auto 4 and while they do have much heavier steering, I'm convinced the majority of those complaints would go away if the camera just behaved like the other games.

GTA4's camera is trying to do some kind cinematic car chase thing and is excruciatingly slow to re-align itself with your rear bumper during turns. Every turn holds on the side of your car until you've fully completely the turn, so you become virtually blind every single time you stop going in a straight line. The alternative is handbrake turns that make the camera whip around so quickly that it goes way past your bumper and ends up aligned with your front quarter-panel, which is even more useless.

It's a stupid choice and just reinforces that predictability and situational awareness always trumps fancy presentation in video games.
I had a similar feeling regarding cars in Cyberpunk before they reworked them. They handled like a brick but once I put enough hours into it, I could maneuver those bricks pretty well. The big issue though was that their minimap hardly ever zoomed out when you were hauling ass. You're flying through the city and suddenly the minimap would show that you'd need to make a hard right turn in less than 2 seconds and there wasn't enough time to prepare for that.
 
GTA4's camera is trying to do some kind cinematic car chase thing and is excruciatingly slow to re-align itself with your rear bumper during turns. Every turn holds on the side of your car until you've fully completely the turn, so you become virtually blind every single time you stop going in a straight line. The alternative is handbrake turns that make the camera whip around so quickly that it goes way past your bumper and ends up aligned with your front quarter-panel, which is even more useless.
Did you try turning the handbrake camera off in the options?

I have no idea which retard thought that was a good idea.
 
Did you try turning the handbrake camera off in the options?

I have no idea which retard thought that was a good idea.
Yeah, but that only fixes the second problem by changing it to the first problem. The camera is just SO slow and I constantly find myself thinking "yes, that powerslide is very cool and all, but it'd be far more conducive to playing the game if I could see in front of me".
 
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Yeah, but that only fixes the second problem by changing it to the first problem. The camera is just SO slow and I constantly find myself thinking "yes, that powerslide is very cool and all, but it'd be far more conducive to playing the game if I could see in front of me".
Most of the GTA games seem to have this problem. It's just exacerbated in GTA4 because of the hard steering.

In San Andreas I learned how to tap the brakes lightly to try to rejigger my camera during turns.
 
I've bitched aobut this in other places, but I very much prefer that games do animate actions.
There's always some cunt bitching about things being "too slow" for their dopamine-fried brain. Often this comes up with RDR2, specifically. But I've noticed recently some other games that use animations very nicely, namely Metro Exodus and Dying Light. It doesn't have to be slow and laborious, just that I do want to see my character picking up things, moving around, it's not 1990 anymore.
 
I've bitched aobut this in other places, but I very much prefer that games do animate actions.
There's always some cunt bitching about things being "too slow" for their dopamine-fried brain. Often this comes up with RDR2, specifically. But I've noticed recently some other games that use animations very nicely, namely Metro Exodus and Dying Light. It doesn't have to be slow and laborious, just that I do want to see my character picking up things, moving around, it's not 1990 anymore.
It just depends on the game like with most mechanics. RDR2 you skin animals because the game is focused on selling you the experience of being a cowboy, if not for these small touches the game wouldnt hold up well since atmosphere is pretty much all it has.

If we look at BotW animals poof into meat because that game is about how its mechanics interact, the decision is whether you want the pickup or not theres no reason to waste literal hours of the player's time on skinning animations and its a better fit for its artstyle and kid-friendly slant. If youre near the volcanoe that meat will also cook interacting with the chemistry system, on hills itll roll because the geometry is also a mechanic, if enemies see it but not you theyll be baited to it allowing you to sneak by, sneak attack or have a trap pre-laid.

Sons of the forest makes you work for your loot either manually chopping bodies limb by limb, burning them on a fire for bones which requires making a fire or carving them for parts, because unlike the other 2 examples youll often have to make a decision of whether you loot now, finish the fight and loot, leave the loot to live another day or pickup a body and run with it because stamina also factors into the decision.

All of these are different and none are wrong because different games need to approach things in a way that fits the overall goal of the game.
 
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