Unpopular Opinions about Video Games

In what way? I can't think of a single thing that's better about having fifty identical sparkly dots on the floor than a simple, functional menu.
If you want to drop something now and not when you find an item box, it's useful. A better implementation might've involved having an item box as well instead of removing it entirely. It wasn't a system without flaws, but in principle there isn't anything wrong with the core idea of being able to leave items wherever, whenever.
 
Wrath of Cortex is the best Crash game. Oh, and Crash of the Titans on NDS is the most fun version of that game.

@Ibanez RG 350EX Just to cut in, they're doing a RE1 remake. Why? The one on Gamecube was a Remake. Why do they feel the need to shell out a second one? I know it's gonna be different in some way, but it feels unnecessary. Fuck it, just give me a Gun Survivor Remake duology, and I'll be satisfied. Or Outbreak: File 1 and 2.
 
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RE4 is the gift cancer that keeps on giving spreading
This is the truth. Mo matter how good it was I'd trade it away in an instant to course correct the series.

Gaming will crash because Developers/Publishers can't manage their finances, not because of one side winning a culture war or the nerds defeating the normies.
I don't think anybody thinks nerds are having a significant enough impact for that, and I don't think a true crash in the '83 sense is going to happen again. There's too many mindless consumers, even gamers who complain about woke shit line up to swallow their brand's load, and then grumble while pre-ordering the next one.

Hey we got Dead Space because of it. A superior RE4 clone in every way that doesn't have horrible controls and aiming mechanics.
Yeah, just a horrible camera, art, characters, etc.
 
Gaming will crash because Developers/Publishers can't manage their finances, not because of one side winning a culture war or the nerds defeating the normies.
I cannot see a "crash" happening, at least in respect to the first one, because gaming has proved to be a popular, accessible medium of entertainment SINCE the 90s. It's arguably easier to GET into gaming now than the 80s thanks to emulation and successful games that can last a lifetime. That said, I expect the console market over time to be a dormant market thanks to subscriptions and lack of exclusives. Nintendo may very well save the video game market AGAIN with the Switch successor.
 
I don't think anybody thinks nerds are having a significant enough impact for that, and I don't think a true crash in the '83 sense is going to happen again. There's too many mindless consumers, even gamers who complain about woke shit line up to swallow their brand's load, and then grumble while pre-ordering the next one.
The mobile gaming market's never crashed, despite being nothing more than a festering pustule where quality doesn't matter, and addictive skinnerboxes designed around squeezing as much money as possible out of whales are the norm. That market can't crash, because everyone has a smartphone. Even if you get sick of one game, there are countless others cleverly designed to lure you in and offer you fun bux in exchange for real bux. As long as there's a buck to be made, that market will never, ever die.
 
Wrath of Cortex is the best Crash game. Oh, and Crash of the Titans on NDS is the most fun version of that game.

@Ibanez RG 350EX Just to cut in, they're doing a RE1 remake. Why? The one on Gamecube was a Remake. Why do they feel the need to shell out a second one? I know it's gonna be different in some way, but it feels unnecessary. Fuck it, just give me a Gun Survivor Remake duology, and I'll be satisfied. Or Outbreak: File 1 and 2.
Never did get why people shit on Wrath of Cortex so much, it was mechanically fine, the main problem I had with it [playing on contemporary hardware AKA a launch PS2 and one of the early blue discs] was the fucking loading times, but other than that it was fine. People claim that the graphics didn't age as well as previous installments but it was a totally new generation so I can't pick too many bones about it.

Also no fucking idea why they're remaking RE1 again, the Gamecube remake which was later ported to PC is widely heralded as about as close to a perfect remake as anyone can get, there is nothing more to be done to improve it but I suppose they'll rebuild it in RE2 remake's engine and make it another over-the-shoulder shooter. Arguably thanks to the static backgrounds the RE1 remake's graphical design has aged better than pretty much any contemporary game released around that time and it still looks fine to me but I'm not one of those people who spergs about particle effects looking slightly sharper on a $1200 GPU over a $600 GPU so maybe I'm not the guy to ask. Pretty much everything made since around 2012 looks pretty samey to me when it comes to graphical fidelity unless I really want to nitpick it.
 
I don't think anybody thinks nerds are having a significant enough impact for that, and I don't think a true crash in the '83 sense is going to happen again. There's too many mindless consumers, even gamers who complain about woke shit line up to swallow their brand's load, and then grumble while pre-ordering the next one.
The only way I see a 83' crash happening is if online distributers like Nintendo store, PSN, Steam, or Epic started banning people and locking them out of their accounts. People don't trust buying games legally anymore, studios fight over a shrinking market as more people pirate everything. Even then it is far fetch.
 
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The only way I see a 83' crash happening is if online distributers like Nintendo store, PSN, Steam, or Epic started banning people and locking them out of their accounts.
That already happens. If you get banned from XBL, PSN, Nintendo Network, that CAN lock you out of your digital purchases. Now, with many online marketplaces sunsetting over time, that's MORE games being lost over time unless you DO emulate the ISO.
 
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The only part of the market I can see crashing is the AAA one, the culture war bullshit is contributing to it but the main reason for it would be the fact that it turned into Hollywood, namely the budgets to create the games became so overbloated and most of it isn't in development but in marketing to get the niggercattle excited to consoom the sloppa. AAA games have to sell an insane amount of copies just to break even. That's why a lot of big dev houses are getting shuttered and wagies are getting mass layoffs. I wouldn't be surprised if as a result the state of the industry became worse and publishers pivoted to either mobile games or full-priced skinner boxes. I honestly don't remember the last EA game that came out but they make shittons of money from selling cards of retards chasing a ball around in one of their sportsball multiplayer modes.
 
