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- Nov 25, 2017
This looks like an extremely enthusiastic Resident Evil 2 remake mod. That's not a good thing.
Watching the full gameplay demonstration, I wrote down some of my thoughts. Ultimately, it can be summarized by how Silent Hill 2 was multiple instances of lightning being caught in a bottle, and that's not something you can intentionally recreate.
As a fan of the Silent Hill series, I still don't think this needs to exist in any capacity. I only see this as Konami doing a cash grab by remaking the game everyone likes rather than something which needs an actual do-over. You know, like Silent Hill 4.
Watching the full gameplay demonstration, I wrote down some of my thoughts. Ultimately, it can be summarized by how Silent Hill 2 was multiple instances of lightning being caught in a bottle, and that's not something you can intentionally recreate.
- My first thought: why is there a Dead Space "push E to avoid deadly hugs" mechanic? That happens in Dead Space because you're being punished for not using your guns to keep them away. You're going to be using melee in this game more than anything. Presumably.
- Maybe it's because I played the original Silent Hill games to death, but what was shown wasn't really...scary. It was just a bunch of dirty, gross corridors and occasionally a spooky flesh thingy hocks a loogie at you.
- You're meant to dread combat to begin with, so choosing to make improvements like Callisto Protocol dodge mechanics and finishers really misses the point of the game even if it's an upgrade.
- The more rigid over-the-shoulder perspective takes away a ton of the grotesqueness of the monsters because you can make them out more easily, although it does let the environments shine more.
- Maybe it's because I spent most of Silent Hill 2 running away when I was in any exterior area, but the exterior areas shown do look like the familiar structures from Silent Hill 1. That's neato.
- There seems to be a larger focus on jumpscares, which I really hate. Silent Hill 2 had one jumpscare in the whole game, maybe two if you're squeamish. There's an extremely good reason for that low number.
- The visuals are pretty. I guess. It's a little stylized and tries to go for a gross, grimy grittiness which I do appreciate.
- James moves too much like an action hero rather than a normal person desperately swinging a weapon. Like before, even if this may be an improvement on the combat, it misses the whole point.
- Although the notes shown in the promo are stupid, like one explicitly telling James the town is super spooky, I do like how you physically hold and interact with them.
- The characters sound more natural, but that takes away from the unnerving experience of the original.
- I found myself fascinated with the tiny touches like unique, readable posters on the wall or bits of trash flittering around. All Silent Hill games had nice environmental details, so having a game where I can actually look at them is cool.
- Shut up, I know Shattered Memories exists and that doesn't count because the whole game is just looking at the environment.
- I don't like Angela becoming chubbified. She should look like she hasn't slept in five days, not like she spent five days on a fast food bender.
- That said, I can't imagine what Eddie will look like.
As a fan of the Silent Hill series, I still don't think this needs to exist in any capacity. I only see this as Konami doing a cash grab by remaking the game everyone likes rather than something which needs an actual do-over. You know, like Silent Hill 4.
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