- Joined
- Mar 7, 2022
And that's something that Crysis, aside from the Nanosuit, had basically none of. It was another generic Modern Military/Sci Fi FPS game that would explode most people's computers upon an attempted boot up. Almost nobody remembers the actual game, they just post screencaps of that first beach level.Everyone wants to be modern day Crysis, but they keep forgetting the main lesson of Crysis, which is art direction being extremely important. Because nobody ever posts the visual AIDS snow or alien butthole levels from Crysis in their "zomg best graphics ever" threads, it's always the nice, colorful tropical beaches of the first level, or the night levels and their crazy lighting.
They don't talk about the gameplay being nothing special ("you can interact with EVERYTHING!" was already done by the Half-Life games) at best, with the god-awful VTOL levels being the worst...so bad in fact that they were entirely omitted in the console re-release*.
There's a reason the game is mostly remembered for Destroying Your
*It's quite telling that the console re-release of the first Crysis was actually a recreation of the first game, minus the VTOL levels, in the engine of Crysis 2...which was actually made to be accessible to more platforms.
Turns out making a game that almost nobody could run at all, let alone a smooth framerate on the hardware of the time, wasn't the smartest move. Who'd have thought?
The main lesson of Crysis is actually that if you target only high-end PCs and snub midrange equipment (and therefore consoles), you'll hemorrhage money.
Meanwhile, despite featuring (by today's standards) boring and grindy gameplay, World of Warcraft has managed to persist. In the era of its heyday, you know what one of the biggest appeals it had was? You could run it on a damn office potato "PC" and still squeeze out a playable framerate to grind dungeons with your pals.