IDK dude they might lay off devs and further consolidate resources but AAA studios are as safe as any from crashing. People shell out money hard enough on the yearly sportsball releases alone for a lot of the big companies to stay afloat, and now they're learning the Hollywood hype train tactic of spending exponentially more on marketing than content. When we get to the point where shit like Rockstar can release a GTA, farm irl money duplication glitch for over a decade, and then release the next big game that literally everybody is going to buy just on virtue of being HOLY SHIT NEW GTA GAME HYPE and repeat the cycle over again, thats when we have companies that are just too big to fail.

Microtransactions are insulation from collapse for any big studio, and indie devs will just keep Michael Scott Paper Companying it anyway. The middle ground where they have actual costs, brand investment, and legacy to maintain, but can't win by doing absolutely nothing (like R*, Valve, Activision, Bethesda, Blizzard etc can), are the only ones vulnerable to major failure, but so what? They die all the fucking time, when they're not getting bought, merged, or suffering from internal conflict and mass exodus like Rare. A hundred companies like Volition, Lionhead, Visceral, etc could shut down and most people won't give a shit and those that do feel it will still just play something else. Its like a deer getting nailed by a truck. Its a big mess when they do, but that's like, just what deer do and it happens all the time. Deer in general aren't going extinct from it.

For any notable portion of the gaming industry to crash at this point, the hobby itself would have to die. What are people going to do, go outside?
 
That already happens. If you get banned from XBL, PSN, Nintendo Network, that CAN lock you out of your digital purchases. Now, with many online marketplaces sunsetting over time, that's MORE games being lost over time unless you DO emulate the ISO.

Also, for Blizzard Games, if your account is banned due to a chargeback, your games/account is locked out and unplayable, until the money issue is resolved.

And with the increase use in automated banning systems in games in general, in both "X number of reports = ban", and "games detecting players saying no-no words or doing no-no things = ban", that's asking for someone to get locked out of their games, even if the ban is due to a false positive. Combine that with some countries implementing Digital ID systems, and some countries already require social security numbers in order to create game accounts (i.e. South Korea), it's a matter of when people will lose access to games for wrongthink.

Back to the topic itself, I don't know why DOTA 2 players haven't been complaining more about the balance changes in the game, as DOTA 2 heroes feel way more like League of Legends's champions now, as almost every hero has some sort of dash, and can wave clear, making them feel more homogenized and less distinguishable. DOTA 2 even added hero passives to the game, although they also did it in a lazy way for some, by making some hero passives one of their existing skills that can be skilled up one extra time, i.e. Kunkka's Tidebringer being his passive.
 
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The only way I see a 83' crash happening is if online distributers like Nintendo store, PSN, Steam, or Epic started banning people and locking them out of their accounts. People don't trust buying games legally anymore, studios fight over a shrinking market as more people pirate everything. Even then it is far fetch.
Personally the only way I can see it happening is regulation. If Microtransactions are viewed as a form of gambling or get refund protections applied to them, the entire mobile gaming market crashes and much of the AAA market does as well. Think about games like Destiny? Game purchases are like less than 10% of the money they get from that game.
 
The problem with the AAA or AAAA model now is that if your game doesn’t sell several million copies in the first few days, it’s considered a failure and they have to start laying people off, shuttering or consolidating developers, etc. In no way is any of that sustainable. Problem of course is that if they have to cut back on development costs, then there’s no need to buy a PlayStation 5 or an Xbox Series S/X. Nintendo still sells lots of Switches despite being seven years old.

This is all fine to me but the current game industry is wholly dependent on always having more technically powerful and ambitious games around the corner. This requires changing all of that, which is again fine but a radical reconsideration of gaming since the very beginning.

Long story short, let it crash. It won’t be a real crash as Nintendo will still sell millions of copies of old ports and games like Candy Crush will still do well but the model of every game needing to sell umpteen million copies to break even is laughable. Not every game is going to sell like GTA5.
 
The mobile gaming market's never crashed, despite being nothing more than a festering pustule where quality doesn't matter, and addictive skinnerboxes designed around squeezing as much money as possible out of whales are the norm. That market can't crash, because everyone has a smartphone. Even if you get sick of one game, there are countless others cleverly designed to lure you in and offer you fun bux in exchange for real bux. As long as there's a buck to be made, that market will never, ever die.
The Facebook gaming market's never crashed, despite being nothing more than a festering pustule where quality doesn't matter, and addictive skinnerboxes designed around squeezing as much money as possible out of whales are the norm. That market can't crash, because everyone uses Facebook.
I doubt that the smartphone is the end of history.
 
Arguably thanks to the static backgrounds the RE1 remake's graphical design has aged better than pretty much any contemporary game released around that time and it still looks fine to me
It doesn't just look fine. It looks great and I was continually wowed by the fact that I was playing a 20-year-old game last time I played it.

The lighting effects and depth of the backgrounds make it easy to forget they're pre-rendered.
 
I think Konami deserves props for one great thing they've done recently: Releasing an official PC port of MGS3 in the run up to the modern remake of the same game.

I've lamented before about how publishers intentionally limit your ability to play the original version of a game once the remake releases and I think it's just swell they took the opposite approach here by effectively making the game more accessible than it's ever been with a functional official PC port. I have no doubt this was a strategic move to get people talking about the game again and drum up a little hype but I appreciate it nonetheless.

I think the primary criticism everyone has about the lack of new features in the port isn't that big of a deal because I'm looking at it from more of a preservation angle. The full price tag however is a bit egregious but let's be real we can all now easily pirate that shit anyway if it annoys us that much.
 
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