IDK dude they might lay off devs and further consolidate resources but AAA studios are as safe as any from crashing. People shell out money hard enough on the yearly sportsball releases alone for a lot of the big companies to stay afloat, and now they're learning the Hollywood hype train tactic of spending exponentially more on marketing than content. When we get to the point where shit like Rockstar can release a GTA, farm irl money duplication glitch for over a decade, and then release the next big game that literally everybody is going to buy just on virtue of being HOLY SHIT NEW GTA GAME HYPE and repeat the cycle over again, thats when we have companies that are just too big to fail.
Microtransactions are insulation from collapse for any big studio, and indie devs will just keep Michael Scott Paper Companying it anyway. The middle ground where they have actual costs, brand investment, and legacy to maintain, but can't win by doing absolutely nothing (like R*, Valve, Activision, Bethesda, Blizzard etc can), are the only ones vulnerable to major failure, but so what? They die all the fucking time, when they're not getting bought, merged, or suffering from internal conflict and mass exodus like Rare. A hundred companies like Volition, Lionhead, Visceral, etc could shut down and most people won't give a shit and those that do feel it will still just play something else. Its like a deer getting nailed by a truck. Its a big mess when they do, but that's like, just what deer do and it happens all the time. Deer in general aren't going extinct from it.
For any notable portion of the gaming industry to crash at this point, the hobby itself would have to die. What are people going to do, go outside?