Sony hate thread

As in being another movie instead of a game with shitty messages
I think he's going to try and either go MGS and have long-winded dialogue sections and/or go Quantum break and have each CGI cutscene be 45 minutes long, copying a TV show, in the middle of the game.

Either way, the laughs at how shit the 'game' are will be more entertaining than the 'game' itself.
 
sonyggas.png

https://twitter.com/its_eniebomedov/status/1789970963431391362 (Doesn't seem like I can archive anymore, at least on my end)
If Sonyggers are the niggers of gaming what does that make Xbox players? Irish factory serfs?
 
I think he's going to try and either go MGS and have long-winded dialogue sections and/or go Quantum break and have each CGI cutscene be 45 minutes long, copying a TV show, in the middle of the game.

Either way, the laughs at how shit the 'game' are will be more entertaining than the 'game' itself.
I'm just hoping that the storyline and cutscenes are as laughable as any other Naughty Dog title :story:
 
>paying for a WoW in any currency
:stress:
I haven't paid for WoW in years. I'm pretty sure they closed that currency loophole a long time ago anyways, which pissed off a lot of the people from that region.
Neil Cuckmann should've gotten sacked after TLOU2 flopped, I have no idea how tf he's still has a job in the industry. Must be his Jew connections.
>firing an Israeli that pushed turbo woke onto the masses
:story:
 
Neil Drukmann is Peter Molyneux 2.0.
That's not fair. Peter Molyneux actually tried to incorporate gameplay to give off the experience that you were in a movie. It was supposed to be seamless. He was just too inept to pull it off and eventually decided to grift off his ego.

Neil just hates fun. And is retarded in general.
 
How much did TLOA2 make? Profit not revenue. It used state-of-the-art motion capture and extremely realistic graphics and sold (according to what I heard) comparably to the original while on more powerful hardware with the expectation that it would have better textures and models. The tendency to demand games be photorealistic with insane budgets and a ton of developer time cannot be good if the game did not sell a lot.

People need to realise that expensive does not equal good and realistic graphics are not end all be all. A stylised game can have a more timeless aesthetic and cost less to make with far shorter developer time and you can then spend time on bug fixes. Seriously, every time I say that to my friends I get looks like I said the stupidest thing ever with them saying "This is how things are done, now" even as I point out it does not work and leads to more studios closing if they do not meet extremely high profit margins.
 
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