Incecticyder
kiwifarms.net
- Joined
- May 22, 2024
It depends on the project. "Just fine" doesn't work for your grand thefts, or your big ass studio movie-like non-game.
Sure, stuff like Katamari came out during the PS2 and that proved successful enough.
But it is their fault, isn 't it? The industry has been going on about the graphics this and photorealistic that for 20 years now. They trained the audience that getting the most real graphics was king, even if the game looks nearly colorless and ugly. Art style and art direction was mocked relentlessly as yesterday 's tech and a crutch for inferior hardware while graphics that looked bleeding edge at the time were hailed as the Holy Grail. Now, the former games are treated with love and respect even by those who never gave them a second look at the time (way too late if you ask me) and the latter look like shit.It ought to. This idea that certain games MUST be technological showpieces and selling themselves on that is what's killing the industry.
How many of these mega-hyped games with the most cutting edge tech end up actually making the most money and having the greatest longevity? I don't think there's any particular correlation at all.
In recent years, I always think about Cyberpunk 2077. Massive, world-shattering hype and GPU-melting graphics. And after the initial clowning on it for being buggy, it just faded into total irrelevance.